Joe Gang
| R | Cr | St | W |
|---|---|---|---|
| 3435¢ | 100¢ | 0¢ | 3535¢ |
Actions
Log ActionFrom Sump Sea Badzone Collapse Disaster
Bought Archaeotech automantic reactor for Sludge Barge (40¢)
Outcome: Credits remaining: 100¢Bought All-wheel steering for Sludge Barge (10¢)
Outcome: Credits remaining: 140¢Bought Rockgrinder ram for Sludge Barge (40¢)
Outcome: Credits remaining: 150¢Bought Turtle back for Sludge Barge (10¢)
Outcome: Credits remaining: 190¢Bought Plasma coil engine for Scrap Skiff (25¢)
Outcome: Credits remaining: 200¢Assets & Resources
Assets
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.
A Van Saar gang may choose two traits.
Reputation: Whilst it controls this Territory, a Van Saar gang adds +2 to its Reputation.
Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle, and a Cawdor gang gains 2D6x10 instead.
Reputation: Whilst it controls this Territory, a Cawdor gang adds +1 to its Reputation.
Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.
Reputation: Whilst it controls this Territory, an Orlock gang adds +2 to its Reputation.
Resources
| Reputation | 11 | Modify |
Attributes
| Affiliations | Secundan Incursion Gang | |
| Alignment | Law-abiding |
Fighters
| Yeld Spyre Hunter | Leader | 1 |
| Augmek | Champion | 1 |
| Archeotek | Champion | 1 |
| Neotek | Prospect | 1 |
| Tek-hunter | Specialist | 3 |
| Tek Specialist | Specialist | 1 |
| Tek | Ganger | 1 |
| Teknika | Crew | 2 |
| Total | 11 | |
Stash
Stash Credits
Joe First
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 4+ | 2+ | 3 | 5 | 2 | 3+ | 2 | 7+ | 5+ | 6+ | 6+ |
| Rules | A Leader Apart, Kill Count, Master of the Hunt, Reflex Enhancers, Secundan Incursion Gang Leader, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 14 XP | ||||||||||
| Kill Count | 0 | ||||||||||
| Glitch Count | 0 | ||||||||||
| Skills | Evade, Overwatch, Fast Shot, Hip Shooting | ||||||||||
| Gear | Photo-goggles (35¢), Yeld hunting rig | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 4 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired Yeld laser gauntlets | 10" | 20" | +1 | - | 3 | -1 | 1 | 3+ |
| Plentiful, Rapid Fire (1) | ||||||||
| Yeld wings | - | E | - | - | S+1 | -1 | 1 | - |
| Melee | ||||||||
Joe Second
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 5+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Mounted | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | Weaponsmith, Fast Shot, Hip Shooting | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Ash waste grav-cutter (65¢), Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combi-pistol (laspistol/meltagun) (130¢) | ||||||||
| Las pistol | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Combi, Plentiful, Sidearm | ||||||||
| Meltagun | 6" | 12" | +1 | - | 8 | -4 | 3 | 4+ |
| Combi, Melta, Scarce | ||||||||
| Lightning claw (70¢) | - | E | - | +1 | S+1 | -2 | 1 | - |
| Melee, Parry, Power, Rending | ||||||||
| ‘Hystrar’ pattern energy shield (50¢) | - | E | - | - | S | - | 1 | - |
| Knockback, Melee, Shield | ||||||||
Joe Smart
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 4+ | 6+ | 6+ | 5+ |
| Rules | Gang Hierarchy (Champion), Master of Cyberteknika, Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Weaponsmith | ||||||||||
| Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
| Spider-rig* (80¢) | E | 3" | +1 | +1 | S+1 | -1 | 1 | - |
| Entangle, Melee, Paired, Parry, Shock, Versatile | ||||||||
Joe Mama
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 2+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Van Saar Augmek or Van Saar Archeotek), Tools of the Trade | ||||||||||
| XP | 13 XP | ||||||||||
| Skills | None | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove, Grav-cutter | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Joe Aware
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 2+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Photonic Engineer, Hip Shooting | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Augerspex (20¢), Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Joe Dead
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 2+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | None | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Mesh armour (15¢), Medicae kit (30¢), Servo-medicae (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Las carbine (20¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1) | ||||||||
| Laspistol (5¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||
Joe Sneaky
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 2+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Gadgeteer | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Mesh armour (15¢), Refraction cloak (35¢), Armoured bodyglove | ||||||||||
| Injuries | Bitter Emnity | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
