Arresting Criminals, Aggressively Bonking

sam_mcbb
Palanite Enforcers (BoL)
Necrofunda Law and Misrule In Progress
R Cr St W
2225¢ 173¢ 2398¢

Actions

Log Action

From Necrofunda Law and Misrule

1 week, 2 days ago

Bought manstopper rounds for Autopistol on Backup Barry (10¢)

Outcome: Credits remaining: 173¢
1 week, 6 days ago

State Change: Captain Charlie changed from Recovery to Active

Outcome: Captain Charlie is now Active
1 week, 6 days ago

Rolling for advancement to Princess

Rolled 2D6: 3 , 4 = 7 Outcome: Improved Movement
1 week, 6 days ago

Pumpy Paul spent 5 XP to advance

Outcome: Improved Movement
1 week, 6 days ago

Added 4 XP for Lil' Larry - Out of action champ and taking part

Outcome: Current: 4 XP, Total: 4 XP

Assets & Resources

Assets

Out-Hive Smuggling Routes (Racket)
The Cold Trade (Racket)

Resources

Reputation 12

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Justicar Courts
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Hardcase Cyber-mastiff Exotic Beast 1
Subjugator Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Baliff Ally 3
Executioner Ally 1
Magistrate Ally 1
‘Sanctioner’ Pattern Automata Brute 1
Agitator Hanger-on 1
Haunt (Psyrender) Hanger-on 1
Total 17

Stash

173¢

Stash Credits

173¢

Captain Charlie

Captain (Leader)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Xenarch death-arc (0¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile

Dakka Dave

Sergeant (Champion)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Ablative overlay (20¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Melee Mike

Subjugator Sergeant (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Threat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Princess

Hardcase Cyber-mastiff (Exotic Beast)
Melee Mike
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Backup Barry

Subjugator Patrolman (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

'Eadache Eddie

Patrolman (Specialist) (Ganger)
230¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Grenadier Garry

Subjugator Patrolman (Specialist) (Ganger)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Newbie Nigel

Rookie Patrolman (Juve)
100¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Pumpy Paul

Rookie Patrolman (Juve)
130¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Bailiff Bap

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Heavy club - E - - S - 2 -
Concussion, Melee
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shock pistol 4" 8" +1 - 3 -1 1 5+
Incapacitate, Shock, Sidearm

Baliff Biff

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Balliff Bizz

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
Skills Disarm
Gear Flak armourMagnacles
Weapons S L S L Str Ap D Am
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shotgun
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Headsman Harry

Executioner (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Group Activation (1)Justicar Courth Heirarchy (Champion)Summary Judgement
Skills UnstoppableFearsome
Gear Armoured undersuitMagnaclesMesh armour
Weapons S L S L Str Ap D Am
Executioner's axe E 2" - - S+2 -3 2 -
Melee, Sever, Unwieldy, Versatile
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Judge Jerry

Magistrate (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 2 4+ 1 7+ 7+ 6+ 7+
Rules Group Activation (2)Justicar Court Heirarchy (Leader)
Skills Nerves of SteelCrushing Blow
Gear Armoured undersuitMagnaclesMesh armourSlaved sensor skulls
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Gavel - E - - S -1 2 -
Concussion, Melee, Power

Lil' Larry

‘Sanctioner’ Pattern Automata (Brute)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock

'Proper Ganda' Pete

Agitator (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 8+
Rules None
Skills Inspirational
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Psychic Sue

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Powers Hallucinations (Telepathy)Mind Control (Telepathy)Terrify (Telepathy)
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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