Osirin / Campaign Gang / Bloomington Area Necromunda Guild / The Azure Pylon

The Azure Pylon

Van Saar (HoA)
Bloomington Area Necromunda Guild In Progress
R Cr St W
1670¢ 80¢ 1751¢

Actions

Log Action

From Bloomington Area Necromunda Guild

OsirinThe Azure Pylon
5 months, 3 weeks ago

Reassigned Plasma grenades from Helga Brandt to Martina Betz (90¢)

Outcome: Credits remaining: 1¢
OsirinThe Azure Pylon
5 months, 3 weeks ago

Equipped Helga Brandt with Plasma grenades from stash (90¢)

Outcome: Credits remaining: 1¢
OsirinThe Azure Pylon
5 months, 3 weeks ago

Equipped Heidi Fabre with Plasma pistol from stash (50¢)

Outcome: Credits remaining: 1¢
OsirinThe Azure Pylon
6 months ago

Injury: Markus Konrad suffered Bitter Emnity - The rage festers

Outcome: Markus Konrad was put into Active
OsirinThe Azure Pylon
6 months ago

Death: Andreas "Spider Duelist" Reimer was killed

Outcome: Andreas "Spider Duelist" Reimer is permanently dead. All equipment transferred …

Assets & Resources

Assets

Archaeotech Device (Territory)
Territory Boon

This Territory grants the following Boon:

Special: Any number of weapons owned by the gang may be given one of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang may give any number of weapons it owns two of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Generatorium (Territory)
Territory Boon

This Territory grants the following Boon:

Special: If their gang controls this Territory, a player may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. The player may declare they will do this at the beginning of any Priority phase, before the roll for Priority.

For the remainder of the battle, the Pitch Black rules are in effect. However, at the start of each End phase, there is a chance that the generators will automatically restart and the lights flood back. At the start of each End phase, before making any Bottle checks, the player that controls this Territory rolls a D6. If the result is a 5 or more, the generators restart and the Pitch Black rules immediately cease to be in effect. If the roll is a 1-4, the generators stay silent.

Enhanced Boon

This Territory grants Van Saar gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Resources

Out of Actions 13
Reputation 5

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Archeotek Champion 1
Tek-hunter Specialist 1
Tek Ganger 1
Subtek Juve 2
Ash Wastes ‘Arachni-rig’ Brute 1
Total 7

Stash

80¢

Stash Credits

Weapons
Las carbine (20¢)
Laspistol (10¢)
Plasma pistol (50¢)

Markus Konrad

Prime (Leader)
470¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
Skills FixerTrick ShotCold and Calculating
Gear Carapace (light) (80¢)Armoured bodyglove
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Suspensors (+60¢)

Heidi Fabre

Archeotek (Champion)
325¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
Skills Weaponsmith
Cyberteknika Ocular Cyberteknika (Alpha)
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Digi laser (25¢) E 3" - - 1 - 1 6+
Digi, Melee, Versatile
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

Leif Kemper

Tek-hunter (Specialist)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Gear Servo-medicae (15¢)Mesh armour (15¢)Medicae kit (30¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Florence Baier

Tek (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)

Helga Brandt

Subtek (Juve)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

Martina Betz

Subtek (Juve)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma grenades (90¢) - Sx3 - - 5 -1 2 4+
Blast (3"), Grenade, Unstable

Karl Reiman

Ash Wastes ‘Arachni-rig’ (Brute)
360¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 5 4 3 4+ 2 5+ 5+ 8+ 5+
Rules Superior Weapons ArrayVan Saar Protective Gear
Skills Hip Shooting
Gear Arachni-rig jump boosterCarapace (heavy)
Weapons S L S L Str Ap D Am
Plasma gun
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Rad gun - T - - 2 -2 1 4+
Rad-phage, Template
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked
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