| Plentiful | ||||||||
Joe Special
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 4+ | 2+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Gang Fighter (Specialist), Mounted | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Hip Shooting | ||||||||||
| Cyberteknika | Cranial Cyberteknika (Alpha) (30¢) | ||||||||||
| Gear | Ash waste grav-cutter (65¢), Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
| Shock stave (25¢) | E | 2" | - | - | S+1 | - | 1 | - |
| Melee, Shock, Versatile | ||||||||
Joe Stealing
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Gang Fighter (Ganger), Promotion (Van Saar Specialist), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | None | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Suppression laser (40¢) | ||||||||
| broad burst | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Plentiful, Scattershot | ||||||||
| short burst | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Plentiful | ||||||||
| M | Fr | Sd | Rr | HP | Hnd | Sv |
|---|---|---|---|---|---|---|
| 10" | 3 | 3 | 3 | 1 | 5+ | 5+ |
| Rules | Jury-rigged, Weapon Hardpoints | |||||
| Body (1/1) | Rockgrinder ram (40¢) | |||||
| Drive (1/1) | All-wheel steering (10¢) | |||||
| Engine (2/2) | Archaeotech automantic reactor (40¢), Plasma coil engine (25¢) | |||||
| Locomotion | Waterborne | |||||
| Gear | Booby-trapped fuel tanks (10¢) | |||||
| Damage | None | |||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Joe Ramming
| BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|
| 2+ | 6+ | 7+ | 7+ | 6+ |
| Rules | Gang Fighter (Crew), Vehicle Crew | |||
| XP | 2 XP | |||
| Skills | None | |||
| Cyberteknika | None | |||
| Gear | Scrap skiff (45¢) | |||
| Injuries | None | |||
| Advancements | 1 | |||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Las sub-carbine (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| M | Fr | Sd | Rr | HP | Hnd | Sv |
|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 5 | 7+ | 4+ |
| Rules | Weapon Hardpoints | |||||
| Body (3/3) | Turtle back (10¢), Rockgrinder ram (40¢), Transport bed (15¢) | |||||
| Drive (1/1) | All-wheel steering (10¢) | |||||
| Engine (2/2) | Archaeotech automantic reactor (40¢), Smoke vents (25¢) | |||||
| Locomotion | Waterborne | |||||
| Gear | Flare launchers (10¢) | |||||
| Damage | Unreliable , Persistent Rattle | |||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma cannon* (130¢) | ||||||||
| low | 18" | 36" | +1 | - | 6 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce, Unwieldy | ||||||||
| maximal | 18" | 36" | +1 | - | 8 | -2 | 3 | 5+ |
| Blast (3"), Scarce, Unstable, Unwieldy | ||||||||
| Plasma cannon* (130¢) | ||||||||
| low | 18" | 36" | +1 | - | 6 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce, Unwieldy | ||||||||
| maximal | 18" | 36" | +1 | - | 8 | -2 | 3 | 5+ |
| Blast (3"), Scarce, Unstable, Unwieldy | ||||||||
Joe Zooming
| BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|
| 2+ | 6+ | 7+ | 7+ | 6+ |
| Rules | Gang Fighter (Crew), Vehicle Crew | |||
| XP | 4 XP | |||
| Skills | None | |||
| Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | |||
| Gear | Sludge barge (165¢) | |||
| Injuries | None | |||
| Advancements | 1 | |||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Las sub-carbine (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
Joe Glasses
Dead| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 2+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Photonic Engineer | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Armoured bodyglove | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 2 | ||||||||||
Embed Code
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Stash
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Joe First
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Joe Second
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Joe Smart
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Joe Mama
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Joe Aware
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Joe Dead
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Joe Sneaky
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/4e7a560b-46bc-4aa7-85c0-ee4e23cf97f8/fighter/015484b5-00a3-4155-9df7-09159f5eb133/embed?theme=auto"></iframe>Copied
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Joe Special
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Joe Stealing
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Scrap Skiff
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Joe Ramming
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Sludge Barge
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Joe Zooming
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Joe Glasses
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