sam_mcbb / Campaign Gang / Necrofunda Law and Misrule / Arresting Criminals, Aggressively Bonking

Arresting Criminals, Aggressively Bonking

Palanite Enforcers (BoL)
Necrofunda Law and Misrule In Progress
R Cr St W
2850¢ 48¢ 2898¢

Actions

Log Action

From Necrofunda Law and Misrule

1 month ago

Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)

Rolled 1D6: 1 = 1 Outcome: +5¢ (to 48¢)
1 month ago

Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)

Rolled 1D6: 2 = 2 Outcome: +5¢ (to 43¢)
1 month ago

Equipped Pumpy Paul with Mesh armour from stash (15¢)

Outcome: Credits remaining: 38¢
1 month ago

Moved Flak armour from Pumpy Paul to stash (10¢)

Outcome: Credits remaining: 38¢
1 month ago

Bought Mesh armour for Newbie Nigel (15¢)

Outcome: Credits remaining: 38¢

Assets & Resources

Assets

Out-Hive Smuggling Routes (Racket)
The Cold Trade (Racket)

Resources

Reputation 14

Attributes

Alignment Law-abiding
Alliance Justicar Courts
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Sergeant Champion 2
Subjugator Sergeant Champion 1
Hardcase Cyber-mastiff Exotic Beast 1
Subjugator Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Baliff Ally 3
Executioner Ally 1
Magistrate Ally 1
‘Sanctioner’ Pattern Automata Brute 1
Agitator Hanger-on 1
Haunt (Psyrender) Hanger-on 1
Total 18

Stash

48¢

Stash Credits

48¢

Captain Charlie

Captain (Leader)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)Palanite (Call Reinforcements)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Magnacles
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Xenarch death-arc (0¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile

Dakka Dave

Sergeant (Champion)
345¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Ablative overlay (20¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +2 - 4 -1 2 4+
Rapid Fire (1)
Las-projector (+35¢)
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Flaming Freddie

Sergeant (Champion)
365¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Hip Shooting
Gear Armoured undersuit (25¢)Mesh armour (15¢)Ablative overlay (20¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Flamer (140¢) - T - - 4 -1 1 5+
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Melee Mike

Subjugator Sergeant (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Threat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Princess

Hardcase Cyber-mastiff (Exotic Beast)
Melee Mike
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Backup Barry

Subjugator Patrolman (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

'Eadache Eddie

Patrolman (Specialist) (Ganger)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Marksman
Gear Armoured undersuit (25¢)Mesh armour (15¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)

Grenadier Garry

Subjugator Patrolman (Specialist) (Ganger)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Prefecture Skills Palanite (Shield Companion)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Newbie Nigel

Rookie Patrolman (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Pumpy Paul

Rookie Patrolman (Juve)
135¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Bailiff Bap

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Heavy club - E - - S - 2 -
Concussion, Melee
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shock pistol 4" 8" +1 - 3 -1 1 5+
Incapacitate, Shock, Sidearm

Baliff Biff

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Balliff Bizz

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shotgun
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Headsman Harry

Executioner (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Group Activation (1)Justicar Courth Heirarchy (Champion)Summary Judgement
Skills UnstoppableFearsome
Gear Armoured undersuitMagnaclesMesh armour
Weapons S L S L Str Ap D Am
Executioner's axe E 2" - - S+2 -3 2 -
Melee, Sever, Unwieldy, Versatile
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Judge Jerry

Magistrate (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 2 4+ 1 7+ 7+ 6+ 7+
Rules Group Activation (2)Justicar Court Heirarchy (Leader)
Skills Nerves of SteelCrushing Blow
Gear Armoured undersuitMagnaclesMesh armourSlaved sensor skulls
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Gavel - E - - S -1 2 -
Concussion, Melee, Power

Lil' Larry

‘Sanctioner’ Pattern Automata (Brute)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock

'Proper Ganda' Pete

Agitator (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 8+
Rules None
Skills Inspirational
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Psychic Sue

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)Hallucinations (Telepathy)Mind Control (Telepathy)Terrify (Telepathy)
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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