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ItsTheClangers / Campaign Gang / Flopromunda / The Rabid Dog Hounds

The Rabid Dog Hounds

R Cr St W
1625¢ 210¢ 1835¢

Actions

Log Action

From Flopromunda

ItsTheClangersThe Rabid Dog Hounds
2 months, 1 week ago

Reputation Update: The Rabid Dog Hounds gained 2 Reputation (new total: 4)

ItsTheClangersThe Rabid Dog Hounds
2 months, 1 week ago

Injury: Throttle suffered Out Cold

Outcome: Throttle was put into Active
ItsTheClangersThe Rabid Dog Hounds
2 months, 1 week ago

Injury: Reinart Ottweiler suffered Convalescence

Outcome: Reinart Ottweiler was put into Convalescence
ItsTheClangersThe Rabid Dog Hounds
2 months, 1 week ago

Injury: Dutch Oberman suffered Partially Deafened

Outcome: Dutch Oberman was put into Recovery
ItsTheClangersThe Rabid Dog Hounds
2 months, 1 week ago

Injury: Dutch Oberman suffered Hobbled

Outcome: Dutch Oberman was put into Recovery
View all actions →

Assets & Resources

Assets

Archaeotech Device (Van Saar) (Territory)
Transfer

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.

Territory Boon

This Territory grants the following Boon:

Special: A single weapon owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. This weapon also gains the Unstable Trait. If the Territory is lost, the weapon loses these additional Traits.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang may give two weapons it owns one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Fighting Pit (Goliath) (Territory)
Transfer

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Territory Boon

This Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

Enhanced Boon

This Territory grants Goliath gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Narco Den (Escher) (Territory)
Transfer

Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Escher gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10.

Resources

Reputation 4 Modify

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Cyber-mastiff Exotic Beast 1
Road Sergeant Champion 2
Gunner Ganger 5
Greenhorn Juve 1
Prize Fighter Hanger-on 1
Total 12

Stash

210¢

Stash Credits

210¢

Gentleman Geoff

190¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 17 XP
Skills Nerves of Steel
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No lore added yet.
No notes added yet.

Big Steve

Convalescence
350¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 0 XP
Skills None
Legendary Names Impressive Leadership (Lucky)
Gear Carapace (light) (80¢)Cyber-mastiff (100¢)
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee
No lore added yet.
No notes added yet.

Nine Yards McGraw

285¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills Nerves of Steel
Legendary Names None
Gear Suspensor harness (40¢)Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

Wolf Howler

205¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills True Grit
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Harpoon launcher* (110¢) 6" 18" +2 - 5 -3 1 5+
Drag, Impale, Scarce
No lore added yet.
No notes added yet.

Barker

Recovery
115¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 6 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Enfeebled , Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Clutch

130¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 7 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Dutch Oberman

Recovery
70¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 6 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries Partially Deafened , Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Reinart Ottweiler

Convalescence
80¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 4 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries Convalescence
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Throttle

110¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 7 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Jonny 2 Guns

Convalescence
50¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 9+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 8 XP
Skills None
Legendary Names None
Gear None
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Burly Joe

40¢
Prize Fighter (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
XP 0 XP
Skills Iron Jaw
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.
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  • Stash

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  • Gentleman Geoff

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  • Big Steve

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  • Cyber-mastiff

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  • Nine Yards McGraw

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  • Wolf Howler

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  • Barker

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/51c70213-18c2-4053-a29a-787f92cec855/fighter/20173813-1c62-4e59-9c32-17e04d0940a3/embed?theme=auto"></iframe>

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  • Clutch

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/51c70213-18c2-4053-a29a-787f92cec855/fighter/a3a159a1-54b3-4aa9-8615-8cbe12171c5a/embed?theme=auto"></iframe>

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  • Dutch Oberman

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  • Reinart Ottweiler

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  • Throttle

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/51c70213-18c2-4053-a29a-787f92cec855/fighter/0ffa7bbc-73a2-498f-8f6a-1e50b513d51a/embed?theme=auto"></iframe>

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  • Jonny 2 Guns

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  • Burly Joe

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/51c70213-18c2-4053-a29a-787f92cec855/fighter/40bc2a38-f73d-4930-a0f7-0136a2e5780c/embed?theme=auto"></iframe>

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