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mark.pearson / List / The Ashen Covenant

The Ashen Covenant

Cawdor (HoF)
R Cr St W
1000¢ 1000¢

Attributes

Affiliations Crusading Gang
Path of Faith Path of the Doomed
Saint Glurg, the Gunk Saint
Type Cawdor

Fighters

Priest Leader 1
Cherub-servitor Exotic Beast 1
Deacon Champion 1
Brethren Ganger 3
Brethren (Specialist) Ganger 1
Bonepicker Juve 4
Total 11

Stash

Stash Credits

The Truth

275¢
Priest (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 4+ 7+
Rules FanaticalGang Hierarchy (Leader)Gang LeaderGroup Activation (2)The Path We FollowTools of the Trade
XP 0 XP
Skills Unshakable Conviction
Conduit None
Gear Cherub-servitor (55¢)Mesh armour (15¢)Book of the Redemption (50¢)
Advancements None
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No lore added yet.
No notes added yet.

Cherub-servitor

Cherub-servitor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 6+ 2 2 1 3+ 1 7+ 5+ 5+ 9+
Rules BodyguardFlightFocus of FaithNimbleSmall Target
XP 0 XP
Skills None
Conduit None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Deacon Hest Faln

185¢
Deacon (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 6+ 6+ 5+ 7+
Rules FanaticalFanatical FervourGang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Iron Will
Conduit None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Hest Faln does not preach. He corrects. Scarred from past purges and half-deaf from detonations, Faln believes chaos is best answered with precision and overwhelming force. His grenade launcher speaks where words fail, reducing cover, certainty, and resistance to rubble. Where Faln walks, obedience follows — or nothing does.

No notes added yet.

Brethren Jakel

95¢
Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Skills None
Conduit None
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Cawdor polearm/blunderbuss (40¢)
grape shot - T - - 2 - 1 6+
Plentiful, Scattershot, Template
polearm E 2" - - S+1 - 1 -
Melee, Unwieldy, Versatile
purgation shot - T - - 3 - 1 6+
Blaze, Scarce, Template

Jakel was a dockhand before the Covenant claimed him, used to cramped spaces and sudden violence. He favours close quarters and decisive moments, trusting the roar of his blunderbuss to end fights quickly. Jakel does not fear death — only failure in front of Malach Vorn.

No notes added yet.

Brethren Korr

115¢
Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Skills None
Conduit None
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Cawdor polearm/autogun* (20¢)
Autogun 8" 24" +1 - 3 - 1 5
Rapid Fire (1)
Polearm E 2" - - +1 - 1 -
Melee, Unwieldy, Versatile
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Korr fights with the efficiency of someone who has been hungry before. He keeps his weapon clean, his armour patched, and his expectations low. To Korr, survival is proof enough of worth. Faith, he believes, is something you earn one fight at a time.

No notes added yet.

Brethren Rusk

95¢
Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Skills None
Conduit None
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Cawdor polearm/blunderbuss (40¢)
grape shot - T - - 2 - 1 6+
Plentiful, Scattershot, Template
polearm E 2" - - S+1 - 1 -
Melee, Unwieldy, Versatile
purgation shot - T - - 3 - 1 6+
Blaze, Scarce, Template

Rusk laughs too loudly and reloads too slowly, but never hesitates when ordered forward. He believes the smoke hides him from judgement, and the noise keeps doubt away. If Rusk survives the campaign, it will be by accident — but until then, he advances without question.

No notes added yet.

Brethren Silas Kreel

85¢
Brethren (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)Tools of the Trade
XP 0 XP
Skills None
Conduit None
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Silas Kreel learned patience early, waiting hours on gantries for targets that never came. He speaks little and listens even less, trusting only his rifle and the quiet certainty of distance. The Covenant believes Kreel’s kills are omens, each one marking a path forward. Kreel neither confirms nor denies this — he simply reloads.

No notes added yet.

Cinder

35¢
Bonepicker (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Skills None
Conduit None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Cinder watched his hab burn during a gang purge and never forgot the colour of the flames. He fights with quiet intensity, axe rising and falling in steady rhythm. The older fighters say he will either rise quickly… or burn out just as fast.

No notes added yet.

Latch

35¢
Bonepicker (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Skills None
Conduit None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Latch follows others closely, always watching, always learning. He says little, but remembers everything. Each fight is a lesson, each injury a warning. If he survives long enough, Latch may become something dangerous — not loud, not faithful, but effective.

No notes added yet.

Scab

45¢
Bonepicker (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Skills None
Conduit None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Reclaimed autopistol (5¢) 4" 12" +1 - 3 - 1 5+
Rapid Fire (1), Sidearm

Scab earned his name young and wears it proudly. He swings his flail with reckless enthusiasm, desperate to be seen and remembered. Every scar is a badge of honour, every fight a chance to become something more than a body in the dust.

No notes added yet.

Tallow

35¢
Bonepicker (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Skills None
Conduit None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Reclaimed autopistol (5¢) 4" 12" +1 - 3 - 1 5+
Rapid Fire (1), Sidearm

Tallow moves strangely, as if unsure whether to advance or flee. He smells of old candles and sump oil, and mutters prayers no one taught him. In battle, however, hesitation vanishes — replaced by sudden, brutal violence that surprises even the Covenant.

No notes added yet.
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  • Stash

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  • The Truth

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  • Cherub-servitor

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  • Deacon Hest Faln

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  • Brethren Jakel

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  • Brethren Korr

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  • Brethren Rusk

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  • Brethren Silas Kreel

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  • Cinder

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  • Latch

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  • Scab

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  • Tallow

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