Campaign Actions
Sump Sea Badzone Collapse Disaster
Bought Archaeotech automantic reactor for Sludge Barge (40¢)
Outcome: Credits remaining: 100¢Bought All-wheel steering for Sludge Barge (10¢)
Outcome: Credits remaining: 140¢Bought Rockgrinder ram for Sludge Barge (40¢)
Outcome: Credits remaining: 150¢Bought Turtle back for Sludge Barge (10¢)
Outcome: Credits remaining: 190¢Bought Plasma coil engine for Scrap Skiff (25¢)
Outcome: Credits remaining: 200¢Bought Archaeotech automantic reactor for Scrap Skiff (40¢)
Outcome: Credits remaining: 225¢Bought All-wheel steering for Scrap Skiff (10¢)
Outcome: Credits remaining: 265¢Bought Rockgrinder ram for Scrap Skiff (40¢)
Outcome: Credits remaining: 275¢Injury: Joe Sneaky suffered Bitter Emnity
Outcome: Joe Sneaky was put into ActiveBought Mesh armour for Joe Smart (15¢)
Outcome: Credits remaining: 315¢Added 2 XP for Joe Ramming - Participation + Double XP
Outcome: Current: 2 XP, Total: 8 XPAdded 2 XP for Joe Stealing - Participation + Double XP
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Joe Sneaky - Participation + Double XP
Outcome: Current: 4 XP, Total: 22 XPAdded 2 XP for Joe Dead - Participation + Double XP
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Joe Aware - Participation + Double XP
Outcome: Current: 6 XP, Total: 33 XPAdded 2 XP for Joe Mama - Participation + Double XP
Outcome: Current: 13 XP, Total: 25 XPAdded 6 XP for Joe Smart - Participation + OOA + Double XP
Outcome: Current: 6 XP, Total: 6 XPAdded 6 XP for Joe Second - Participation + OOA + Double XP
Outcome: Current: 8 XP, Total: 34 XPAdded 4 XP for Joe First - Participation + Serious + Double XP
Outcome: Current: 14 XP, Total: 50 XPReputation Update: Joe Gang gained 3 Reputation (new total: 11)
Joe Ramming spent 6 XP to advance
Outcome: Improved Ballistic SkillJoe Sneaky spent 12 XP to advance
Outcome: Gained Gadgeteer skillJoe Aware spent 9 XP to advance
Outcome: Gained Hip Shooting skillJoe Zooming spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 9 XP for Joe Zooming - 3 Serious Injuries + OOA + Participation + 3 bonus xp
Outcome: Current: 10 XP, Total: 10 XPAdded 6 XP for Joe Ramming - OOA + Participation + 3 bonus xp
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Joe Aware - Participation + 3 bonus xp
Outcome: Current: 13 XP, Total: 31 XPAdded 4 XP for Joe Stealing - Participation + 3 bonus xp
Outcome: Current: 4 XP, Total: 4 XPAdded 4 XP for Joe Special - Participation + 3 bonus xp
Outcome: Current: 5 XP, Total: 20 XPAdded 6 XP for Joe Sneaky - OOA + Participation + 3 bonus xp
Outcome: Current: 14 XP, Total: 20 XPRecovery: Joe Special recovered from Humiliated
Outcome: Fighter became availableBought Cranial Cyberteknika for Joe Special (30¢)
Outcome: Credits remaining: 70¢Injury: Joe Special suffered Humiliated
Outcome: Joe Special was put into ConvalescenceDamage: Sludge Barge suffered Unreliable
Outcome: Sludge Barge was put into ActiveBought Plasma cannon* for Sludge Barge (130¢)
Outcome: Credits remaining: 100¢Bought Grenade launcher for Scrap Skiff (65¢)
Outcome: Credits remaining: 230¢Joe Dead spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 9 XP for Joe Dead - 3 Serious Injuries + 1 OOA + 1 Participation + 3 Bonus XP
Outcome: Current: 10 XP, Total: 10 XPDeath: Joe Glasses was killed
Outcome: Joe Glasses is permanently dead. All equipment transferred to stash.Bought Laspistol for Joe Glasses (5¢)
Outcome: Credits remaining: 85¢Bought Laspistol for Joe Dead (5¢)
Outcome: Credits remaining: 90¢Bought Power knife for Joe Dead (25¢)
Outcome: Credits remaining: 95¢Bought Power knife for Joe Glasses (25¢)
Outcome: Credits remaining: 70¢