Im2epic / Campaign Gang / Prospect's Ledge Winter 2025 Dominion / The Ledge's Claws

The Ledge's Claws

Genestealer Cult
Prospect's Ledge Winter 2025 Dominion In Progress
R Cr St W
1790¢ 15¢ 1805¢

Actions

Log Action

From Prospect's Ledge Winter 2025 Dominion

UnrestedCurrThe Ledge's Claws
5 months ago

Territory Transfer: Narco Den (Escher) transferred from no one to The Ledge's Claws

Im2epicThe Ledge's Claws
5 months ago

Equipped Kremis with Treatment pouch (NTP) from stash (50¢)

Outcome: Credits remaining: 15¢
Im2epicThe Ledge's Claws
5 months ago

Equipped Liche with Ablative overlay from stash (20¢)

Outcome: Credits remaining: 15¢
Im2epicThe Ledge's Claws
5 months ago

Equipped Liche with Armoured undersuit from stash (25¢)

Outcome: Credits remaining: 15¢
Im2epicThe Ledge's Claws
5 months ago

Equipped Liche with Mesh armour from stash (15¢)

Outcome: Credits remaining: 15¢

Assets & Resources

Assets

Mine Workings (Orlock) (Territory)

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

Enhanced Boon

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Narco Den (Escher) (Territory)

Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Escher gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10.

*Settlement - The Ledge's Claws (Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Resources

Reputation 11

Attributes

No attributes set.

Fighters

Cult Alpha Leader 1
Psychic Familiar Exotic Beast 1
Hybrid Acolyte Champion 2
Hybrid Acolyte (Early Gen) Champion 1
Aberrant Ganger 2
Neophyte Hybrid Ganger 6
Total 13

Stash

15¢

Stash Credits

15¢

Kremis

Cult Alpha (Leader)
415¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Hip ShootingGunfighter
Gear Psychic familiar (25¢)Treatment pouch (NTP) (50¢)Ablative overlay (20¢)Mesh armour (15¢)Armoured undersuit (25¢)Hazard suit
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Kremmy

Psychic Familiar (Exotic Beast)
Kremis
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Fern

Hybrid Acolyte (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills OverwatchInfiltrate
Gear Armoured undersuit (25¢)Mesh armour (15¢)Hazard suit
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Liche

Hybrid Acolyte (Early Gen) (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)Ablative overlay (20¢)Hazard suit
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy

Nerf

Hybrid Acolyte (Champion)
145¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Overwatch
Gear Armoured undersuit (25¢)Mesh armour (15¢)Hazard suit
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Dee

Aberrant (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 3+ 6+ 10+
Rules None
Skills Unstoppable
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Finnigan Jr

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Fohna

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Jakel

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Marcy

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Nefter

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Simone

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Tweedle

Aberrant (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
Skills Unstoppable
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
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