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Becky, lemme smash

R Cr St W
1050¢ 15¢ 1065¢

Actions

Log Action

From Prospect's Ledge Winter 2025 Dominion

Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass1 (15¢)

Outcome: Credits remaining: 0¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 2 (15¢)

Outcome: Credits remaining: 15¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 3 (15¢)

Outcome: Credits remaining: 30¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 4 (15¢)

Outcome: Credits remaining: 45¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Equipped Dumbass 5 with Mesh armour from stash (15¢)

Outcome: Credits remaining: 60¢
View all actions →

Assets & Resources

Assets

Old Ruins (Territory)
Transfer

A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang.

*Settlement - Becky, lemme smash (Territory)
Transfer

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Resources

Reputation 4 Modify

Attributes

No attributes set.

Fighters

Butcher Leader 1
Skinner Ganger 5
Initiate Juve 5
Total 11

Stash

15¢

Stash Credits

Gear
Mesh armour (15¢)

Billy

260¢
Butcher (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 3 2 4+ 2 5+ 5+ 5+ 7+
Rules First to the FrayGang Hierarchy (Leader)Gang LeaderGroup Activation (2)
XP 7 XP
Skills SlaughterbornFearsome
Gear Butcher’s maskPlate mail
Injuries Enfeebled , Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever
No lore added yet.
No notes added yet.

Jimmy2

120¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 1 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired butcher’s chain cleavers* (80¢) - E - - S+1 -2 2 -
Melee, Paired, Shred
No lore added yet.
No notes added yet.

Skinny bob

60¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 2 XP
Skills Fearsome
Gear Plate mailSkinner’s mask
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Skinny Jimmy

60¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 2 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Skinny John

60¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 1 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Skinny pete

60¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 1 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Dumbass1

85¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 4 XP
Skills None
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Dumbass 2

85¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 2 XP
Skills None
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Dumbass 3

85¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 2 XP
Skills None
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Dumbass 4

85¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 1 XP
Skills None
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Dumbass 5

90¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Skills None
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.
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  • Stash

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  • Billy

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  • Jimmy2

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  • Skinny bob

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  • Skinny Jimmy

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  • Skinny John

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  • Skinny pete

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  • Dumbass1

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  • Dumbass 2

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  • Dumbass 3

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  • Dumbass 4

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  • Dumbass 5

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