Exoriare / Campaign Gang / Sump Sea Badzone Collapse Disaster / Nightshade Nymphs

Nightshade Nymphs

Escher (HoB)
Sump Sea Badzone Collapse Disaster In Progress
R Cr St W
2185¢ 241¢ 200¢ 2626¢

Actions

Log Action

From Sump Sea Badzone Collapse Disaster

ExoriareNightshade Nymphs
7 months, 2 weeks ago

Added 200¢: Missed Cycle Catch-Up

Outcome: +200¢ (to 241¢)
ExoriareNightshade Nymphs
7 months, 3 weeks ago

Bought Crew operated for Lasgun on Gutter Grace (0¢)

Outcome: Credits remaining: 41¢
ExoriareNightshade Nymphs
7 months, 3 weeks ago

Bought Arc (front) for Lasgun on Gutter Grace (0¢)

Outcome: Credits remaining: 41¢
ExoriareNightshade Nymphs
7 months, 3 weeks ago

Bought Lasgun for Gutter Grace (5¢)

Outcome: Credits remaining: 41¢
ExoriareNightshade Nymphs
7 months, 3 weeks ago

Bought Photo-goggles for Lurid Lotus (35¢)

Outcome: Credits remaining: 46¢

Assets & Resources

Assets

Nymph Settlement (Settlement)

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Tech Bazaar (Van Saar) (Territory)

Income: The gang earns D6x10 credits from this Territory when collecting income.

A Van Saar gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Reputation: Whilst it controls this Territory, a Van Saar gang adds +1 to its Reputation.

Toll Crossing (Orlock) (Territory)

Income: The gang earns D6x5 credits from this Territory when collecting income.

Special: Whilst it controls this Territory, an Orlock gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang.

Resources

Reputation 5

Attributes

Alignment Law-abiding

Fighters

Queen Leader 1
Deathmaiden Champion 1
Matriarch Champion 1
Wyld Runner Prospect 2
Sister (Specialist) Ganger 1
Sister Ganger 2
Little Sister Juve 2
Apprentice Clan Chymist Hanger-on 1
Helion Crew 2
Total 13

Stash

241¢
200¢

Stash Credits

241¢
Gear
Dome runner map (100¢)
Waster’s dirtbike (50¢)
Waster’s dirtbike (50¢)

Nefarious Nightshade

Queen (Leader)
345¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 4+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills DodgeSpring Up
Gear Night night (25¢)Armoured undersuit (25¢)Bleeding (10¢)Paralysing (5¢)Panicking (10¢)Mesh armour (15¢)Lho sticks (5¢)Chem-synth (15¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Needle rifle (35¢) 9" 18" +2 - - -2 - 6+
Scarce, Silent, Toxin
Telescopic sight† (+25¢)
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin

Devious Dahlia

Deathmaiden (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
Skills AcrobaticCombat VirtuosoSpring Up
Gear Panicking (10¢)Night night (25¢)Armoured undersuit (25¢)Paralysing (5¢)Bleeding (10¢)Mesh armour (15¢)Chem-synth (15¢)
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin

Malicious Marigold

Matriarch (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Sprint
Gear Night night (25¢)Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Bolter combi-plasma gun (115¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Plasma gun 12" 24" +2 - 5 -1 2 5+
Combi, Rapid Fire (1), Scarce

Feral Foxglove

Wyld Runner (Prospect)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce

Blasting Blossom

Sister (Specialist) (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Petal-Pellet Peony

Sister (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
acid ammo (+15¢) 4" 8" +1 - 3 -1 1 5+
Blaze, Scattershot

Searing Sunflower

Sister (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
Gear Mesh armour (15¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +2 - 4 -1 1 4+
Hotshot las pack (+20¢)
Las-projector (+35¢)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Branch

Little Sister (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sprout

Little Sister (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brilliant Belladonna

Apprentice Clan Chymist (Hanger-on)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 9+ 6+
Rules Experimental ElixirsLast Rites
Skills Fixer
Gear None
Weapons S L S L Str Ap D Am
Needle pistol 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin

Sump Siren

Sludge Barge (Vehicle)
Lurid Lotus
205¢
M Fr Sd Rr HP Hnd Sv
6" 7 6 6 5 8+ 4+
Rules Weapon Hardpoints
Body (2/3) Transport bed (15¢)Weapons stash (20¢)
Engine (1/2) Smoke vents (25¢)
Locomotion Waterborne
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1), Arc (Left), Passenger Operated
Arc (left)
Passenger operated
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy, Arc (Front), Arc (Left), Arc (Right), Crew Operated
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy, Arc (Front), Arc (Left), Arc (Right), Crew Operated
Arc (front)
Arc (left)
Arc (right)
Crew operated

Lurid Lotus

Helion (Crew)
230¢
BS Ld Cl Wil Int
4+ 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
Gear Photo-goggles (35¢)Sludge barge (165¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Gutter Grace

Scrap Skiff (Vehicle)
Velocious Vervain
25¢
M Fr Sd Rr HP Hnd Sv
8" 3 3 3 1 6+ 5+
Rules Jury-riggedWeapon Hardpoints
Engine (1/2) Glys injector (20¢)
Locomotion Waterborne
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful, Arc (Front), Crew Operated
Arc (front)
Crew operated

Velocious Vervain

Helion (Crew)
75¢
BS Ld Cl Wil Int
4+ 7+ 7+ 7+ 7+
Rules Gang Fighter (Crew)Vehicle Crew
Gear Scrap skiff (45¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Wyld Wendy - House Favor

Sold to Guilders
Wyld Runner (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
Gear None
Weapons S L S L Str Ap D Am
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce
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