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Tyranid Cops

Palanite Enforcers (BoL)
R Cr St W
1505¢ 1505¢

Attributes

Affiliations Genestealer Infected
Alignment Not set
Alliance Not set
Palanite Enforcer Prefecture Not set
Saint Not set

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Sergeant Champion 1
Aberrant Ganger 1
Patrolman (Specialist) Ganger 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Total 7

Stash

Stash Credits

Captain Justice

505¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeNon-sanctioned Psyker
XP 0 XP
Skills None
Powers Mind Control (Genestealer Cults Wyrd Powers)
Psyker Genestealer psyker upgrade (40¢)
Gear Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Hardened flak armour (30¢)Refractor field (50¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock
No info added yet.
No lore added yet.

Scooby Doo

Hardcase Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 0 XP
Skills None
Gear (Counts-as having light carapace armour and respirator)
Advancements None
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock
No info added yet.
No lore added yet.

Sarge Burnside

325¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Precision Shot
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
No info added yet.
No lore added yet.

Big Bob

155¢
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 0 XP
Skills Unstoppable
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
No info added yet.
No lore added yet.

Patrolman Columbo

135¢
Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
No info added yet.
No lore added yet.

Patrolman Jason Bourne

180¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
No info added yet.
No lore added yet.

Patrolman Shaggy

205¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
No info added yet.
No lore added yet.
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  • Stash

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  • Captain Justice

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  • Scooby Doo

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  • Sarge Burnside

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  • Big Bob

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  • Patrolman Columbo

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  • Patrolman Jason Bourne

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  • Patrolman Shaggy

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