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Patrol Π-Gold-9

R Cr St W
1840¢ 163¢ 2003¢

Actions

Log Action

From Prospect's Ledge Winter 2025 Dominion

PumpkinMargaritaPatrol Π-Gold-9
5 days, 4 hours ago

Reassigned Incendiary charges from Rookie 'Lightfoot' to Rookie 'Reservoir' (40¢)

Outcome: Credits remaining: 163¢
PumpkinMargaritaPatrol Π-Gold-9
5 days, 4 hours ago

Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)

Outcome: Credits remaining: 163¢
PumpkinMargaritaPatrol Π-Gold-9
5 days, 4 hours ago

Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)

Outcome: Credits remaining: 163¢
PumpkinMargaritaPatrol Π-Gold-9
5 days, 4 hours ago

Equipped Patrolman 'Clyde' with Incendiary charges from stash (40¢)

Outcome: Credits remaining: 163¢
PumpkinMargaritaPatrol Π-Gold-9
5 days, 4 hours ago

Added 120¢: Promethium Cache bestows 3 fighters with Incediary Charges, so they do not cost the money

Outcome: +120¢ (to 163¢)
View all actions →

Assets & Resources

Assets

Drinking Hole (Delaque) (Territory)
Transfer
*Palanite Precinct - Precinct Π-Gold (Territory)
Transfer
Tech Bazaar (Van Saar) (Territory)
Transfer

Resources

Reputation 16 Modify

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 2
Patrolman Ganger 3
Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Total 9

Stash

163¢

Stash Credits

163¢

Captain Aureus 'Sundance' Cassidy

270¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Trick ShotFast Shot
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.
No lore added yet.

Sergeant 'Dynamite'

275¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 3+ 1 5+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
No info added yet.
No lore added yet.

Sergeant 'Highwater'

185¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Trick Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No info added yet.
No lore added yet.

Patrolman 'Clyde'

200¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.
No lore added yet.

Patrolman 'Nine'

165¢
Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.
No lore added yet.

Patrolman 'Pines'

290¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
No info added yet.
No lore added yet.

Patrolman 'Sting'

170¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled , Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.
No lore added yet.

Rookie 'Lightfoot'

120¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No info added yet.
No lore added yet.

Rookie 'Reservoir'

165¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Head Injury , Old Battle Wound
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
No info added yet.
No lore added yet.
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  • Stash

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  • Captain Aureus 'Sundance' Cassidy

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  • Sergeant 'Dynamite'

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  • Sergeant 'Highwater'

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  • Patrolman 'Clyde'

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/3ee7febf-d48d-4c1c-8ba1-4cc706477860/fighter/9a202811-97be-40fb-a60e-79949b5d2ad1/embed?theme=auto"></iframe>

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  • Patrolman 'Nine'

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  • Patrolman 'Pines'

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  • Patrolman 'Sting'

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  • Rookie 'Lightfoot'

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/3ee7febf-d48d-4c1c-8ba1-4cc706477860/fighter/cf34fb8c-27e0-4427-8fed-cd3064b3bce2/embed?theme=auto"></iframe>

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  • Rookie 'Reservoir'

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/3ee7febf-d48d-4c1c-8ba1-4cc706477860/fighter/07036025-6f75-4066-b773-7196feedb690/embed?theme=auto"></iframe>

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