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Pretty Derby

R Cr St W
4755¢ 74¢ 4829¢

Actions

Log Action

From Sump Sea Badzone Collapse Disaster

wintermutePretty Derby
7 months ago

Spent 115¢: replace drugs from last game

Outcome: -115¢ (to 74¢)
wintermutePretty Derby
7 months, 1 week ago

Territory Transfer: Smelting Works (Goliath) transferred from no one to Pretty Derby

wintermutePretty Derby
7 months, 1 week ago

Bought Dreamland for Special Week (10¢)

Outcome: Credits remaining: 189¢
wintermutePretty Derby
7 months, 1 week ago

Bought Wide-eye for Special Week (10¢)

Outcome: Credits remaining: 199¢
wintermutePretty Derby
7 months, 1 week ago

Bought Night night for Special Week (25¢)

Outcome: Credits remaining: 184¢
View all actions →

Assets & Resources

Assets

Horsegirl Stables (Settlement)
Transfer

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Sludge Sea (Territory)
Transfer

Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.

Smelting Works (Goliath) (Territory)
Transfer

Income: The gang earns D6x5 credits from this Territory when collecting income.

Goliath gangs earn 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits.

Stinger Mould Sprawl (Escher) (Territory)
Transfer

 

Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.

An Escher gang may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured).

Enhanced Boon

This Territory grants Escher gangs the following Boons:

Reputation: Whilst it controls this Territory, an Escher gang adds +1 to its Reputation.

Synth Still (Escher) (Territory)
Transfer

Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and an Escher gang halves the cost of these items (rounding up).

Reputation: Whilst it controls this Territory, an Escher gang adds +1 to its Reputation.

Tunnels (Orlock) (Territory)
Transfer

 

Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle.

An Orlock gang may choose up to six fighters deploy via tunnels.

Reputation: Whilst it controls this Territory, an Orlock gang adds +1 to its Reputation.

Resources

Reputation 32 Modify

Attributes

Alignment Law-abiding

Fighters

Queen Leader 1
Caryatid Exotic Beast 1
Wyld Runner Champion 1
Phelynx Exotic Beast 2
Deathmaiden Champion 1
Matriarch Champion 1
Little Sister Specialist 2
Sister Ganger 4
Sister (Specialist) Ganger 1
Little Sister Juve 3
Helion Crew 2
Apprentice Clan Chymist Hanger-on 1
Total 20

Stash

74¢

Stash Credits

74¢

Symboli Rudolf

755¢
Queen (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 5 3 2+ 4 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills BerserkerSpring UpHit and RunDodgeLightning Reflexes
Gear Armoured undersuit (25¢)Blind snake pouch (60¢)Night night (25¢)CaryatidReflec shroud (30¢)Wide-eye (10¢)Dreamland (10¢)Ablative overlay (20¢)Chem-synth (15¢)
Injuries None
Advancements 10
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Needle rifle (35¢) 9" 18" +2 - - -2 - 6+
Scarce, Silent, Toxin
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy
No lore added yet.
No notes added yet.

Caryatid

Caryatid (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
XP 8 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Kitasan Black

465¢
Wyld Runner (Champion)
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 2+ 2 3 1 2+ 1 9+ 7+ 9+ 9+
Rules Tools of the TradeGang Hierarchy (Champion)Group Activation (1)
XP 3 XP
Skills DodgeClamberSpring Up
Gear Night night (25¢)Phelynx (50¢)Armoured undersuit (25¢)Wide-eye (10¢)Dreamland (10¢)Phelynx (50¢)Respirator (15¢)Mesh armour (15¢)
Injuries None
Advancements 8
Weapons S L S L Str Ap D Am
Rak’gol razor gun (60¢) 6 20 - -1 - -2 - 6+
Esoteric, Rapid Fire (2), Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce
No lore added yet.
No notes added yet.

peaches

Phelynx (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 7+ 9+ 10+
Rules UntamedVenomous Bite
XP 12 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

cream

Phelynx (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 6+ 9+ 11+
Rules UntamedVenomous Bite
XP 10 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Rice Shower

495¢
Deathmaiden (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 6 3 2+ 3 8+ 4+ 6+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the TradeNon-sanctioned Psyker
XP 6 XP
Skills Step AsideCombat VirtuosoAcrobaticSpring Up
Powers Misfortune (Divination)
Gear Respirator (15¢)Armoured undersuit (25¢)Reflec shroud (30¢)
Injuries None
Advancements 8
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
No lore added yet.
No notes added yet.

