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Xianator / Campaign Gang / Cascade Hive Lodi Campaign / The Quiet Account - AKA: The Chalkmen (Clone)

The Quiet Account - AKA: The Chalkmen (Clone)

R Cr St W
1485¢ 35¢ 45¢ 1565¢

Actions

Log Action

From Cascade Hive Lodi Campaign

2 days, 6 hours ago

Bought Smoke grenades for Irik Vale (15¢)

Outcome: Credits remaining: 35¢
3 days, 7 hours ago

Reputation Update: The Quiet Account - AKA: The Chalkmen (Clone) gained 3 Reputation (new total: 12)

3 days, 7 hours ago

+3 Rep for taking Van Zandt (Tesla House Agent) out of action.

Outcome: +3 Rep for The Quiet Account
4 days, 20 hours ago

Added 50¢: Rogue Doc Hire Refund (Doctor Vire's Clinic)

Outcome: +50¢ (to 50¢)
4 days, 20 hours ago

Hired Toma Vesk (50¢)

Outcome: Credits remaining: 0¢
View all actions →

Assets & Resources

Assets

Halek Vire's Clinic (Rogue Doc Shop) (Territory)
Transfer
Income: D6X10 CR (Outlaws only)  ·  House Advantage: None.  ·  Boon: Recruit a Rogue Doc for free

Halek Vire is mysterious, unusually skilled and enigmatic. The doc has one good eye and one that is - something else. His work is quick, precise and strangely effective. The old clinic has been rebuilt and refurbished, metal and finishes stripped, new power installed and cogitators back up and running. Nothing matches, but everything works.

When Sector 26-06 was opened up, there was no one and nothing within, but within just days a little kiosk in an old Apothecarion had lights, power and a strange chiurgeon willing to use his skills on anyone who showed up.

For a price of course.

Jocko's Drinking Hole (Territory)
Transfer
Income: None  ·  House Advantage: Delaque/Kage get +2 rep and may spike the drinks of opposing gangs.  ·  Boon: +1 Rep to controlling gang. May re-roll Cool tests at risk of getting drunk

Jocko's is one of the main 'drinking holes' in Long Fall. Located just adjacent to the drop, a catwalk nearby connects to 'Dropped'. It has become the pre-exploration site for the newly opened Sector 26-06. Jocko has been running the place for years but is going blind and teaching his son Gav the ropes.

The Margin (Territory)
Transfer
Income: 1D6x10  ·  House Advantage: This is the gang's Home Territory and cannot be challenged for or lost  ·  Boon: Free Juve or Ganger

This is the Chalkmen's home settlement. It may not be lost or challenged for.

The Chalkmen of House Kage live in a secretive settlement known as ‘The Margin’. Few go there, although those who do usually report that it is so uninteresting that there is no point in returning. 

Resources

Initial Settlement 1 Modify
Reputation 12 Modify

Attributes

No attributes set.

Fighters

Master of Shadow Leader 1
Nacht-Ghul Champion 2
Psy-gheist Prospect 1
Ghost Ganger 3
Ghost (Specialist) Ganger 1
Shadow Juve 2
Rogue Doc Hanger-on 1
Whisper Merchant Hanger-on 1
Total 12

Stash

35¢
45¢

Stash Credits

35¢
Gear
Chem-synth (15¢)
Ghast (30¢)

Kavel Sorn, “The Auditor”

330¢
Master of Shadow (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills EvadeOverwatch
Psyker None
Gear Cameleoline cloak (35¢)Mesh armour (15¢)Skinblade (10¢)Photo-goggles (20¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)

Formerly attached to Guild adjudication teams, Sorn now “audits” social disruptions. He is the one Jocko hears after something has already gone wrong.

  • Speaks softly
  • Keeps written records no one else sees
  • Never threatens — just clarifies outcomes
No notes added yet.

Kaeth Mur, “Second Answer”

250¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 1 XP
Skills DodgeSpring Up
Psyker None
Gear Mesh armour (15¢)Skinblade (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Used when someone refuses the first offer. Known among gangs as “the mistake you make after surviving once.”

No notes added yet.

Rhezn Vaal, “Climbghost”

220¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills ClamberFearsome
Psyker None
Gear Mesh armour (15¢)Skinblade (10¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever

A silent extractor used in vertical environments: lift shafts, collapsed habs, sump towers. Urban legend says he once pulled a man down a wall.

No notes added yet.

