Ghaunt / Campaign Gang / Badzone Delta / The Innocent Men

The Innocent Men

Genestealer Cult
Badzone Delta In Progress
R Cr St W
1390¢ 55¢ 1445¢

Actions

Log Action

From Badzone Delta

GhauntThe Innocent Men
2 weeks, 3 days ago

Reg Guy spent 7 XP to advance

Outcome: Gained Clamber skill
GhauntThe Innocent Men
2 weeks, 3 days ago

Hugh Mann spent 7 XP to advance

Outcome: Gained Nerves of Steel skill
GhauntThe Innocent Men
2 weeks, 4 days ago

Added 3 XP for Greg Goberts - Border Dispute participation + defile relic.

Outcome: Current: 4 XP, Total: 4 XP
GhauntThe Innocent Men
2 weeks, 4 days ago

Added 3 XP for Nott Monster - Border Dispute participation + kill.

Outcome: Current: 4 XP, Total: 4 XP
GhauntThe Innocent Men
2 weeks, 4 days ago

Added 2 XP for Hugh Mann - Border Dispute kill.

Outcome: Current: 8 XP, Total: 8 XP

Assets & Resources

Assets

Ancient Ruins (Territory)
Corpse Farm (Territory)
Soup Kitchen (Territory)

Resources

Reputation 1

Attributes

Alignment Law-abiding

Fighters

Cult Alpha Leader 1
Psychic Familiar Exotic Beast 2
Hybrid Acolyte (Early Gen) Champion 1
Aberrant Ganger 2
Neophyte Hybrid (Specialist) Ganger 1
Neophyte Hybrid Ganger 3
Hive Scum Hive Scum 1
Total 11

Stash

55¢

Stash Credits

55¢

Hugh Mann

Cult Alpha (Leader)
320¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of SteelHip Shooting
Gear Psychic familiar (25¢)Mesh armour (15¢)Hazard suit
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Lil' Hugh

Psychic Familiar (Exotic Beast)
Hugh Mann
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Reg Guy

Hybrid Acolyte (Early Gen) (Champion)
335¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
Skills OverwatchClamber
Gear Psychic familiar (25¢)Mesh armour (15¢)Hazard suit
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy

Other Reg

Psychic Familiar (Exotic Beast)
Reg Guy
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Average Fellow

Recovery
Aberrant (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
Skills Unstoppable
Gear Mesh armour (15¢)
Injuries Hobbled , Out Cold
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise

Barry Two Arms

Neophyte Hybrid (Specialist) (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Fyne Person

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Justa Bloke

Neophyte Hybrid (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Legitimate Chapp

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Nott Monster

Aberrant (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
Skills Unstoppable
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Greg Goberts

Hive Scum (Hive Scum)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 9+ 9+ 8+ 8+
Rules “You Get What You Pay For”
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
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