Prospect's Ledge Winter 2025 Dominion
Game Shelf Necromunda Winter Dominion Campaign 2025
Dominion style campaign running 3 stages Occupation and 3 stages Takeover, with a Downtime and Special event at midpoint. Focused to encourage new players
“Naught is fair; neither love nor war”
You would have to be a blind idiot not to notice the rising tempers in and around the Market Prime of Prospect’s Ledge. Even the traders tucked away in well-fortified alleys and reclaimed warehouses had grown wary of doing business too openly in recent cycles and the whole economy of disrepute and malfeasance was grinding to a trickle as trust was no longer a coin the denizens were willing to trade in.
The sharp eyes of Jaccomo Castracani looked down from his pulpit, 20 meters above the recorders and accountants studiously hunched over their cogitators and ledgers. He had watched generations of scribes initiated to their desks, grow old at their stations, and then carried away as a final transaction to the Mercator Pallidus to make ready that important chair for another new initiate. The wheels forever turned, to put their stamp onto Lord Helmwar’s tithes. To put HIS mark on Lord Helmwar’s tithes! And he was displeased with the accountancy of late.
Castracani took a sip of the amsec on his lectern, engaged the Catechism of the Audit, and readied himself to speak. As he exited his meditation, the Master of Coin pulled at the hanging velvet cord by his side, and a low resonating tone echoed through the cavernous vault. The hundreds of busy hands stopped in an instant. The murmur of voices and machinery ceased without so much a cough or a sputter. All heads turned toward Castracani’s Speaking platform but no face was raised to look toward the Master of Coin as he had called for them to listen.
“The numbers do not deceive. There is a deficit of faith in the marketplace. A deficit of faith which has festered and now must be expunged so that the tithes remain unimpeded. Look to your ledgers! Trace the balance sheets backward in cycles until each and every one of you has identified the rooting of this disruption. This is your task, at my insistence. To work!”
The clatter from below resumed to a roar at the very instant he released his servants and set them at their prey. “Find who has been interfering with my coin!”, was the clear message
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Week 1
Census Assessor Feddit shivered as he entered the tall smokey narthex of The Basilica Permutacio Nundinae, his breath billowing from his lips. Rows of tallow sticks burned meekly from the side aisles. From the sprawling nave the rows upon rows of cogitators and pari-mutuels ratcheted, tapped, and clacked as a chorus of calculations. No human voice broke the cacophony though timid eyes did briefly rise to gaze in his direction before diving back into their obsessive tasks. Feddit stood at the mouth of the Mercator Gelt temple anxious to catch the eye of his escort to The Ancillary so that he might present his own tabulations.
In time, a small bald and hunched figure approached down the center of the calculation floor. He stepped lightly around the stacks of ledgers and snaking cables on filthy bare feet, the hem and sleeves of his cream-colored robes stained black with ink and soot.
“Assessor Feddit? Your arrival was anticipated some time ago. The migration accounts are errant without your reports and alacrity has been squandered in the difference. Were you not instructed to attend before the beginning of the second waxing cycle? Come! Come! He will not be pleased by this delay.”
And with that admonishment the small man turned his back to the Assessor and made his way back through the undergrowth of bureaucratic flotsam and the weeds of conduit. Feddit fell immediately in tow to the bent man’s wake, trying to imagine how he would explain away his tardiness without condemning himself to servitude or even worse,... demotion.
Whispers among the merchant classes had spread like plague in the recent brace of cycles. Whispers which suggested that the Master of Coin was unimpressed by the product of their labors and that an audit may be imminent. This sparked dread in every trade from apothecary to zymologist as each set themselves to double their efforts lest they find themselves culled. But such whispers were not universally feared. Among some, there was opportunity in troubled times to reap and impress and all manner of new faces had recently poured into Prospect’s Ledge seeking both fortune and fame. Some would no doubt raise their stations in the unrest. Others would vanish in anonymity as the wheel of fortune passed them over and ground their bones to corpse starch. This throng of optimists were the cause of his delay. No sooner was data fixed on a group of itinerants then another patch of ruffians would be recognized at the toll crossings and a new data set would be required. They came in waves. Not as pilgrims or as families. These were working groups of a trade which was certainly unsanctioned, and that doubled the documentation he was required to register. He was more than 11 ticks tardy of his assigned audience. He only hoped that his thoroughness would balance the scales in his own favor.
