Arresting Criminals, Aggressively Bonking

sam_mcbb
Palanite Enforcers (BoL)
Necrofunda Law and Misrule In Progress
R Cr St W
1475¢ 23¢ 1498¢

Actions

Log Action

From Necrofunda Law and Misrule

1 month, 2 weeks ago

Sold equipment from stash: Flak armour (10¢ - 4×10 = 5¢)

Rolled 1D6: 4 = 4 Outcome: +5¢ (to 23¢)
1 month, 2 weeks ago

Bought Armoured undersuit for Backup Barry (25¢)

Outcome: Credits remaining: 18¢
1 month, 2 weeks ago

Melee Mike spent 6 XP to advance

Outcome: Improved Weapon Skill
1 month, 2 weeks ago

Added 1 XP for Pumpy Paul - For taking part

Outcome: Current: 3 XP, Total: 3 XP
1 month, 2 weeks ago

Added 2 XP for Newbie Nigel - +1 taking part +1 for causing critical injury

Outcome: Current: 5 XP, Total: 5 XP

Assets & Resources

Assets

The Cold Trade (Racket)

Resources

Reputation 8

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Subjugator Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Agitator Hanger-on 1
Haunt (Psyrender) Hanger-on 1
Total 10

Stash

23¢

Stash Credits

23¢

Captain Charlie

Captain (Leader)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Xenarch death-arc (0¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile

Dakka Dave

Sergeant (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Melee Mike

Recovery
Subjugator Sergeant (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Threat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Backup Barry

Subjugator Patrolman (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

'Eadache Eddie

Patrolman (Specialist) (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Grenadier Garry

Subjugator Patrolman (Specialist) (Ganger)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Newbie Nigel

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Pumpy Paul

Rookie Patrolman (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

'Proper Ganda' Pete

Agitator (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 8+
Rules None
Skills Inspirational
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Psychic Sue

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Powers Hallucinations (Telepathy)Mind Control (Telepathy)Terrify (Telepathy)
Gear Hardened flak armourHardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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