Campaign Actions
Prospect's Ledge Winter 2025 Dominion
Reassigned Incendiary charges from Rookie 'Lightfoot' to Rookie 'Reservoir' (40¢)
Outcome: Credits remaining: 163¢Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Equipped Patrolman 'Clyde' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Added 120¢: Promethium Cache bestows 3 fighters with Incediary Charges, so they do not cost the money
Outcome: +120¢ (to 163¢)Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 43¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 83¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 123¢Equipped Patrolman 'Pines' with Flamer from stash (140¢)
Outcome: Credits remaining: 163¢Reassigned Enforcer shotgun from Patrolman 'Pines' to Rookie 'Reservoir' (60¢)
Outcome: Credits remaining: 163¢Bought Armoured undersuit for Patrolman 'Sting' (25¢)
Outcome: Credits remaining: 163¢Bought Armoured undersuit for Patrolman 'Pines' (25¢)
Outcome: Credits remaining: 188¢Added 70¢: Flamer is Half Cost due to Tech Bazaar
Outcome: +70¢ (to 213¢)Bought Flamer for Stash (140¢)
Outcome: Credits remaining: 143¢Injury: Rookie 'Lightfoot' suffered Out Cold
Outcome: Rookie 'Lightfoot' was put into ActiveState Change: Patrolman 'Sting' changed from Recovery to Active
Outcome: Patrolman 'Sting' is now ActiveState Change: Patrolman 'Pines' changed from Recovery to Active
Outcome: Patrolman 'Pines' is now ActiveState Change: Sergeant 'Dynamite' changed from Recovery to Active
Outcome: Sergeant 'Dynamite' is now ActivePatrolman 'Nine' spent 6 XP to advance
Outcome: Improved Ballistic SkillRolled on tabletop for advancement to Patrolman 'Clyde'
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolSergeant 'Dynamite' spent 8 XP to advance
Outcome: Improved ToughnessCaptain Aureus 'Sundance' Cassidy spent 12 XP to advance
Outcome: Gained Fast Shot skillAdded 20¢: W3G1 Priority Threat Eliminated
Outcome: +20¢ (to 283¢)Added 3 XP for Rookie 'Reservoir' - W3G1 OOA Juve and Participation
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Patrolman 'Nine' - W3G1 forgot +1 for OOA leader
Outcome: Current: 10 XP, Total: 10 XPAdded 3 XP for Patrolman 'Nine' - W3G1 Participation and OOA Leader
Outcome: Current: 9 XP, Total: 9 XPAdded 3 XP for Patrolman 'Clyde' - W3G1 Participation and SI Leader
Outcome: Current: 7 XP, Total: 13 XPAdded 1 XP for Sergeant 'Highwater' - W3G1 Participation
Outcome: Current: 5 XP, Total: 5 XPAdded 10 XP for Captain Aureus 'Sundance' Cassidy - W3G1 SI 3 Enemies +3 xp Participation +1 XP MVP +3 XP Border Dispute Victory +3 xp
Outcome: Current: 15 XP, Total: 39 XPAdded 100¢: Territory Income Week 3
Outcome: +100¢ (to 263¢)Added 60¢: Victory W3G1
Outcome: +60¢ (to 163¢)Reputation Update: Patrol Π-Gold-9 gained 3 Reputation (new total: 16)
Bought Power knife for Sergeant 'Highwater' (25¢)
Outcome: Credits remaining: 103¢Bought Armoured undersuit for Patrolman 'Nine' (25¢)
Outcome: Credits remaining: 128¢Bought Armoured undersuit for Patrolman 'Clyde' (25¢)
Outcome: Credits remaining: 153¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 178¢)Moved Flak armour from Patrolman 'Clyde' to stash (10¢)
Outcome: Credits remaining: 173¢Equipped Patrolman 'Clyde' with Mesh armour from stash (15¢)
Outcome: Credits remaining: 173¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 173¢Reduced 80¢: Fixing because we do not work territories twice in a week
Outcome: -80¢ (to 188¢, all time: 708¢)Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 268¢)Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 263¢)Rolling for advancement to Patrolman 'Clyde'
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementAdded 1 XP for Rookie 'Lightfoot' - W2G2
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Patrolman 'Sting' - W2G2
Outcome: Current: 5 XP, Total: 11 XPAdded 4 XP for Patrolman 'Nine' - W2G2
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Patrolman 'Pines' - W2G2
Outcome: Current: 2 XP, Total: 2 XPAdded 5 XP for Patrolman 'Clyde' - W2G2
Outcome: Current: 10 XP, Total: 10 XPAdded 3 XP for Sergeant 'Dynamite' - W2G2 OOA and Participate
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Captain Aureus 'Sundance' Cassidy - W2G2 Victory and Participation
Outcome: Current: 5 XP, Total: 29 XP