The Ferrous Phalanx

CptClarko
Orlock (HoI)
Helmawr’s Crown In Progress
R Cr St W
1275¢ 1275¢

Actions

Log Action

From Helmawr’s Crown

CptClarkoThe Ferrous Phalanx
4 hours, 31 minutes ago

Bought Cyber-mastiff for Mercury Kyle (100¢)

Outcome: Credits remaining: 0¢
CptClarkoThe Ferrous Phalanx
19 hours, 2 minutes ago

Bought Autopistol for Plutonium John (10¢)

Outcome: Credits remaining: 100¢
CptClarkoThe Ferrous Phalanx
19 hours, 8 minutes ago

Hired Gallium Fred (55¢)

Outcome: Credits remaining: 40¢
CptClarkoThe Ferrous Phalanx
19 hours, 9 minutes ago

Bought Autogun for Plutonium John (15¢)

Outcome: Credits remaining: 95¢
CptClarkoThe Ferrous Phalanx
19 hours, 12 minutes ago

Bought Boltgun for Plutonium John (55¢)

Outcome: Credits remaining: 55¢

Assets & Resources

Assets

TOLL CROSSING (ORLOCK) – TEN OF SPADES (Territory)

Resources

Reputation 3

Attributes

Affiliations Not set
Alignment Outlaw
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Cyber-mastiff Exotic Beast 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Gunner Ganger 3
Greenhorn Juve 1
Bullet Merchant Hanger-on 1
Total 11

Stash

Stash Credits

Frank Osmium

Road Captain (Leader)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of SteelCommanding Presence
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
shatter shells (+15¢) 12" 24" +1 - 3 -1 1 6+
Blast (3"), Limited
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Mercury Kyle

Road Sergeant (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Shotgun Savant
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Cyber-mastiff (100¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Caduceus

Cyber-mastiff (Exotic Beast)
Mercury Kyle
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

Molybdenum Stanley

Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Tungsten Pete

Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Iron Clyde

Gunner (Specialist) (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Nickel Nicky

Gunner (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Plutonium John

Gunner (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Vanadium Keith

Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Copper Louis

Greenhorn (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sleazy Baz

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
static round 4" 12" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm
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