Hope's Vigil
ReimaNS
Palanite Enforcers (BoL)
Saviour's Regret
In Progress
| R | Cr | St | W |
|---|---|---|---|
| 1140¢ | 105¢ | 50¢ | 1295¢ |
Actions
Log ActionFrom Saviour's Regret
ReimaNS
•
Hope's Vigil
2 months, 2 weeks ago
Amish spent 6 XP to advance
Outcome: Improved Ballistic Skill
ReimaNS
•
Hope's Vigil
2 months, 2 weeks ago
Injury: Crashout suffered Eye Injury
Outcome: Crashout was put into Recovery
ReimaNS
•
Hope's Vigil
2 months, 2 weeks ago
State Change: Crashout changed from Convalescence to Active
Outcome: Crashout is now Active
ReimaNS
•
Hope's Vigil
2 months, 2 weeks ago
Rolling for advancement to Beetle
Rolled 2D6: 5 , 4 = 9 Outcome: Improved Intelligence
ReimaNS
•
Hope's Vigil
2 months, 2 weeks ago
Added 2 XP for Crashout - Participation
Outcome: Current: 4 XP, Total: 4 XPAssets & Resources
Assets
Fighting Pit
(Territory)
Palanite Precinct
(Territory)
Resources
| Reputation | 1 |
Attributes
| Affiliations | Not set |
| Alignment | Law-abiding |
| Alliance | Not set |
| Palanite Enforcer Prefecture | Palanite Prefecture |
| Saint | Not set |
Fighters
| Captain | Leader | 1 |
| Subjugator Sergeant | Champion | 1 |
| Sergeant | Champion | 1 |
| Subjugator Patrolman | Ganger | 1 |
| Patrolman (Specialist) | Ganger | 1 |
| Total | 5 | |
Stash
105¢
50¢
Stash Credits
105¢
| Gear |
Flak armour
(10¢)
Flak armour
(10¢)
Flak armour
(10¢)
|
|||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons |
|---|
| Photon flash grenades (15¢) |
| Stub gun (5¢) |
Brass
Captain
(Leader)
260¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 4+ | 6+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Mentor | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
| Power sword (50¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
Amish
Subjugator Sergeant
(Champion)
365¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Prefecture Skills | Palanite (Priority Threat) | ||||||||||
| Gear | Suspensor harness (40¢), Armoured undersuit (25¢), Layered flak armour (20¢), Magnacles | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Heavy stubber* (130¢) | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ |
| Rapid Fire (2), Unwieldy | ||||||||
| Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
| Assault Shield, Knockback, Melee | ||||||||
Conman
Sergeant
(Champion)
220¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 1 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Trick Shot, Got Your Six, Fast Shot | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolter combi-grenade launcher (60¢) | ||||||||
| bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Combi, Rapid Fire (1) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Combi, Knockback | ||||||||
| grenade launcher | - | - | - | - | - | - | - | - |
Beetle
Subjugator Patrolman
(Ganger)
175¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 2 | 7+ | 7+ | 7+ | 6+ |
| Rules | Gang Fighter (Ganger), Promotion (Specialist) | ||||||||||
| Gear | Layered flak armour (20¢), Armoured undersuit (25¢), Magnacles | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shock baton (30¢) | - | E | - | - | S | - | 1 | - |
| Melee, Parry, Shock | ||||||||
| Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
| Assault Shield, Knockback, Melee | ||||||||
Crashout
Recovery
Patrolman (Specialist)
(Ganger)
120¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢), Magnacles | ||||||||||
| Injuries | Eye Injury | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Concussion carbine (30¢) | 9" | 18" | +1 | - | 3 | -1 | 1 | 4+ |
| Blast (3"), Concussion, Knockback, Seismic | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
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