Nerfe01 / Campaign Gang / Prospect's Ledge Winter 2025 Dominion / Becky, lemme smash

Becky, lemme smash

Corpse Grinder Cult
Prospect's Ledge Winter 2025 Dominion In Progress
R Cr St W
1050¢ 15¢ 1065¢

Actions

Log Action

From Prospect's Ledge Winter 2025 Dominion

Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass1 (15¢)

Outcome: Credits remaining: 0¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 2 (15¢)

Outcome: Credits remaining: 15¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 3 (15¢)

Outcome: Credits remaining: 30¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Bought Smoke grenades for Dumbass 4 (15¢)

Outcome: Credits remaining: 45¢
Nerfe01Becky, lemme smash
5 months, 2 weeks ago

Equipped Dumbass 5 with Mesh armour from stash (15¢)

Outcome: Credits remaining: 60¢

Assets & Resources

Assets

Old Ruins (Territory)

A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang.

*Settlement - Becky, lemme smash (Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Resources

Reputation 4

Attributes

No attributes set.

Fighters

Butcher Leader 1
Skinner Ganger 5
Initiate Juve 5
Total 11

Stash

15¢

Stash Credits

Gear
Mesh armour (15¢)

Billy

Butcher (Leader)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 3 2 4+ 2 5+ 5+ 5+ 7+
Rules First to the FrayGang Hierarchy (Leader)Gang LeaderGroup Activation (2)
Skills SlaughterbornFearsome
Gear Butcher’s maskPlate mail
Injuries Enfeebled , Horrid Scars
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever

Jimmy2

Skinner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Paired butcher’s chain cleavers* (80¢) - E - - S+1 -2 2 -
Melee, Paired, Shred

Skinny bob

Skinner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Skills Fearsome
Gear Plate mailSkinner’s mask
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Skinny Jimmy

Skinner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Skinny John

Skinner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Skinny pete

Skinner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Dumbass1

Initiate (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Dumbass 2

Initiate (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Dumbass 3

Initiate (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Injuries Convalescence
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Dumbass 4

Initiate (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Dumbass 5

Initiate (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Mesh armour (15¢)Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
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