Dumuzid / Campaign Gang / Dominion: Avarice and Brutality / Precinct 13

Precinct 13

Palanite Enforcers (BoL)
Dominion: Avarice and Brutality Post-Campaign
R Cr St W
2185¢ 220¢ 70¢ 2475¢

Actions

From Dominion: Avarice and Brutality

DumuzidPrecinct 13
7 months, 3 weeks ago

Off. Jax, Λ-07 spent 6 XP to advance

Outcome: Improved Ballistic Skill
DumuzidPrecinct 13
7 months, 3 weeks ago

Sgt. Lox, Λ-02 spent 8 XP to advance

Outcome: Improved Toughness
DumuzidPrecinct 13
7 months, 3 weeks ago

Added 5 XP for Off. Jax, Λ-07 - trained

Outcome: Current: 7 XP, Total: 19 XP
DumuzidPrecinct 13
7 months, 3 weeks ago

Added 5 XP for Sgt. Marks, Λ-03 - trained

Outcome: Current: 10 XP, Total: 24 XP
DumuzidPrecinct 13
7 months, 3 weeks ago

Added 5 XP for Cpt. Brint, Λ-01 - trained

Outcome: Current: 5 XP, Total: 31 XP

Assets & Resources

Assets

Bone Shine (Territory)

Income: 2D6x5
Income (Cawdor & Chaos): 4D6x5
Reputation (Cawdor & Chaos): +2 

Mine Workings (Territory)

Income: D6x10. Add D6x10 per Ambot and Captive working in the mines. Captured fighters can work in the mines instead of being sold to the Guilders. If
the Resource changes control, the Captives remain working the mine and can be ransomed back by the new owner. A Captive working the mine may not
subsequently be sold to the Guilders. While a Captive is working the mine, rescue may be attempted at any time. Fighters in Recovery or Convalescence
cannot work the mine.
Reputation (Orlock, Genestealer Cult & Squats): +2

Precinct 13, "Oppression Enforcement" (Territory)

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Slag Furnace (Territory)

Income: D6x5
Reputation (Goliath): +2
Recruit (Goliath): Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Resources

Reputation 12

Attributes

Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Specialist 2
Patrolman (Specialist) Ganger 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Total 8

Stash

220¢
70¢

Stash Credits

220¢
Gear
Flak armour (10¢)
Weapons
Autopistol (10¢)
Enforcer boltgun (50¢)

Cpt. Brint, Λ-01

Captain (Leader)
310¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 2+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fast Shot
Prefecture Skills Palanite (Priority Threat)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Sgt. Lox, Λ-02

Subjugator Sergeant (Champion)
400¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 5 2 4+ 3 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint Protocols
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Sgt. Marks, Λ-03

Sergeant (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint Protocols
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Off. Jax, Λ-07

Patrolman (Specialist*)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Skills Restraint Protocols
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Off. Jax, Λ-07 (Clone)

Patrolman (Specialist*)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Skills Restraint Protocols
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Ls. Keyes, Λ-04

Patrolman (Specialist) (Ganger)
415¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Cameleoline cloak (35¢)Photo-goggles (35¢)Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Suspensors (+60¢)
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Off. Ashe, Λ-05

Patrolman (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Off. Lysara Λ-06

Subjugator Patrolman (Ganger)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 2 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Skills Fearsome
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
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