CreweTube / Campaign Gang / Badzone Delta / The Squat Squad

The Squat Squad

Ironhead Squats (HotA)
Badzone Delta In Progress
R Cr St W
1310¢ 15¢ 1325¢

Actions

Log Action

From Badzone Delta

CreweTubeThe Squat Squad
1 hour, 26 minutes ago

Equipped Tenten Ten with Sensor skull from stash (60¢)

Outcome: Credits remaining: 15¢
CreweTubeThe Squat Squad
1 hour, 27 minutes ago

Bought Sensor skull for Stash (60¢)

Outcome: Credits remaining: 15¢
SoylentRobotThe Squat Squad
21 hours, 13 minutes ago

Added 75¢

Outcome: +75¢ (to 75¢)

Assets & Resources

Assets

Local Chapel (Territory)
Narco Den (Territory)

Attributes

Affiliations Unaligned
Alignment Law-abiding
Clan Splinter

Fighters

Charter Master Leader 1
Drill Master Champion 1
Drill-kyn Ganger 3
Digger Juve 1
Total 6

Stash

15¢

Stash Credits

15¢

Bill Drill

Charter Master (Leader)
340¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nobody Pushes Kin Around
Ancestry Splinter Mining Clan (Survival Against the Odds)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Stone burner (70¢) 2" 4" - - 5 -2 2 5+
Melta, Power Pack, Scarce, Sidearm

Mo Zambique

Drill Master (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Dependable Like Kin
Ancestry Tapferkeit Mining Clan (Tinkerers)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Dot Drill

Drill-kyn (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Hot Reload

Drill-kyn (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile

Tenten Ten

Drill-kyn (Ganger)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Sensor skull (60¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

"Big Deck"

Digger (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
Gear None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
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