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Dumuzid / Campaign / Dominion: Avarice and Brutality

Dominion: Avarice and Brutality

Public
Status
Post-Campaign
Arbitrators
Budget
1000¢

A six person lineup for dominance over a portion of the deep wastes within Necromunda.

Gangs

Territories
Bone Shine
Held by Precinct 13

Income: 2D6x5
Income (Cawdor & Chaos): 4D6x5
Reputation (Cawdor & Chaos): +2 

Chempoint Cats Hideout

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Corpse Farm

Income: D6x10 for every fighter from either side that was deleted from their roster during the post-battle of the preceding battle.
Income (Cawdor & Chaos): 2D6x10 instead of D6x10 as above.
Reputation (Cawdor, Chaos & Corpse Grinder Cult): +1
YAQ: Only receive credits from dead fighters!

Fighting Pit
Held by Big Boss's Boys

Recruit: 2x generic Hive Scum every battle (including equipment). F
Reputation (Goliath & Corpse Grinder Cult): +2 

Gambling Den

Reputation: +1 T, O
Income: Choose a suit of cards, then draw a card (from a deck including 2 jokers):
● Same suit: Card value x 10.
● Same color: Card value x 5.
● Joker: Pay all income earned in this post-battle sequence to a random gang taking part in the campaign.
Reputation (Delaque): +2 T, O
Special (Delaque): Nominate a single enemy fighter at the start of the battle. That fighter takes no part in this battle.

Mine Workings
Held by Precinct 13

Income: D6x10. Add D6x10 per Ambot and Captive working in the mines. Captured fighters can work in the mines instead of being sold to the Guilders. If
the Resource changes control, the Captives remain working the mine and can be ransomed back by the new owner. A Captive working the mine may not
subsequently be sold to the Guilders. While a Captive is working the mine, rescue may be attempted at any time. Fighters in Recovery or Convalescence
cannot work the mine.
Reputation (Orlock, Genestealer Cult & Squats): +2

Narco Den

Income: D6x5
Income (Escher): 2D6x5, or 2D6x10 if also in control of a Synth Still.
Reputation (Escher): +1 

Needle Ways
Held by Red Wings

Special: 3 fighters gain Infiltrate. T
Special (Delaque): 6 fighters gain Infiltrate (instead of 3 as described above). 

Ogryn Hideout
Held by Big Boss's Boys

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Precinct 13, "Oppression Enforcement"
Held by Precinct 13

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Red Wings Hideout
Held by Red Wings

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Rogue Doc Shop
Held by Red Wings

Recruit (Law Abiding): Rogue Doc
Income (Outlaw): D6x10

Slag Furnace
Held by Precinct 13

Income: D6x5
Reputation (Goliath): +2
Recruit (Goliath): Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Stinger Mould Sprawl

Special: During the post-battle sequence, re-roll a single Lasting Injury result on a fighter. Memorable Death may not be re-rolled.
Special (Escher): Remove a single existing Lasting Injury from a fighter or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death
result (re-roll results of Captured).
Reputation (Escher): +1 

Synth Still

Special: Chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin traits are treated as Common in the Trading post.
Special (Escher): Same as above, but at half the cost (rounded up).
Reputation (Escher & Squats): +2 

Tech Bazaar
Held by Red Wings

Income: D6x10 credits.
Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the
Trading Post. Roll 2D6 (add +1 for Exotic Furs):
● 7+: 1 item with Rare (X) equal to the result.
● 4-7: Common item.
● 2-3: No item gained (the fighter proves to be very poor at haggling).
Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device).
Reputation (Van Saar): +1 

The Spyder's Web

Income: D6x10
Reputation: +1
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). 

Cannot be taken by rival gangs.

Toll Crossing

Income: D6x5
Special (Orlock & Genestealer Cult): Get Priority in the first round of any battle. Any gang in the campaign may pay the Orlock gang 20 credits to gain
the same benefit in a single battle against another gang.
YAQ: The payment can't be refused by the Orlock gang. If both gangs pay for this in the same battle, it has no effect (the credits are still spent).

Wastes
Held by Red Wings

Special: If challenged in the Phase 1, choose which Territory is at stake (instead of the challenger as normal). If challenged in the Phase 3 for a Resource
already controlled by the gang, the Leader can try to pass an Intelligence test to play as Attacker on the Ambush (Underhive) scenario instead of rolling.

Workshop
Held by Big Boss's Boys

Recruit (Law Abiding): Ammo-jack
Income (Outlaw): D6x10

Battles

Action Log

Dumuzid
7 months, 1 week ago

Campaign Archived: Dominion: Avarice and Brutality has been archived

Outcome: Campaign has been archived
Dumuzid
7 months, 3 weeks ago

Campaign Ended: Dominion: Avarice and Brutality has concluded

Outcome: Campaign transitioned from active to post-campaign status
foxorratRed Wings
7 months, 3 weeks ago

Added 1 XP for Red Paw 1

Outcome: Current: 2 XP, Total: 2 XP
foxorratRed Wings
7 months, 3 weeks ago

Added 1 XP for Red Claw 5

Outcome: Current: 4 XP, Total: 10 XP
foxorratRed Wings
7 months, 3 weeks ago

Added 1 XP for Red Claw 4

Outcome: Current: 5 XP, Total: 5 XP
View all 736 actions →