FOCT25 - Precinct 81 - Lambda Patrol

Regnak
Palanite Enforcers (BoL)
FOCT25 - Fall of Ceres Tertius In Progress
R Cr St W
1315¢ 60¢ 1375¢

Actions

Log Action

From FOCT25 - Fall of Ceres Tertius

15 hours, 54 minutes ago

Bought Bolter combi-grenade launcher for Sheriff (60¢)

Outcome: Credits remaining: 0¢
15 hours, 55 minutes ago

Bought Armoured undersuit for Sheriff (25¢)

Outcome: Credits remaining: 60¢
15 hours, 56 minutes ago

Equipped Sheriff with Mesh armour from stash (15¢)

Outcome: Credits remaining: 85¢
15 hours, 56 minutes ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 85¢
15 hours, 58 minutes ago

Hired Sheriff (80¢)

Outcome: Credits remaining: 100¢

Assets & Resources

Assets

Narco Den (Escher) (Territory)
Settlement - Johnny (Territory)
Workshop (Territory)

Resources

Reputation 8

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Not set
Saint Not set

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Ganger 4
Patrolman (Specialist) Ganger 1
Ammo-jack Hanger-on 1
Whisper Merchant Hanger-on 1
Total 10

Stash

60¢

Stash Credits

Gear
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)

Gavel

Captain (Leader)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fast Shot
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Rampart

Subjugator Sergeant (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Sheriff

Sergeant (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -

Deathwish

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Drift

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Jester

Convalescence
Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Onslaught

Patrolman (Specialist) (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Raptor

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Jack

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Shen

Whisper Merchant (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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