your_mum_loves_goats / Campaign Gang / LWGH Campaign 3 / Whispering Eyes

Whispering Eyes

Delaque (HoS)
LWGH Campaign 3 In Progress
R Cr St W
1740¢ 295¢ 2035¢

Actions

Log Action

From LWGH Campaign 3

your_mum_loves_goatsWhispering Eyes
1 week, 3 days ago

Reputation Update: Whispering Eyes gained 4 Reputation (new total: 12)

your_mum_loves_goatsWhispering Eyes
2 weeks ago

Rolled on tabletop for advancement to Waelder

Rolled 2D6: 3 , 6 = 9 Outcome: Improved Intelligence
your_mum_loves_goatsWhispering Eyes
2 weeks ago

Rolled on tabletop for advancement to Bion

Rolled 2D6: 6 , 6 = 12 Outcome: Gained Overwatch skill and was promoted
your_mum_loves_goatsWhispering Eyes
2 weeks ago

Lacan spent 10 XP to advance

Outcome: Improved Toughness
microwavekatsuWhispering Eyes
2 weeks ago

Territory Transfer: Tech Bazaar (Van Saar) transferred from no one to Whispering Eyes

Assets & Resources

Assets

Fighting Pit (Goliath) (Territory)
Recruit: Two free hive scum including equipment  ·  Enhanced boon: Reputation: +2

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Mine Workings (Orlock) (Territory)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Needle Ways (Delaque) (Territory)
Special: Three fighters gain infiltrate  ·  Enhanced boon: Special: Six fighters gain infiltrate

The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere

Tech Bazaar (Van Saar) (Territory)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Whispering Eyes Settlement (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Resources

Reputation 12

Attributes

Alignment Law-abiding

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Nacht-Ghul Champion 1
Ghost Specialist 1
Ghost Ganger 2
Ghost (Specialist) Ganger 1
Shadow Juve 2
Ammo-jack Hanger-on 1
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Total 13

Stash

295¢

Stash Credits

295¢

Freud

Master of Shadow (Leader)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Grav pistol (90¢) 6" 12" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Web gauntlet (35¢) - E - +1 3 - - -
Backstab, Melee, Web

Jung

Phantom (Champion)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
Skills Infiltrate
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Lacan

Nacht-Ghul (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 5 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
Skills Take Down
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Török

Convalescence
Phantom (Champion)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
Skills Ballistics Expert
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Bion

Ghost (Specialist*)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Skills Overwatch
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Adler

Ghost (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Fromm

Ghost (Specialist) (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
Gear Mesh armour (15¢)Cameleoline cloak (35¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Infra-sight† (+35¢)
Mono-sight† (+35¢)

Waelder

Ghost (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Hartmann

Shadow (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
Gear None
Weapons S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Róheim

Shadow (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Balint

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Kohut

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Oedipus

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
Skills Fearsome
Powers Spatial Psychosis (Delusion)
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
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