wintermute / Campaign Gang / Sump Sea Badzone Collapse Disaster / Pretty Derby

Pretty Derby

Escher (HoB)
Sump Sea Badzone Collapse Disaster In Progress
R Cr St W
4755¢ 74¢ 4829¢

Actions

Log Action

From Sump Sea Badzone Collapse Disaster

wintermutePretty Derby
7 months ago

Spent 115¢: replace drugs from last game

Outcome: -115¢ (to 74¢)
wintermutePretty Derby
7 months, 1 week ago

Territory Transfer: Smelting Works (Goliath) transferred from no one to Pretty Derby

wintermutePretty Derby
7 months, 1 week ago

Bought Dreamland for Special Week (10¢)

Outcome: Credits remaining: 189¢
wintermutePretty Derby
7 months, 1 week ago

Bought Wide-eye for Special Week (10¢)

Outcome: Credits remaining: 199¢
wintermutePretty Derby
7 months, 1 week ago

Bought Night night for Special Week (25¢)

Outcome: Credits remaining: 184¢

Assets & Resources

Assets

Horsegirl Stables (Settlement)

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Sludge Sea (Territory)

Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.

Smelting Works (Goliath) (Territory)

Income: The gang earns D6x5 credits from this Territory when collecting income.

Goliath gangs earn 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits.

Stinger Mould Sprawl (Escher) (Territory)

 

Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.

An Escher gang may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured).

Enhanced Boon

This Territory grants Escher gangs the following Boons:

Reputation: Whilst it controls this Territory, an Escher gang adds +1 to its Reputation.

Synth Still (Escher) (Territory)

Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and an Escher gang halves the cost of these items (rounding up).

Reputation: Whilst it controls this Territory, an Escher gang adds +1 to its Reputation.

Tunnels (Orlock) (Territory)

 

Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle.

An Orlock gang may choose up to six fighters deploy via tunnels.

Reputation: Whilst it controls this Territory, an Orlock gang adds +1 to its Reputation.

Resources

Reputation 32

Attributes

Alignment Law-abiding

Fighters

Queen Leader 1
Caryatid Exotic Beast 1
Wyld Runner Champion 1
Phelynx Exotic Beast 2
Deathmaiden Champion 1
Matriarch Champion 1
Little Sister Specialist 2
Sister Ganger 4
Sister (Specialist) Ganger 1
Little Sister Juve 3
Helion Crew 2
Apprentice Clan Chymist Hanger-on 1
Total 20

Stash

74¢

Stash Credits

74¢

Symboli Rudolf

Queen (Leader)
755¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 5 3 2+ 4 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills BerserkerSpring UpHit and RunDodgeLightning Reflexes
Gear Armoured undersuit (25¢)Blind snake pouch (60¢)Night night (25¢)CaryatidReflec shroud (30¢)Wide-eye (10¢)Dreamland (10¢)Ablative overlay (20¢)Chem-synth (15¢)
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Needle rifle (35¢) 9" 18" +2 - - -2 - 6+
Scarce, Silent, Toxin
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy

Caryatid

Caryatid (Exotic Beast)
Symboli Rudolf
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Kitasan Black

Wyld Runner (Champion*)
465¢
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 2+ 2 3 1 2+ 1 9+ 7+ 9+ 9+
Rules Tools of the TradeGang Hierarchy (Champion)Group Activation (1)
Skills DodgeClamberSpring Up
Gear Night night (25¢)Phelynx (50¢)Armoured undersuit (25¢)Wide-eye (10¢)Dreamland (10¢)Phelynx (50¢)Respirator (15¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Rak’gol razor gun (60¢) 6 20 - -1 - -2 - 6+
Esoteric, Rapid Fire (2), Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce

peaches

Phelynx (Exotic Beast)
Kitasan Black
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 7+ 9+ 10+
Rules UntamedVenomous Bite
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

cream

Phelynx (Exotic Beast)
Kitasan Black
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 6+ 9+ 11+
Rules UntamedVenomous Bite
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Rice Shower

Deathmaiden (Champion)
495¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 6 3 2+ 3 8+ 4+ 6+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the TradeNon-sanctioned Psyker
Skills Step AsideCombat VirtuosoAcrobaticSpring Up
Powers Misfortune (Divination)
Gear Respirator (15¢)Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin

Tokai Teio

Matriarch (Champion)
675¢
M WS BS S T W I A Ld Cl Wil Int
9" 3+ 2+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
Skills DodgeOverwatchInfiltrateSpring Up
Gear Wide-eye (10¢)Night night (25¢)Chem-synth (15¢)Armoured undersuit (25¢)Mesh armour (15¢)Escher cutter (heavy stubbers) (285¢)Respirator (15¢)Dreamland (10¢)
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Needle rifle (35¢) 9" 18" +2 - - -2 - 6+
Scarce, Silent, Toxin
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
Twin-linked heavy stubbers 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Twin-linked, Unwieldy

Fine Motion II

Little Sister (Specialist*)
450¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 5+ 3 5 1 3+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
Skills InfiltrateSpring Up
Gear Bane (15¢)Flak armour (10¢)Acidic (20¢)Liftin’ (25¢)Night night (25¢)Hyper (20¢)Dreamland (10¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template

Nice Nature

Little Sister (Specialist*)
265¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 6+ 3 3 1 3+ 1 8+ 7+ 8+ 6+
Rules Promotion (Escher Specialist)Gang Fighter (Ganger)Tools of the Trade
Gear Chem-synth (15¢)Flak armour (10¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template

Air Groove

Sister (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Maruzensky II

Sister (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
acid ammo (+15¢) 4" 8" +1 - 3 -1 1 5+
Blaze, Scattershot

Special Week

Sister (Specialist) (Ganger)
415¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 1 3+ 1 7+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
Gear Armoured undersuit (25¢)Mesh armour (15¢)Chem-synth (15¢)Bane (15¢)Wide-eye (10¢)Night night (25¢)Respirator (15¢)Acidic (20¢)Expansive (20¢)Dreamland (10¢)
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Vodka

Sister (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Winning Ticket

Sister (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

King Halo

Little Sister (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Needle pistol (25¢) 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Oguri Cap

Little Sister (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin

Twin Turbo

Little Sister (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Party Bus

Sludge Barge (Vehicle)
Gold Ship
195¢
M Fr Sd Rr HP Hnd Sv
6" 7 6 6 5 8+ 4+
Rules Weapon Hardpoints
Body (3/3) Transport bed (15¢)Ablative armour (15¢)Weapons stash (20¢)
Drive (1/1) Redundant drive system (15¢)
Locomotion Waterborne
Gear None
Weapons S L S L Str Ap D Am
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy

Gold Ship

Helion (Crew)
250¢
BS Ld Cl Wil Int
4 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
Gear Photo-goggles (35¢)Sludge barge (165¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Scrap Skiff

Scrap Skiff (Vehicle)
Grass Wonder
170¢
M Fr Sd Rr HP Hnd Sv
8" 3 3 3 1 6+ 5+
Rules Jury-riggedWeapon Hardpoints
Engine (1/2) Gas promethium engine (25¢)
Locomotion Waterborne
Gear Booby-trapped fuel tanks (10¢)
Weapons S L S L Str Ap D Am
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template

Grass Wonder

Helion (Crew)
75¢
BS Ld Cl Wil Int
4+ 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
Gear Scrap skiff (45¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Trainer

Apprentice Clan Chymist (Hanger-on)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 9+ 6+
Rules Experimental ElixirsLast Rites
Skills Fixer
Gear None
Weapons S L S L Str Ap D Am
Needle pistol 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.