Feddit saw before him, as he passed the midpoint of the nave, the towering pulpit of the Mercator Inspector Magistrate Jaccomo Castracani. It rose in the Apse of the cathedral, bathed in the light of braziers and glowrods. Servoskulls hovered in the smokey columns which filled the vault, their glowing eyes attentive on the Magistrate in his gilded nest of printed records and dataslates. At the pulpit’s base stood an entourage of power-armored condotta, stone-faced and projecting menace. As Feddit stood transfixed in their stare, still 100 meters away, his shoulder was pinched with a full hand, pulling him into the transept chamber to his right.
“Assessor Feddit?”, the voice of his abductor spoke. This voice was deeper than the short hunched man who had met him at the narthex, but the disdain was similar.. “I am to accept your transcript. You were expected already. What is it that you have discovered which is so urgent as to delay His tabulations?”
Feddit’s eyes shot around looking to confirm that he could speak with candor. His heart thrummed in his chest, his hands trembled around the dataslate he clutched, and the terror of disappointing the Magistrate’s agents combined with the fear of the news he carried, leaving his throat dry and raw. Feddit steadied his legs, drew in a breath, and whispered the two words he had never hoped to deliver in these sanctified chambers.
“Gang War”
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Week 2
Gangs
Assets
Manage Assets →|
Archaeotech Device (Van Saar)
Unowned
These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure. Territory BoonThis Territory grants the following Boon: Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits. Enhanced BoonThis Territory grants Van Saar gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang may give any number of weapons it owns two of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits. |
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Bone Shrine (Cawdor)
Held by Penitential Confraternities:
Shrines of bones and noose-ropes are common in the underhive, and even the most cold-blooded ganger will rarely pass one without throwing in a cred as a plea for a blessing. Territory BoonThis Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Income: The gang earns 4D6x5 credits from this Territory when collecting income. |
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Collapsed Dome
Unowned
Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep. Territory BoonThis Territory grants the following Boon: Income: When collecting income from this Territory, the controlling player may choose to roll between 2D6x10 and 6D6x10. However, if a double is rolled, then no income is generated and a random fighter from the gang rolls on the Lasting Injury table. |
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Corpse Farm (Cawdor)
Held by Barter Town Brotherhood
Everyone must eat, and the corpse farms take the flesh of the dead and make it into the corpse- starch that feeds the hive. Underhive corpse farms do a brisk, if shunned trade in the bodies of the dead. Territory BoonThis Territory grants the following Boon: Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle. Enhanced BoonThis Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: When collecting income, the gang gains 2D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle. |
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Drinking Hole (Delaque)
Held by Patrol Π-Gold-9
Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best. Territory BoonThis Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle. Enhanced BoonThis Territory grants Delaque gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle. |
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Fighting Pit (Goliath)
Unowned
Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds. Territory BoonThis Territory grants the following Boon: Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle. Enhanced BoonThis Territory grants Goliath gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Mine Workings (Orlock)
Held by The Ledge's Claws
An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground. Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time. Enhanced BoonThis Territory grants Orlock gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Narco Den (Escher)
Held by The Ledge's Claws
Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares. Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10. |
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Old Ruins
Held by Becky, lemme smash
A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait. Territory BoonThis Territory grants the following Boon: Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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*Palanite Precinct - Precinct Π-Gold
Held by Patrol Π-Gold-9
Fortress, gaol and place of execution, a Palanite precinct-fortress is the authority of Lord Helmawr, stamped boldly into the very structure of the underhive in rockcrete and plasteel for all to see. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: While they control this Territory, the gang gains +1 Reputation. Recruit: If this gang deleted at least one fighter from their Gang Roster this postbattle sequence, they may add a single Palanite Enforcer Rookie to their gang for free. |
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Promethium Cache
Unowned
