ItsTheClangers / Campaign Gang / Flopromunda / The Rabid Dog Hounds

The Rabid Dog Hounds

Orlock (HoI)
Flopromunda In Progress
R Cr St W
1625¢ 210¢ 1835¢

Actions

Log Action

From Flopromunda

ItsTheClangersThe Rabid Dog Hounds
2 months, 2 weeks ago

Reputation Update: The Rabid Dog Hounds gained 2 Reputation (new total: 4)

ItsTheClangersThe Rabid Dog Hounds
2 months, 2 weeks ago

Injury: Throttle suffered Out Cold

Outcome: Throttle was put into Active
ItsTheClangersThe Rabid Dog Hounds
2 months, 2 weeks ago

Injury: Reinart Ottweiler suffered Convalescence

Outcome: Reinart Ottweiler was put into Convalescence
ItsTheClangersThe Rabid Dog Hounds
2 months, 2 weeks ago

Injury: Dutch Oberman suffered Partially Deafened

Outcome: Dutch Oberman was put into Recovery
ItsTheClangersThe Rabid Dog Hounds
2 months, 2 weeks ago

Injury: Dutch Oberman suffered Hobbled

Outcome: Dutch Oberman was put into Recovery

Assets & Resources

Assets

Archaeotech Device (Van Saar) (Territory)

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.

Territory Boon

This Territory grants the following Boon:

Special: A single weapon owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. This weapon also gains the Unstable Trait. If the Territory is lost, the weapon loses these additional Traits.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang may give two weapons it owns one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Fighting Pit (Goliath) (Territory)

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Territory Boon

This Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

Enhanced Boon

This Territory grants Goliath gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Narco Den (Escher) (Territory)

Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Escher gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10.

Resources

Reputation 4

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Cyber-mastiff Exotic Beast 1
Road Sergeant Champion 2
Gunner Ganger 5
Greenhorn Juve 1
Prize Fighter Hanger-on 1
Total 12

Stash

210¢

Stash Credits

210¢

Gentleman Geoff

Road Captain (Leader)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Big Steve

Convalescence
Arms Master (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Legendary Names Impressive Leadership (Lucky)
Gear Carapace (light) (80¢)Cyber-mastiff (100¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
Big Steve
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

Nine Yards McGraw

Road Sergeant (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gear Suspensor harness (40¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

Wolf Howler

Road Sergeant (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Harpoon launcher* (110¢) 6" 18" +2 - 5 -3 1 5+
Drag, Impale, Scarce

Barker

Recovery
Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Enfeebled , Eye Injury
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)

Clutch

Gunner (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Dutch Oberman

Recovery
Gunner (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Partially Deafened , Hobbled
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Reinart Ottweiler

Convalescence
Gunner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Throttle

Gunner (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Jonny 2 Guns

Convalescence
Greenhorn (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 9+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Burly Joe

Prize Fighter (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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