Sera Nox, “The Listener”

70¢
Psy-gheist (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 2 XP
Skills None
Powers Spatial Psychosis (Delusion)
Gear Skinblade (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hears spaces differently: distance, angles, unseen passages. Suffers migraines near chained Astartes, though she doesn’t know why.

 

--

Shot with a plasma gun and took 4 damage from Tesla Leader.
Had to see Doctor Vire.  Survived with no lasting effects.
--

No notes added yet.

Jeren Voss, "Voss"

75¢
Ghost (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Holds position longer than necessary; does not reposition until others have already adjusted.

Recently transferred, he's now the newest of the Chalkmen.  He's learning how they operate and trying to fit in.  
No notes added yet.

Nall Serr, “Quiet Green”

80¢
Ghost (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Newer blood. Still believes House Kage is preventing chaos rather than managing it.

No longer the 'new guy' since Voss arrived.

Orren Pike, “The Coil”

160¢
Ghost (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Specializes in taking people alive. Many never reappear. A regular at Jocko’s, always leaves before closing.

--

Was shot by one of the Rust Runners. Rolled a Critical Injury. Was taken to the Doc, and rolled a 6! Full Recovery. He's on the mend and will be ready to fight again soon.
--
Recovered
--

No notes added yet.

Vetch Hal, “Watcher Seven”

110¢
Ghost (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear Bio-scanner (30¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Assigned observation duty. Rarely fires unless ordered. Known for filing disturbingly detailed after‑action reports.

Left-Handed Lasgunner.

Irik Vale

45¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Bar runner, messenger, occasional bouncer at Jocko’s. Passes messages he never reads.

No notes added yet.

Mirelle Kain

65¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 2 XP
Skills None
Gear None
Injuries Bitter Emnity
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Collects debts and gossip. Knows which rumors to repeat and which to forget.

No notes added yet.

Toma Vesk

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Position

Junior Medicae and Assistant to Doctor Selen

Age

Mid twenties

Appearance

Toma is lean and slightly underweight, a consequence of long shifts and forgotten meals rather than poverty.

His dark hair is usually unkempt.

His sleeves are almost always rolled up.

Bandages, dataslates, injection packs and surgical tools seem to emerge from every pocket of his coat.

His hands bear numerous small scars from years of medical work.

He looks tired more often than not.


Personality

Kind.

Patient.

Practical.

Observant.


Toma lacks the brilliance of Vire.

He lacks the technical genius of Lyra.

He lacks the surgical mastery of Selen.


What he possesses instead is empathy.

He remembers names.

He remembers fears.

He remembers who likes company and who prefers to be left alone.


When patients arrive terrified, they usually speak to Toma first.

When they awaken after treatment, Toma is often the first face they see.


Background

Toma was originally trained as a community medicae operating in the lower hive.

Not a surgeon.

Not a physician.

A practical healer.

The sort of person who kept workers alive long enough to reach somebody more qualified.


Years ago he suffered a severe industrial injury.

For months he believed he would never walk properly again.

That experience pushed him deeper into medicine.

Not because he wanted knowledge.

Because he understood fear.


Eventually Doctor Selen noticed him.

Recognized both competence and potential.

And took him on as an assistant.

Relationship with Doctor Selen

Selen is mentor, teacher and constant critic.

Relationship with Doctor Vire

Respect mixed with mild intimidation.


Toma has never entirely figured out Doctor Vire.

Few people have.

The augmetic eye doesn't help.


Vire is polite.

Professional.

Reasonable.


And somehow that remains more unsettling than outright hostility.


Relationship with Lyra

Toma finds Lyra fascinating.

Lyra finds Toma inefficient.


She periodically treats him like a particularly useful piece of equipment.

He periodically tries to remind her that he is a person.

Results are mixed.


Relationship with House Kage

Initially wary.

Quickly impressed.

Increasingly concerned.


Every time the Chalkmen arrive, somebody is bleeding.

This becomes a pattern.

No notes added yet.

Ulric Then, “The Whisper Merchant”

30¢
Whisper Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Not a fighter. A collector of stories, debts, and favors. Drinks at Jocko’s almost every night, never drunk.

Useful Lies:  Uses (2)

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  • Stash

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  • Kaeth Mur, “Second Answer”

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  • Sera Nox, “The Listener”

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  • Jeren Voss, "Voss"

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  • Nall Serr, “Quiet Green”

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  • Orren Pike, “The Coil”

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  • Vetch Hal, “Watcher Seven”

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  • Irik Vale

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  • Mirelle Kain

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  • Toma Vesk

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  • Ulric Then, “The Whisper Merchant”

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