Tokai Teio

675¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
9" 3+ 2+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
XP 7 XP
Skills DodgeOverwatchInfiltrateSpring Up
Gear Wide-eye (10¢)Night night (25¢)Chem-synth (15¢)Armoured undersuit (25¢)Mesh armour (15¢)Escher cutter (heavy stubbers) (285¢)Respirator (15¢)Dreamland (10¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Needle rifle (35¢) 9" 18" +2 - - -2 - 6+
Scarce, Silent, Toxin
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
Twin-linked heavy stubbers 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Twin-linked, Unwieldy
No lore added yet.
No notes added yet.

Fine Motion II

450¢
Little Sister (Specialist)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 5+ 3 5 1 3+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 2 XP
Skills InfiltrateSpring Up
Gear Bane (15¢)Flak armour (10¢)Acidic (20¢)Liftin’ (25¢)Night night (25¢)Hyper (20¢)Dreamland (10¢)
Injuries None
Advancements 6
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template
No lore added yet.
No notes added yet.

Nice Nature

265¢
Little Sister (Specialist)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 6+ 3 3 1 3+ 1 8+ 7+ 8+ 6+
Rules Promotion (Escher Specialist)Gang Fighter (Ganger)Tools of the Trade
XP 6 XP
Skills None
Gear Chem-synth (15¢)Flak armour (10¢)
Injuries Eye Injury
Advancements 6
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template
No lore added yet.
No notes added yet.

Air Groove

55¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Maruzensky II

95¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
acid ammo (+15¢) 4" 8" +1 - 3 -1 1 5+
Blaze, Scattershot
No lore added yet.
No notes added yet.

Special Week

415¢
Sister (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 1 3+ 1 7+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 8 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Chem-synth (15¢)Bane (15¢)Wide-eye (10¢)Night night (25¢)Respirator (15¢)Acidic (20¢)Expansive (20¢)Dreamland (10¢)
Injuries Old Battle Wound
Advancements 6
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
No lore added yet.
No notes added yet.

Vodka

55¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Winning Ticket

55¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

King Halo

115¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 6 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Needle pistol (25¢) 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Oguri Cap

25¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 7 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
No lore added yet.
No notes added yet.

Twin Turbo

55¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 6 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Party Bus

Sludge Barge (Vehicle)
M Fr Sd Rr HP Hnd Sv
6" 7 6 6 5 8+ 4+
Rules Weapon Hardpoints
Body (3/3) Transport bed (15¢)Ablative armour (15¢)Weapons stash (20¢)
Drive (1/1) Redundant drive system (15¢)
Engine (0/2) None
Locomotion Waterborne
Gear None
Damage None
Weapons S L S L Str Ap D Am
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
No lore added yet.
No notes added yet.

Gold Ship

250¢
Helion (Crew)
BS Ld Cl Wil Int
4 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
XP 2 XP
Skills None
Gear Photo-goggles (35¢)Sludge barge (165¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Scrap Skiff

Scrap Skiff (Vehicle)
M Fr Sd Rr HP Hnd Sv
8" 3 3 3 1 6+ 5+
Rules Jury-riggedWeapon Hardpoints
Body (0/1) None
Drive (0/1) None
Engine (1/2) Gas promethium engine (25¢)
Locomotion Waterborne
Gear Booby-trapped fuel tanks (10¢)
Damage None
Weapons S L S L Str Ap D Am
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template
No lore added yet.
No notes added yet.

Grass Wonder

75¢
Helion (Crew)
BS Ld Cl Wil Int
4+ 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
XP 7 XP
Skills None
Gear Scrap skiff (45¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Trainer

75¢
Apprentice Clan Chymist (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 9+ 6+
Rules Experimental ElixirsLast Rites
XP 0 XP
Skills Fixer
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Needle pistol 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
No lore added yet.
No notes added yet.

Maruzensky

Dead
Little Sister (Specialist)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 5+ 3 3 1 3+ 1 9+ 9+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 5 XP
Skills None
Gear None
Injuries Humiliated
Advancements 3
No lore added yet.
No notes added yet.

Fine Motion

Dead
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Symboli Rudolf

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  • peaches

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  • cream

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  • Rice Shower

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  • Tokai Teio

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  • Fine Motion II

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  • Nice Nature

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  • Air Groove

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  • Maruzensky II

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  • Special Week

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  • Vodka

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  • Winning Ticket

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  • King Halo

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  • Oguri Cap

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  • Twin Turbo

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  • Party Bus

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  • Gold Ship

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  • Scrap Skiff

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  • Grass Wonder

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  • Trainer

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  • Maruzensky

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  • Fine Motion

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