Stacks of fuel drums and tanks fill this half-forgotten stash, enough to keep a factory running, or burn half of the Sump down if a stray spark catches it. Territory BoonThis Territory grants the following Boons: Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free. Special: All fighters in the gang may re-roll Ammo tests for any weapon that has the Blaze trait. |
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Refuse Drift (Cawdor)
Unowned
Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert. Territory BoonThis Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost. Enhanced BoonThis Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker. |
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Rogue Doc Shop
Held by Barter Town Brotherhood
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service. Territory BoonThis Territory grants the following Boon: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free. |
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*Settlement - Achero Armorers
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Ash Vixens
Held by Ash Vixens - Sump Squad
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Barter Town Brotherhood
Held by Barter Town Brotherhood
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOONThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Becky, lemme smash
Held by Becky, lemme smash
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Grox Meat Mashers
Held by Grox Meat Mashers
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Penitential Confraternities
Held by Penitential Confraternities:
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Radiation Ghosts
Held by Radiation Ghosts
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - Rust Vipers
Held by Rust Vipers of Prospect's Ledge
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - The Circus
Held by The Circus
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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*Settlement - The Ledge's Claws
Held by The Ledge's Claws
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Slag Furnace (Goliath)
Unowned
Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off. Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Goliath gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Sludge Sea
Unowned
Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge. Territory BoonThis Territory grants the following Boon: Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free. |
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Stinger Mould Sprawl (Escher)
Held by Ash Vixens - Sump Squad
Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties. Territory BoonThis Territory grants the following Boon: Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: During the post-battle sequence, the gang controlling this Territory may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured). |
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Synth Still (Escher)
Unowned
Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics. Territory BoonThis Territory grants the following Boon: Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up). |
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Tech Bazaar (Van Saar)
Held by Patrol Π-Gold-9
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due. Territory BoonThis Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll. Enhanced BoonThis Territory grants Van Saar gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10. |
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Toll Crossing (Orlock)
Held by Rust Vipers of Prospect's Ledge
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way. Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Orlock gangs the following Boon: Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang. |
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Tunnels (Orlock)
Unowned
The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish. Territory BoonThis Territory grants the following Boon: Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle. Enhanced BoonThis Territory grants Orlock gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: The gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle. |
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Wastes
Unowned
Tracts of ash, shapeless rubble, and twisted metal structures run through the underhive, their size waxing and waning with the ages. Most gangs have to pass through a portion of these wastes as they travel between places of more value. Territory BoonThis Territory grants the following Boons: Special: If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence test for the gang Leader. If the test is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker |
Resources
Manage Resources →Battles
Ghast Harvest • Feb 15, 2026
Ash Vixens - Sump Squad , The Ledge's Claws
Smash and Grab • Feb 07, 2026
Ash Vixens - Sump Squad , Patrol Π-Gold-9
Smash and Grab • Feb 04, 2026
Achaero Armorers - Winter Campaign , The Ledge's Claws
Smash & Grab • Jan 25, 2026
Radiation Ghosts , Rust Vipers of Prospect's Ledge
Border Dispute • Jan 21, 2026
Achaero Armorers - Winter Campaign , Ash Vixens - Sump Squad
Action Log
Equipped Ton Ton Tat with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 30¢Moved Smoke grenades from Humungus to stash (15¢)
Outcome: Credits remaining: 30¢Equipped Pig Killer with Fire pike from stash (140¢)
Outcome: Credits remaining: 30¢Moved Autogun from Pig Killer to stash (30¢)
Outcome: Credits remaining: 30¢Captured Fighters
View all →No fighters have been captured yet.