Larkin / Campaign Gang / Aegis Reach / Nexus Nine

Nexus Nine

Van Saar (HoA)
Aegis Reach In Progress
R Cr St W
1435¢ 366¢ 1801¢

Actions

Log Action

From Aegis Reach

LarkinNexus Nine
5 months, 3 weeks ago

Added 2 XP for Spider

Outcome: Current: 2 XP, Total: 2 XP
LarkinNexus Nine
5 months, 3 weeks ago

Added 2 XP for Short

Outcome: Current: 6 XP, Total: 6 XP
LarkinNexus Nine
5 months, 3 weeks ago

Added 3 XP for Bob

Outcome: Current: 5 XP, Total: 5 XP
LarkinNexus Nine
5 months, 3 weeks ago

Added 4 XP for Plasma

Outcome: Current: 15 XP, Total: 15 XP
LarkinNexus Nine
5 months, 3 weeks ago

Added 3 XP for Frank

Outcome: Current: 5 XP, Total: 5 XP

Assets & Resources

Assets

Settlement (Starting Territory)

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Needle Ways (Territory)

Boon

    Special: Whilst it controls this Territory, the gang may infiltrate up to three fighters onto the battlefield ahead of any battle. Infiltrating fighters must be part of the crew for a battle, but instead of being set up on the battlefield, they are placed to one side. At the end of the first round, the controlling player nominates any spot on the ground surface of the battlefield and sets up each infiltrating fighter within 2’’ of that spot.

Enhanced Boon

    Special: A Delaque gang that controls this Territory may infiltrate two groups of up to three fighters using the method detailed above. The fighters in each group must be specified before the battle.

Old Ruins (Territory)

Boon

    Recruit: The gang may recruit a Rogue Doc Hanger-on for free.

 

Promethium Cache (Territory)

Boons

    Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free.
    Special: All fighters in the gang may re-roll Ammo checks for any weapon that has the Blaze trait.

 

Resources

Reputation 11

Attributes

No attributes set.

Fighters

Prime Leader 1
Augmek Champion 1
Neotek Prospect 1
Tek-hunter Specialist 1
Tek Specialist Specialist 1
Tek Ganger 2
‘Arachni-rig’ Servo Suit Brute 1
Total 8

Stash

366¢

Stash Credits

366¢

Prime

Prime (Leader)
245¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
Skills Fast Shot
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Secundus

Augmek (Champion)
210¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Gunfighter
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Jump

Neotek (Prospect)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

Frank

Tek-hunter (Specialist)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Infra-sight† (+40¢)

Plasma

Tek Specialist (Specialist)
180¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Bob

Tek (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 4 -1 1 6+
Rapid Fire (1)
Hotshot las pack (+20¢)

Short

Tek (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Suppression laser (40¢)
broad burst 4" 8" +2 - 2 - 1 4+
Plentiful, Scattershot
short burst 8" 16" +1 - 4 - 2 4+
Knockback, Plentiful

Spider

‘Arachni-rig’ Servo Suit (Brute)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 5 4 3 4+ 4 5+ 5+ 8+ 6+
Rules Superior Weapons ArrayTwin-linkedVan Saar Protective Gear
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked
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