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Overview

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Captain Aureus 'Sundance' Cassidy - Captain (Leader)

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Captain Aureus 'Sundance' Cassidy

Captain (Leader)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Trick ShotFast Shot
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sergeant 'Dynamite' - Sergeant (Champion)

No notes added yet.

Sergeant 'Dynamite'

Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 3+ 1 5+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Sergeant 'Highwater' - Sergeant (Champion)

No notes added yet.

Sergeant 'Highwater'

Sergeant (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Trick Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Patrolman 'Clyde' - Patrolman (Ganger)

No notes added yet.

Patrolman 'Clyde'

Patrolman (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman 'Nine' - Patrolman (Specialist) (Ganger)

No notes added yet.

Patrolman 'Nine'

Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman 'Pines' - Patrolman (Ganger)

No notes added yet.

Patrolman 'Pines'

Patrolman (Ganger)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Patrolman 'Sting' - Patrolman (Ganger)

No notes added yet.

Patrolman 'Sting'

Patrolman (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled , Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rookie 'Lightfoot' - Rookie Patrolman (Juve)

No notes added yet.

Rookie 'Lightfoot'

Rookie Patrolman (Juve)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Rookie 'Reservoir' - Rookie Patrolman (Juve)

No notes added yet.

Rookie 'Reservoir'

Rookie Patrolman (Juve)
165¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Head Injury , Old Battle Wound
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade