FOCT25 - Precinct 81 - Lambda Patrol

Regnak
Palanite Enforcers (BoL)
FOCT25 - Fall of Ceres Tertius In Progress
R Cr St W
2200¢ 130¢ 2333¢

Actions

Log Action

From FOCT25 - Fall of Ceres Tertius

1 week ago

Equipped Deathwish with Power knife from stash (25¢)

Outcome: Credits remaining: 3¢
1 week ago

Equipped Squall with Power knife from stash (25¢)

Outcome: Credits remaining: 3¢
1 week ago

Bought Power knife for Stash (25¢)

Outcome: Credits remaining: 3¢
1 week ago

Bought Power knife for Stash (25¢)

Outcome: Credits remaining: 28¢
1 week ago

Moved Mesh armour from Gavel to stash (15¢)

Outcome: Credits remaining: 53¢

Assets & Resources

Assets

Settlement - Johnny (Territory)
Synth Still (Escher) (Territory)
Workshop (Territory)

Resources

Reputation 12

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Not set
Saint Not set

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Ganger 4
Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Ammo-jack Hanger-on 1
Whisper Merchant Hanger-on 1
Total 12

Stash

130¢

Stash Credits

Gear
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)
Flak armour (10¢)
Mesh armour (15¢)
Mesh armour (15¢)
Weapons
Bolter combi-grenade launcher (60¢)

Gavel

Captain (Leader)
470¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fast Shot
Gear Armoured undersuit (25¢)Cred sniffer (35¢)Carapace (light) (80¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Rampart

Subjugator Sergeant (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Squall

Sergeant (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Suspensor harness (40¢)Magnacles
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Deathwish

Patrolman (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Drift

Patrolman (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Jester

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Onslaught

Patrolman (Specialist) (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)Armoured undersuit (25¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Raptor

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Bull

Rookie Patrolman (Juve)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Mace II

Rookie Patrolman (Juve)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Jack

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Shen

Whisper Merchant (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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