| R | Cr | St | W |
|---|---|---|---|
| 1485¢ | 35¢ | 45¢ | 1565¢ |
Overview
House Kage gang “The Quiet Account.”
It’s intentionally cold and administrative‑sounding, fitting their role as observers, auditors, and quiet correctors rather than overt killers. The name also ties neatly into:
- Rumor control and information debt
- The idea of people being “accounted for” rather than killed
- Their indirect role in events around Jocko’s Bar and Sector 25‑06
Key associations:
- Operates as a cell, not a bannered street gang
- Known about, rarely known
- Seen in Long Fall just often enough to remind people they exist
Kavel Sorn, “The Auditor”
Formerly attached to Guild adjudication teams, Sorn now “audits” social disruptions. He is the one Jocko hears after something has already gone wrong.
- Speaks softly
- Keeps written records no one else sees
- Never threatens — just clarifies outcomes
Kavel Sorn, “The Auditor”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Psychoteric Whispers, Tools of the Trade | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Evade, Overwatch | ||||||||||
| Psyker | None | ||||||||||
| Gear | Cameleoline cloak (35¢), Mesh armour (15¢), Skinblade (10¢), Photo-goggles (20¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
| Telescopic sight† (+25¢) | ||||||||
Kaeth Mur, “Second Answer”
Used when someone refuses the first offer. Known among gangs as “the mistake you make after surviving once.”
Kaeth Mur, “Second Answer”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 3+ | 4 | 3 | 2 | 2+ | 2 | 7+ | 6+ | 6+ | 7+ |
| Rules | From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Dodge, Spring Up | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢), Skinblade (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Serpent’s fangs* (90¢) | - | E | - | - | S+2 | * | 1 | - |
| Melee, Paired, Phase, Rending | ||||||||
Rhezn Vaal, “Climbghost”
A silent extractor used in vertical environments: lift shafts, collapsed habs, sump towers. Urban legend says he once pulled a man down a wall.
Rhezn Vaal, “Climbghost”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 2+ | 3+ | 4 | 3 | 2 | 2+ | 2 | 7+ | 6+ | 6+ | 7+ |
| Rules | From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | Clamber, Fearsome | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢), Skinblade (10¢) | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Shivver sword (70¢) | - | E | - | +1 | S+1 | -1 | 1 | - |
| Melee, Parry, Power, Sever | ||||||||
Sera Nox, “The Listener”
Hears spaces differently: distance, angles, unseen passages. Suffers migraines near chained Astartes, though she doesn’t know why.
--
Shot with a plasma gun and took 4 damage from Tesla Leader.
Had to see Doctor Vire. Survived with no lasting effects.
--
Sera Nox, “The Listener”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Non-sanctioned Psyker, Promotion (Delaque Phantom or Delaque Nacht-Ghul), Psychoteric Mastery, Tools of the Trade | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Powers | Spatial Psychosis (Delusion) | ||||||||||
| Gear | Skinblade (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Jeren Voss, "Voss"
Recently transferred, he's now the newest of the Chalkmen. He's learning how they operate and trying to fit in.
Jeren Voss, "Voss"
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Delaque Specialist) | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Nall Serr, “Quiet Green”
Newer blood. Still believes House Kage is preventing chaos rather than managing it.
Nall Serr, “Quiet Green”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Delaque Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Lasgun (15¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Orren Pike, “The Coil”
Specializes in taking people alive. Many never reappear. A regular at Jocko’s, always leaves before closing.
--
Was shot by one of the Rust Runners. Rolled a Critical Injury. Was taken to the Doc, and rolled a 6! Full Recovery. He's on the mend and will be ready to fight again soon.
--
Recovered
--
Orren Pike, “The Coil”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Delaque Specialist), Tools of the Trade | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Web gun (115¢) | - | T | - | - | 5 | - | - | 5+ |
| Silent, Template, Web | ||||||||
Vetch Hal, “Watcher Seven”
Assigned observation duty. Rarely fires unless ordered. Known for filing disturbingly detailed after‑action reports.
Vetch Hal, “Watcher Seven”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Delaque Specialist) | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Bio-scanner (30¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Lasgun (15¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Irik Vale
Bar runner, messenger, occasional bouncer at Jocko’s. Passes messages he never reads.
Irik Vale
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 10+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Delaque Specialist) | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Humiliated | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Mirelle Kain
Collects debts and gossip. Knows which rumors to repeat and which to forget.
Mirelle Kain
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Delaque Specialist) | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Bitter Emnity | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Toma Vesk
Position
Junior Medicae and Assistant to Doctor Selen
Age
Mid twenties
Appearance
Toma is lean and slightly underweight, a consequence of long shifts and forgotten meals rather than poverty.
His dark hair is usually unkempt.
His sleeves are almost always rolled up.
Bandages, dataslates, injection packs and surgical tools seem to emerge from every pocket of his coat.
His hands bear numerous small scars from years of medical work.
He looks tired more often than not.
Personality
Kind.
Patient.
Practical.
Observant.
Toma lacks the brilliance of Vire.
He lacks the technical genius of Lyra.
He lacks the surgical mastery of Selen.
What he possesses instead is empathy.
He remembers names.
He remembers fears.
He remembers who likes company and who prefers to be left alone.
When patients arrive terrified, they usually speak to Toma first.
When they awaken after treatment, Toma is often the first face they see.
Background
Toma was originally trained as a community medicae operating in the lower hive.
Not a surgeon.
Not a physician.
A practical healer.
The sort of person who kept workers alive long enough to reach somebody more qualified.
Years ago he suffered a severe industrial injury.
For months he believed he would never walk properly again.
That experience pushed him deeper into medicine.
Not because he wanted knowledge.
Because he understood fear.
Eventually Doctor Selen noticed him.
Recognized both competence and potential.
And took him on as an assistant.
Relationship with Doctor Selen
Selen is mentor, teacher and constant critic.
Relationship with Doctor Vire
Respect mixed with mild intimidation.
Toma has never entirely figured out Doctor Vire.
Few people have.
The augmetic eye doesn't help.
Vire is polite.
Professional.
Reasonable.
And somehow that remains more unsettling than outright hostility.
Relationship with Lyra
Toma finds Lyra fascinating.
Lyra finds Toma inefficient.
She periodically treats him like a particularly useful piece of equipment.
He periodically tries to remind her that he is a person.
Results are mixed.
Relationship with House Kage
Initially wary.
Quickly impressed.
Increasingly concerned.
Every time the Chalkmen arrive, somebody is bleeding.
This becomes a pattern.
Toma Vesk
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 2 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 7+ | 5+ |
| Rules | Patch-up | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Medicae | ||||||||||
| Gear | Medicae kit, Medi skull | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Ulric Then, “The Whisper Merchant”
Not a fighter. A collector of stories, debts, and favors. Drinks at Jocko’s almost every night, never drunk.
Ulric Then, “The Whisper Merchant”
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 7+ | 8+ | 5+ |
| Rules | Useful Lies | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Lie Low | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||