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Overview

Palanite Precinct Π-Gold oversees trade, market faith, market stability, contract adherence, and tithe continuity, as established by the Guild of Coins' behavioral predictability models. Due to increases in trade violence, contract abandonment, and a decrease in transaction volume, a collapse in predictive market behavior has occurred. To restore the market faith of the hive and Master of Coin Castracani, Precinct Π-Gold has been ordered to restore predictability and remove whatever is poisoning Prospect's Ledge by any means. 

Sector Π is overseen by Proctor Majoris Alastair Venn-Korda
Precinct Fortress Π-Gold is helmed by Proctor Heliane Rost

Patrol Π-Gold-9

Captain Aureus 'Sundance' Cassidy

Captain (Leader)

No lore added yet.

Captain Aureus 'Sundance' Cassidy

Captain (Leader)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Trick ShotFast Shot
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sergeant 'Dynamite'

Sergeant (Champion)

No lore added yet.

Sergeant 'Dynamite'

Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 3+ 1 5+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Sergeant 'Highwater'

Sergeant (Champion)

No lore added yet.

Sergeant 'Highwater'

Sergeant (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Trick Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Patrolman 'Clyde'

Patrolman (Ganger)

No lore added yet.

Patrolman 'Clyde'

Patrolman (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman 'Nine'

Patrolman (Specialist) (Ganger)

No lore added yet.

Patrolman 'Nine'

Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman 'Pines'

Patrolman (Ganger)

No lore added yet.

Patrolman 'Pines'

Patrolman (Ganger)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Patrolman 'Sting'

Patrolman (Ganger)

No lore added yet.

Patrolman 'Sting'

Patrolman (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled , Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rookie 'Lightfoot'

Rookie Patrolman (Juve)

No lore added yet.

Rookie 'Lightfoot'

Rookie Patrolman (Juve)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Rookie 'Reservoir'

Rookie Patrolman (Juve)

No lore added yet.

Rookie 'Reservoir'

Rookie Patrolman (Juve)
165¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Head Injury , Old Battle Wound
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade