Xianator / Campaign Gang / Cascade Hive Lodi Campaign / The Quiet Account - AKA: The Chalkmen (Clone)

The Quiet Account - AKA: The Chalkmen (Clone)

Delaque (HoS)
Cascade Hive Lodi Campaign In Progress
R Cr St W
1485¢ 35¢ 45¢ 1565¢

Actions

Log Action

From Cascade Hive Lodi Campaign

2 days, 11 hours ago

Bought Smoke grenades for Irik Vale (15¢)

Outcome: Credits remaining: 35¢
3 days, 12 hours ago

Reputation Update: The Quiet Account - AKA: The Chalkmen (Clone) gained 3 Reputation (new total: 12)

3 days, 12 hours ago

+3 Rep for taking Van Zandt (Tesla House Agent) out of action.

Outcome: +3 Rep for The Quiet Account
5 days, 1 hour ago

Added 50¢: Rogue Doc Hire Refund (Doctor Vire's Clinic)

Outcome: +50¢ (to 50¢)
5 days, 1 hour ago

Hired Toma Vesk (50¢)

Outcome: Credits remaining: 0¢

Assets & Resources

Assets

Halek Vire's Clinic (Rogue Doc Shop) (Territory)
Income: D6X10 CR (Outlaws only)  ·  House Advantage: None.  ·  Boon: Recruit a Rogue Doc for free

Halek Vire is mysterious, unusually skilled and enigmatic. The doc has one good eye and one that is - something else. His work is quick, precise and strangely effective. The old clinic has been rebuilt and refurbished, metal and finishes stripped, new power installed and cogitators back up and running. Nothing matches, but everything works.

When Sector 26-06 was opened up, there was no one and nothing within, but within just days a little kiosk in an old Apothecarion had lights, power and a strange chiurgeon willing to use his skills on anyone who showed up.

For a price of course.

Jocko's Drinking Hole (Territory)
Income: None  ·  House Advantage: Delaque/Kage get +2 rep and may spike the drinks of opposing gangs.  ·  Boon: +1 Rep to controlling gang. May re-roll Cool tests at risk of getting drunk

Jocko's is one of the main 'drinking holes' in Long Fall. Located just adjacent to the drop, a catwalk nearby connects to 'Dropped'. It has become the pre-exploration site for the newly opened Sector 26-06. Jocko has been running the place for years but is going blind and teaching his son Gav the ropes.

The Margin (Territory)
Income: 1D6x10  ·  House Advantage: This is the gang's Home Territory and cannot be challenged for or lost  ·  Boon: Free Juve or Ganger

This is the Chalkmen's home settlement. It may not be lost or challenged for.

The Chalkmen of House Kage live in a secretive settlement known as ‘The Margin’. Few go there, although those who do usually report that it is so uninteresting that there is no point in returning. 

Resources

Initial Settlement 1
Reputation 12

Attributes

No attributes set.

Fighters

Master of Shadow Leader 1
Nacht-Ghul Champion 2
Psy-gheist Prospect 1
Ghost Ganger 3
Ghost (Specialist) Ganger 1
Shadow Juve 2
Rogue Doc Hanger-on 1
Whisper Merchant Hanger-on 1
Total 12

Stash

35¢
45¢

Stash Credits

35¢
Gear
Chem-synth (15¢)
Ghast (30¢)

Kavel Sorn, “The Auditor”

Master of Shadow (Leader)
330¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
Skills EvadeOverwatch
Gear Cameleoline cloak (35¢)Mesh armour (15¢)Skinblade (10¢)Photo-goggles (20¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)

Kaeth Mur, “Second Answer”

Nacht-Ghul (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
Skills DodgeSpring Up
Gear Mesh armour (15¢)Skinblade (10¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Rhezn Vaal, “Climbghost”

Nacht-Ghul (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
Skills ClamberFearsome
Gear Mesh armour (15¢)Skinblade (10¢)
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever

Sera Nox, “The Listener”

Psy-gheist (Prospect)
70¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
Powers Spatial Psychosis (Delusion)
Gear Skinblade (10¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Jeren Voss, "Voss"

Ghost (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Nall Serr, “Quiet Green”

Ghost (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Orren Pike, “The Coil”

Ghost (Specialist) (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Vetch Hal, “Watcher Seven”

Ghost (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
Gear Bio-scanner (30¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Irik Vale

Shadow (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
Gear None
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Mirelle Kain

Shadow (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
Gear None
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Toma Vesk

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Ulric Then, “The Whisper Merchant”

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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