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Xianator / Campaign Gang / Cascade Hive Lodi Campaign / The Quiet Account - AKA: The Chalkmen (Clone)

Overview

HouseKage gang “The Quiet Account.”

It’s intentionally cold and administrativesounding, fitting their role as observers, auditors, and quiet correctors rather than overt killers. The name also ties neatly into:

  • Rumor control and information debt
  • The idea of people being “accounted for” rather than killed
  • Their indirect role in events around Jocko’s Bar and Sector2506

Key associations:

  • Operates as a cell, not a bannered street gang
  • Known about, rarely known
  • Seen in LongFall just often enough to remind people they exist

Kavel Sorn, “The Auditor”

Master of Shadow (Leader)

Formerly attached to Guild adjudication teams, Sorn now “audits” social disruptions. He is the one Jocko hears after something has already gone wrong.

  • Speaks softly
  • Keeps written records no one else sees
  • Never threatens — just clarifies outcomes

Kavel Sorn, “The Auditor”

Master of Shadow (Leader)
330¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills EvadeOverwatch
Psyker None
Gear Cameleoline cloak (35¢)Mesh armour (15¢)Skinblade (10¢)Photo-goggles (20¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)

Kaeth Mur, “Second Answer”

Nacht-Ghul (Champion)

Used when someone refuses the first offer. Known among gangs as “the mistake you make after surviving once.”

Kaeth Mur, “Second Answer”

Nacht-Ghul (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 1 XP
Skills DodgeSpring Up
Psyker None
Gear Mesh armour (15¢)Skinblade (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Rhezn Vaal, “Climbghost”

Nacht-Ghul (Champion)

A silent extractor used in vertical environments: lift shafts, collapsed habs, sump towers. Urban legend says he once pulled a man down a wall.

Rhezn Vaal, “Climbghost”

Nacht-Ghul (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills ClamberFearsome
Psyker None
Gear Mesh armour (15¢)Skinblade (10¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever

Sera Nox, “The Listener”

Psy-gheist (Prospect)

Hears spaces differently: distance, angles, unseen passages. Suffers migraines near chained Astartes, though she doesn’t know why.

 

--

Shot with a plasma gun and took 4 damage from Tesla Leader.
Had to see Doctor Vire.  Survived with no lasting effects.
--

Sera Nox, “The Listener”

Psy-gheist (Prospect)
70¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 2 XP
Skills None
Powers Spatial Psychosis (Delusion)
Gear Skinblade (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Jeren Voss, "Voss"

Ghost (Ganger)
Holds position longer than necessary; does not reposition until others have already adjusted.

Recently transferred, he's now the newest of the Chalkmen.  He's learning how they operate and trying to fit in.  

Jeren Voss, "Voss"

Ghost (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Nall Serr, “Quiet Green”

Ghost (Ganger)

Newer blood. Still believes House Kage is preventing chaos rather than managing it.

Nall Serr, “Quiet Green”

Ghost (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Orren Pike, “The Coil”

Ghost (Specialist) (Ganger)

Specializes in taking people alive. Many never reappear. A regular at Jocko’s, always leaves before closing.

--

Was shot by one of the Rust Runners. Rolled a Critical Injury. Was taken to the Doc, and rolled a 6! Full Recovery. He's on the mend and will be ready to fight again soon.
--
Recovered
--

Orren Pike, “The Coil”

Ghost (Specialist) (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Vetch Hal, “Watcher Seven”

Ghost (Ganger)

Assigned observation duty. Rarely fires unless ordered. Known for filing disturbingly detailed after‑action reports.

Vetch Hal, “Watcher Seven”

Ghost (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear Bio-scanner (30¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Irik Vale

Shadow (Juve)

Bar runner, messenger, occasional bouncer at Jocko’s. Passes messages he never reads.

Irik Vale

Shadow (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Mirelle Kain

Shadow (Juve)

Collects debts and gossip. Knows which rumors to repeat and which to forget.

Mirelle Kain

Shadow (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 2 XP
Skills None
Gear None
Injuries Bitter Emnity
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Toma Vesk

Rogue Doc (Hanger-on)

Position

Junior Medicae and Assistant to Doctor Selen

Age

Mid twenties

Appearance

Toma is lean and slightly underweight, a consequence of long shifts and forgotten meals rather than poverty.

His dark hair is usually unkempt.

His sleeves are almost always rolled up.

Bandages, dataslates, injection packs and surgical tools seem to emerge from every pocket of his coat.

His hands bear numerous small scars from years of medical work.

He looks tired more often than not.


Personality

Kind.

Patient.

Practical.

Observant.


Toma lacks the brilliance of Vire.

He lacks the technical genius of Lyra.

He lacks the surgical mastery of Selen.


What he possesses instead is empathy.

He remembers names.

He remembers fears.

He remembers who likes company and who prefers to be left alone.


When patients arrive terrified, they usually speak to Toma first.

When they awaken after treatment, Toma is often the first face they see.


Background

Toma was originally trained as a community medicae operating in the lower hive.

Not a surgeon.

Not a physician.

A practical healer.

The sort of person who kept workers alive long enough to reach somebody more qualified.


Years ago he suffered a severe industrial injury.

For months he believed he would never walk properly again.

That experience pushed him deeper into medicine.

Not because he wanted knowledge.

Because he understood fear.


Eventually Doctor Selen noticed him.

Recognized both competence and potential.

And took him on as an assistant.

Relationship with Doctor Selen

Selen is mentor, teacher and constant critic.

Relationship with Doctor Vire

Respect mixed with mild intimidation.


Toma has never entirely figured out Doctor Vire.

Few people have.

The augmetic eye doesn't help.


Vire is polite.

Professional.

Reasonable.


And somehow that remains more unsettling than outright hostility.


Relationship with Lyra

Toma finds Lyra fascinating.

Lyra finds Toma inefficient.


She periodically treats him like a particularly useful piece of equipment.

He periodically tries to remind her that he is a person.

Results are mixed.


Relationship with House Kage

Initially wary.

Quickly impressed.

Increasingly concerned.


Every time the Chalkmen arrive, somebody is bleeding.

This becomes a pattern.

Toma Vesk

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Ulric Then, “The Whisper Merchant”

Whisper Merchant (Hanger-on)

Not a fighter. A collector of stories, debts, and favors. Drinks at Jocko’s almost every night, never drunk.

Ulric Then, “The Whisper Merchant”

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm