ItsTheClangers / Campaign Gang / Flopromunda / The Rabid Dog Hounds

The Rabid Dog Hounds

Orlock (HoI)
Flopromunda In Progress
R Cr St W
1625¢ 210¢ 1835¢

Actions

Log Action

From Flopromunda

ItsTheClangersThe Rabid Dog Hounds
4 weeks, 1 day ago

Reputation Update: The Rabid Dog Hounds gained 2 Reputation (new total: 4)

ItsTheClangersThe Rabid Dog Hounds
4 weeks, 1 day ago

Injury: Throttle suffered Out Cold

Outcome: Throttle was put into Active
ItsTheClangersThe Rabid Dog Hounds
4 weeks, 1 day ago

Injury: Reinart Ottweiler suffered Convalescence

Outcome: Reinart Ottweiler was put into Convalescence
ItsTheClangersThe Rabid Dog Hounds
4 weeks, 1 day ago

Injury: Dutch Oberman suffered Partially Deafened

Outcome: Dutch Oberman was put into Recovery
ItsTheClangersThe Rabid Dog Hounds
4 weeks, 1 day ago

Injury: Dutch Oberman suffered Hobbled

Outcome: Dutch Oberman was put into Recovery

Assets & Resources

Assets

Archaeotech Device (Van Saar) (Territory)
Fighting Pit (Goliath) (Territory)
Narco Den (Escher) (Territory)

Resources

Reputation 4

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Cyber-mastiff Exotic Beast 1
Road Sergeant Champion 2
Gunner Ganger 5
Greenhorn Juve 1
Prize Fighter Hanger-on 1
Total 12

Stash

210¢

Stash Credits

210¢

Gentleman Geoff

Road Captain (Leader)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Big Steve

Convalescence
Arms Master (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Legendary Names Impressive Leadership (Lucky)
Gear Carapace (light) (80¢)Cyber-mastiff (100¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
Big Steve
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

Nine Yards McGraw

Road Sergeant (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gear Mesh armour (15¢)Suspensor harness (40¢)
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

Wolf Howler

Road Sergeant (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Harpoon launcher* (110¢) 6" 18" +2 - 5 -3 1 5+
Drag, Impale, Scarce

Barker

Recovery
Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Enfeebled , Eye Injury
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)

Clutch

Gunner (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Dutch Oberman

Recovery
Gunner (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Partially Deafened , Hobbled
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Reinart Ottweiler

Convalescence
Gunner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Throttle

Gunner (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Jonny 2 Guns

Convalescence
Greenhorn (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 9+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Burly Joe

Prize Fighter (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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