MartinWr / Campaign Gang / Aegis Reach / Clan of Angrox

Clan of Angrox

Ironhead Squats (HotA)
Aegis Reach In Progress
R Cr St W
1000¢ 1000¢

Actions

Log Action

From Aegis Reach

MattiPuhClan of Angrox
6 months, 3 weeks ago

Reputation Update: Clan of Angrox gained 2 Reputation (new total: 7)

MattiPuhClan of Angrox
6 months, 3 weeks ago

Territory Transfer: Drinking Hole transferred from no one to Clan of Angrox

MartinWrClan of Angrox
7 months, 1 week ago

Added 6 XP for Eigor

Outcome: Current: 6 XP, Total: 6 XP
MartinWrClan of Angrox
7 months, 1 week ago

Added 7 XP for Durin

Outcome: Current: 7 XP, Total: 7 XP
MartinWrClan of Angrox
7 months, 1 week ago

Added 10 XP for Crom

Outcome: Current: 10 XP, Total: 10 XP

Assets & Resources

Assets

Settlement (Starting Territory)

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Collapsed Dome (Territory)

Boon

    Income: When collecting income from this Territory, the controlling player may choose to roll between 2D6x10 and 6D6x10. However, if a double is rolled, then no income is generated and a random fighter from the gang suffers a Lasting Injury.

 

Corpse Farm (Territory)

Boon

    Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Income: When collecting income, the gang gains 2D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle.

 

Drinking Hole (Territory)

Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool checks. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. The marked fighters suffer a -1 to hit penalty for the rest of the battle.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
    Special: A Delaque gang may not use the standard Boon. Instead, the player of the Delaque gang that controls this Territory may nominate three enemy fighters at the start of the battle, and places an Intoxicated marker on each fight to show that their drink was spiked. The marked fighters suffer -1 to all tests and checks for the duration of the battle.

 

Resources

Reputation 7

Attributes

Clan Trocken

Fighters

Charter Master Leader 1
Drill Master Champion 1
Drill-kyn Ganger 2
Digger Juve 1
Total 5

Stash

Stash Credits

Angrox

Charter Master (Leader)
410¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Mentor
Ancestry Trocken Mining Clan
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Ironhead power fist (60¢) - E - - S+2 -2 2 -
Melee, Power, Pulverise

Brogar

Drill Master (Champion)
260¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Dependable Like Kin
Ancestry Trocken Mining Clan
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Crom

Drill-kyn (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Telescopic sight† (+25¢)

Durin

Drill-kyn (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Telescopic sight† (+25¢)

Eigor

Digger (Juve)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Telescopic sight† (+25¢)
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