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Limesick / Campaign / Bloomington Area Necromunda Guild

Bloomington Area Necromunda Guild

Unlisted

Gangs

Territories
Archaeotech Device
Held by The Azure Pylon
Territory Boon

This Territory grants the following Boon:

Special: Any number of weapons owned by the gang may be given one of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang may give any number of weapons it owns two of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Bone Shrine
Territory Boon

This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Cawdor gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Income: The gang earns 4D6x5 credits from this Territory when collecting income.

Drinking Hole
Held by Phi-Burgundy-2
Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Gambling Den
Held by Phi-Burgundy-2
Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter's debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle.

Generatorium
Held by The Azure Pylon
Territory Boon

This Territory grants the following Boon:

Special: If their gang controls this Territory, a player may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. The player may declare they will do this at the beginning of any Priority phase, before the roll for Priority.

For the remainder of the battle, the Pitch Black rules are in effect. However, at the start of each End phase, there is a chance that the generators will automatically restart and the lights flood back. At the start of each End phase, before making any Bottle checks, the player that controls this Territory rolls a D6. If the result is a 5 or more, the generators restart and the Pitch Black rules immediately cease to be in effect. If the roll is a 1-4, the generators stay silent.

Enhanced Boon

This Territory grants Van Saar gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Mine Workings
Narco Den
Held by Phi-Burgundy-2
Needle Ways
Old Ruins
Promethium Cache
Refuse Drift
Rogue Doc Shop
Settlement (Formerly Collapsed Dome)
Held by Phi-Burgundy-2
Smelting Works
Synth Still
Tech Bazaar
Held by Phi-Burgundy-2
Toll Crossing
Held by Phi-Burgundy-2
Tunnels
Held by Phi-Burgundy-2

Battles

Action Log

SilvairePhi-Burgundy-2
5 months, 3 weeks ago

Papa Bear spent 9 XP to advance

Outcome: Gained Munitioneer skill
SilvairePhi-Burgundy-2
5 months, 3 weeks ago

Bought Cortex-cogitator (improved) for Domino (30¢)

Outcome: Credits remaining: 615¢
SilvairePhi-Burgundy-2
5 months, 3 weeks ago

Domino spent 12 XP to advance

Outcome: Gained Nerves of Steel skill
SilvairePhi-Burgundy-2
5 months, 3 weeks ago

Reduced 1 XP for Domino - Accidentally gave domino 1 too much xp

Outcome: Current: 12 XP, Total: 32 XP
SilvairePhi-Burgundy-2
5 months, 3 weeks ago

Added 1 XP for Domino - Survived the final trap of the Azure Pylon

Outcome: Current: 13 XP, Total: 33 XP
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Captured Fighters

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Fighter Original Gang Captured By Status
510Ω5 Rookie Patrolman Phi-Burgundy-2 Cult of the Eight Legged Mother Sold