Toaw0 / Campaign Gang / Sump Sea Badzone Collapse Disaster / Joe Gang

Joe Gang

Van Saar (HoA)
Sump Sea Badzone Collapse Disaster In Progress
R Cr St W
3435¢ 100¢ 3535¢

Actions

Log Action

From Sump Sea Badzone Collapse Disaster

Toaw0Joe Gang
7 months, 2 weeks ago

Bought Archaeotech automantic reactor for Sludge Barge (40¢)

Outcome: Credits remaining: 100¢
Toaw0Joe Gang
7 months, 2 weeks ago

Bought All-wheel steering for Sludge Barge (10¢)

Outcome: Credits remaining: 140¢
Toaw0Joe Gang
7 months, 2 weeks ago

Bought Rockgrinder ram for Sludge Barge (40¢)

Outcome: Credits remaining: 150¢
Toaw0Joe Gang
7 months, 2 weeks ago

Bought Turtle back for Sludge Barge (10¢)

Outcome: Credits remaining: 190¢
Toaw0Joe Gang
7 months, 2 weeks ago

Bought Plasma coil engine for Scrap Skiff (25¢)

Outcome: Credits remaining: 200¢

Assets & Resources

Assets

Eat At Joe's Diner (Settlement)

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Archaeotech Device (Van Saar) (Territory)

Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

A Van Saar gang may choose two traits.

Reputation: Whilst it controls this Territory, a Van Saar gang adds +2 to its Reputation.

Corpse Farm (Cawdor) (Territory)

Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle, and a Cawdor gang gains 2D6x10 instead.

Reputation: Whilst it controls this Territory, a Cawdor gang adds +1 to its Reputation.

Mine Workings (Orlock) (Territory)

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

Reputation: Whilst it controls this Territory, an Orlock gang adds +2 to its Reputation.

Resources

Reputation 11

Attributes

Affiliations Secundan Incursion Gang
Alignment Law-abiding

Fighters

Yeld Spyre Hunter Leader 1
Augmek Champion 1
Archeotek Champion 1
Neotek Prospect 1
Tek-hunter Specialist 3
Tek Specialist Specialist 1
Tek Ganger 1
Teknika Crew 2
Total 11

Stash

100¢

Stash Credits

100¢

Joe First

Yeld Spyre Hunter (Leader)
355¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 5 2 3+ 2 7+ 5+ 6+ 6+
Rules A Leader ApartKill CountMaster of the HuntReflex EnhancersSecundan Incursion Gang LeaderSpyrer Hunting Rig Glitches
Skills EvadeOverwatchFast ShotHip Shooting
Gear Photo-goggles (35¢)Yeld hunting rig
Weapons S L S L Str Ap D Am
Paired Yeld laser gauntlets 10" 20" +1 - 3 -1 1 3+
Plentiful, Rapid Fire (1)
Yeld wings - E - - S+1 -1 1 -
Melee

Joe Second

Augmek (Champion)
505¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
Skills WeaponsmithFast ShotHip Shooting
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Combi-pistol (laspistol/meltagun) (130¢)
Las pistol 8" 12" +1 - 3 - 1 2+
Combi, Plentiful, Sidearm
Meltagun 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield

Joe Smart

Archeotek (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
Skills Weaponsmith
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

Joe Mama

Neotek (Prospect)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Joe Aware

Tek-hunter (Specialist)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Skills Photonic EngineerHip Shooting
Gear Augerspex (20¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Joe Dead

Tek-hunter (Specialist)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Gear Mesh armour (15¢)Medicae kit (30¢)Servo-medicae (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Joe Sneaky

Tek-hunter (Specialist)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Skills Gadgeteer
Gear Mesh armour (15¢)Refraction cloak (35¢)Armoured bodyglove
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Joe Special

Tek Specialist (Specialist)
350¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)Mounted
Skills Hip Shooting
Cyberteknika Cranial Cyberteknika (Alpha) (30¢)
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Joe Stealing

Tek (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Suppression laser (40¢)
broad burst 4" 8" +2 - 2 - 1 4+
Plentiful, Scattershot
short burst 8" 16" +1 - 4 - 2 4+
Knockback, Plentiful

Scrap Skiff

Scrap Skiff (Vehicle)
Joe Ramming
190¢
M Fr Sd Rr HP Hnd Sv
10" 3 3 3 1 5+ 5+
Rules Jury-riggedWeapon Hardpoints
Body (1/1) Rockgrinder ram (40¢)
Drive (1/1) All-wheel steering (10¢)
Engine (2/2) Archaeotech automantic reactor (40¢)Plasma coil engine (25¢)
Locomotion Waterborne
Gear Booby-trapped fuel tanks (10¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Joe Ramming

Teknika (Crew)
120¢
BS Ld Cl Wil Int
2+ 6+ 7+ 7+ 6+
Rules Gang Fighter (Crew)Vehicle Crew
Gear Scrap skiff (45¢)
Weapons S L S L Str Ap D Am
Las sub-carbine (10¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Sludge Barge

Sludge Barge (Vehicle)
Joe Zooming
410¢
M Fr Sd Rr HP Hnd Sv
8" 7 6 6 5 7+ 4+
Rules Weapon Hardpoints
Body (3/3) Turtle back (10¢)Rockgrinder ram (40¢)Transport bed (15¢)
Drive (1/1) All-wheel steering (10¢)
Engine (2/2) Archaeotech automantic reactor (40¢)Smoke vents (25¢)
Locomotion Waterborne
Gear Flare launchers (10¢)
Damage Unreliable , Persistent Rattle
Weapons S L S L Str Ap D Am
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy

Joe Zooming

Teknika (Crew)
290¢
BS Ld Cl Wil Int
2+ 6+ 7+ 7+ 6+
Rules Gang Fighter (Crew)Vehicle Crew
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Sludge barge (165¢)
Weapons S L S L Str Ap D Am
Las sub-carbine (10¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
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