CreweTube / Campaign Gang / Badzone Delta / The Squat Squad

The Squat Squad

Ironhead Squats (HotA)
Badzone Delta In Progress
R Cr St W
1310¢ 15¢ 1325¢

Actions

Log Action

From Badzone Delta

CreweTubeThe Squat Squad
2 months, 3 weeks ago

Equipped Tenten Ten with Sensor skull from stash (60¢)

Outcome: Credits remaining: 15¢
CreweTubeThe Squat Squad
2 months, 3 weeks ago

Bought Sensor skull for Stash (60¢)

Outcome: Credits remaining: 15¢
SoylentRobotThe Squat Squad
2 months, 3 weeks ago

Added 75¢

Outcome: +75¢ (to 75¢)

Assets & Resources

Assets

Local Chapel (Territory)

Income - 10 credits
Special Rules - This territory must be
worked for income. When working this
territory, the fighter may “dip in” to the alms
box to add 2d3 credits. However, the local
populace don’t like this much and may take
out their frustration on the fighter. If both
dice are 1s, roll on the Lasting Injury for this
fighter and count all results of 11-26 as 31-
45.

Narco Den (Territory)

Income - 2d6x5 credits
Special Rules - This territory must be
worked for income. While working this
Territory, the fighter may ignore the effects
of any Lasting Injuries. However, there is a
risk of the fighter getting hooked on their
gang’s own stash. Mark down how many
times each fighter has worked this terrain on
their fighter cards. When rolling for income,
if the result of either dice is lower than the
number of times marked on the fighter’s
card, the fighter has become hooked and
must spend some time detoxing. Place this
fighter in Recovery.

Attributes

Affiliations Unaligned
Alignment Law-abiding
Clan Splinter

Fighters

Charter Master Leader 1
Drill Master Champion 1
Drill-kyn Ganger 3
Digger Juve 1
Total 6

Stash

15¢

Stash Credits

15¢

Bill Drill

Charter Master (Leader)
340¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nobody Pushes Kin Around
Ancestry Splinter Mining Clan (Survival Against the Odds)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Stone burner (70¢) 2" 4" - - 5 -2 2 5+
Melta, Power Pack, Scarce, Sidearm

Mo Zambique

Drill Master (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Dependable Like Kin
Ancestry Tapferkeit Mining Clan (Tinkerers)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Dot Drill

Drill-kyn (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Hot Reload

Drill-kyn (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile

Tenten Ten

Drill-kyn (Ganger)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Sensor skull (60¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

"Big Deck"

Digger (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
Gear None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
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