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Acid Town Wherries

Escher (HoB) In Campaign
1000¢

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Stash

Stash Credits

"Golden" Lessa

195¢
Queen (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
XP 0 XP
Skills Iron Will
Gear Mesh armour  (15¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile
No info added yet.

Quick Rules

  • Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
  • Shock: Natural 6 on hit roll = automatically wounds (no wound roll)

Hit me list

  • <name>

Hit them list

  • <name>

Lady Moretta

170¢
Deathmaiden (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion), Poison Blood, Tools of the Trade
XP 0 XP
Skills Combat Virtuoso
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
No info added yet.

Quick Rules

  • Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
  • Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
  • Backstab: +1 STR if not in target's vision arc
  • Parry: Force attacker to re-roll one (none Power) melee hit
  • Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
  • Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
  • Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.

Hit me list

  • <name>

Hit them list

  • <name>

Menolly the Harper

215¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
XP 0 XP
Skills Spring Up
Gear Mesh armour  (15¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No info added yet.

Quick Rules

  • Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
  • Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.

Hit me list

  • <name>

Hit them list

  • <name>

Hiveless Thella

200¢
Sister (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade
XP 0 XP
Skills None
Gear Chem-synth  (15¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template
No info added yet.

Quick Rules

  • Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
  • Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.

Hit me list

  • <name>

Hit them list

  • <name>

Nerilka

95¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger), Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
acid ammo (+15¢) 4" 8" +1 - 3 -1 1 5+
Blaze, Scattershot
No info added yet.

Quick Rules

  • Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Scatter Shot: If hit, make D6 wound rolls rather than 1.

Hit me list

  • <name>

Hit them list

  • <name>

Sad Brekke

55¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger), Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No info added yet.

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>

Kylara the Touched

30¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>

Mirrim

40¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Quick Rules

  • Backstab: +1 STR if not in target's vision arc

Hit me list

  • <name>

Hit them list

  • <name>
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  • Stash

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  • "Golden" Lessa

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  • Lady Moretta

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  • Menolly the Harper

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  • Hiveless Thella

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  • Nerilka

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  • Sad Brekke

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  • Kylara the Touched

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  • Mirrim

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