Attributes
Affiliations | Not set | |
Alignment | Law-abiding | |
Alliance | The Imperial House | |
Palanite Enforcer Prefecture | Palanite Prefecture | |
Saint | Not set |
Stash
Stash Credits
K777 'Clearance'
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 4+ | 6+ | 5+ | 6+ |
Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Prefecture Skills | Palanite (Shield Companion) | ||||||||||
Gear | Flak armour (10¢), Armoured undersuit (25¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Plasma pistol (50¢) | ||||||||
low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
Scarce, Sidearm | ||||||||
maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Sidearm, Unstable | ||||||||
Riot shield (35¢) | - | E | - | -1 | S | - | 1 | - |
Assault Shield, Melee |
The enforcer captain K777, better known as 'Clearance' truly sums up the methods of precinct fortress KZ42, being a stoic, unfeeling officer who believes the marrying of efficiency and brutality is the way to gain success in operations. To say that both fear and respect follow this enforcer around would be an understatement for only rumors follow on how he gained the name 'Clearance'. All that is known is that he was a sergeant when he gained the name being the only survivor of his patrol after a horrific ambush. Before this, he wasn't well known within the precinct outside the patrolmen directly underneath his command, he was a very 'by the books' enforcer who did his duty to House Helmwar. However, everyone in his precinct has noticed a change as he now conducts patrols with more and more cold-blooded tenacity, pushing his own patrolmen to their breaking point. Only truly known to him is his goal. The eradication of anyone related to that faithful day, be that on patrol or off duty in back alleys behind drinking dens, be that with the pistol or his own fists. Whilst all those directly involved in the ambush have tasted his wrath after a solo raid on their gang stronghold, he truly believes that many in the planning of that ambush are still out there, it will have to be seen who completes the tying up of loose ends first.
K406 'Optic'
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 1 | 5+ | 6+ | 6+ | 7+ |
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Got Your Six | ||||||||||
Prefecture Skills | None | ||||||||||
Gear | Flak armour (10¢), Armoured undersuit (25¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Sniper rifle (35¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
Knockback, Rending |
An avid marksman even before his induction, K406 'Optic' used to shoot sewer rats for sport with his fathers rusty homemade pipe rifle, it was no surprise that he was quickly shipped off to the academy when reports were made of a child able to strike targets from 50 yards away in the sewers of the underhive. During his time at the academy, he focused on honing his accuracy and there was no surprise that after two rotations at the precinct that he requested training for sniper rifle certification which he quickly was presented with. Combining both his experience from the range and patrol, 'Optic' has worked on his ability to quickly identify and eliminate those getting too close to the rest of his patrol, sending them reeling in a spray of gore. Now holding the rank of Sergeant, he now acts as 'Clearance's' right hand man, his duties usually being that of encouraging his fellow patrolmen to follow their Captain's orders to the best of their ability and ensure justice is executed swiftly and to the Captain's liking.
SK003 'Basher'
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 7+ |
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Threat Response | ||||||||||
Prefecture Skills | None | ||||||||||
Gear | Layered flak armour (20¢), Armoured undersuit (25¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
Melee, Power | ||||||||
Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
Assault Shield, Knockback, Melee |
SK003 or 'Basher' was almost always going to end up as part of the subjugator battalions. Soon after his induction to the enforcers, his higher ups noticed the avid nature of which he opted for the riot shield and baton above all including equipment such as the bolter and shotgun. In patrols his fellow officers noticed a common fact would be that of 'Basher' deciding that the best way to deal with incoming fire would be a bull-headed charge, pushing through enemy fire before closing in to dug in outlaws to enact Helmwar's justice. It didn't take too long for him to be reassigned to the 332nd Subjugator Battalion or 'Steel Wardens' soon after re-entering the academy as an applicant to the subjugator's. There he was able to use his signature tactic but also learn how to use it to support his fellow patrolmen. Ever since his promotion to sergeant, he has understood that he must reign himself in and not to allow his temper to flair up when commanding patrolmen although many can't complain when the subjugator comes crashing into a melee, assault shield presented and power maul crackling to life to intercept an incoming attacker.
K5555
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | Flak armour (10¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
Rapid Fire (1) |
With the creation of the patrol Kilo Gamma Zero, K5555 alongside 'Optic' was pinched from patrol KD7 to provide the patrol with a reliable base of fire. K5555 already has been spied as a candidate for promotion by showing his ability to efficiently dispatch of the unruly with disciplined bursts from his enforcer boltgun. K5555 showed impressive marks in the academy when it came to restoring order either with accurate fire or subduing agitators with his magnacles. This makes the patrolman a reliable bulwark in the line for his captain and proves his place in the patrol.
K609
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Ganger), Promotion (Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | Flak armour (10¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
Rapid Fire (1) |
Alongside K5555, K609 lends his bolter to the patrol as well in allowing the enforcers to complete their mission. To those who don't know the patrolman, they would see the on duty and off duty officer as different people and this view is shared by many within his own precinct. On duty, K609 doesn't put a foot wrong, listening to superiors and conducting his orders to the best of his ability. Once out of the flak armour and left to his own devices however, K609 can often be found down the local bars and gambling dens betting and spending almost his entire wage of credits in a single night. Due to these personal activities K609 is usually passed up for direct patrol, more favoured for guarding checkpoints as many a captain believe he would spend most of patrol hunting out the best bars to then spend the following night at.
SK008
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 2 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | Layered flak armour (20¢), Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Subjugation pattern grenade launcher (50¢) | ||||||||
frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
Blast (3"), Knockback | ||||||||
stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
Concussion | ||||||||
Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
Assault Shield, Knockback, Melee |
With the 'Steel Watch' being redeployed to Hive Acropolis, SK008 has seen herself assigned to the precinct fortress KZ42 to supplement any patrols as needed. In particular, the vetrean has seen herself deployed in direct support of the new designated patrol KG0 alongside SK003, a sergeant of her battalion. With both of them being temporarily assigned new serial codenumbers to show their attachment to the precinct, SK008 proves to show her worth to her new patrolmen but also the Subjugator sergeant as she too hopes she can one day be promoted to sergeant. Seeing an obvious weakpoint in the patrols ability to deal with large concentrations of agitators, SK008 has opted to deploy with the Subjugation pattern grenade launcher as well as the Assault shield to protect herself and fellow patrolmen from gunfire or improvised projectiles from volitile crowds.
K374
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
Rules | Fast Learner | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Prefecture Skills | None | ||||||||||
Gear | Magnacles | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |
K374 through no fault of his own represents the current issues plaguing Necromunda and primarily the enforcers. With the ongoing collapse of House Helmwar's power on Necromuda and increasing unrest, the palanite enforcers are having to take more drastic measures to prevent an all out collapse of order. As part of this, rookies are having to be pressed in service on patrols with little time to become familiar with the area they now must enact Helmwar's justice within. K374 is the embodiment of this with him being pushed into service on patrol KG0 with no prior experience. It was only a matter of weeks ago that he arrived at the precinct and assigned to assist in the evidence room but now has been put under command of Captain K777 'Clearance'. Due to them being a novice, K374 has passed none of the certification on any equipment outside the stub gun and now must patrol the streets with only this six shooter preventing any hiver from sticking them with an improvised shiv.
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K777 'Clearance'
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K406 'Optic'
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SK003 'Basher'
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K5555
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K609
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SK008
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K374
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