MojoCampaign GangSump City BrawlBlaster Bears

Blaster Bears

Van Saar (HoA)
Sump City Brawl In Progress
R Cr St W
1665¢ 110¢ 1775¢

Actions

Log Action

From Sump City Brawl

MojoBlaster Bears
9 months, 1 week ago

Hanger on slots Update: Blaster Bears gained 1 Hanger on slots (new total: 1)

MojoBlaster Bears
9 months, 1 week ago

Reputation Update: Blaster Bears lost 3 Reputation (new total: 4)

MojoBlaster Bears
9 months, 1 week ago

Spent 40¢

Outcome: -40¢ (to 110¢)
MojoBlaster Bears
9 months, 1 week ago

MekanikBjørnen spent 6 XP to advance

Outcome: Improved Ballistic Skill
MojoBlaster Bears
9 months, 1 week ago

MekanikBjørnen spent 6 XP to advance

Outcome: Improved Ballistic Skill

Assets & Resources

Assets

Machine Shop (Territory)

Choice few know how to properly machine and maintain equipment on Necromunda, and they can without fail be found in the machine shops of the Underhive.
Income: 2d3x5 credits
Special Rules: Select one fighter to work this territory. If that fighter has an Intelligence characteristic of 6+ or better, they’re able to repurpose some of the machines to make ammo for the gang. The controlling player automatically passes their first Ammo Check they’re required to take each battle while the condition for working this territory is met.

Water Still (Territory)

While “potable” is an extremely generous term for his particular liquid, it is the lifeblood of the underhive nonetheless.
Income: 2d6x5 credits
Special Rules: Select one fighter to work this territory. If the dice roll for Income for this territory is a double, the fighter working this territory has caught a stomach bug. They are placed in Recovery with severe intestinal distress and collect no Income.

Resources

Components 11
Hanger on slots 1
Reputation 4

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Archeotek Champion 1
Augmek Champion 1
Neotek Prospect 1
Tek Specialist 1
Tek Ganger 1
Subtek Juve 2
Tech-merchant Hanger-on 1
Total 9

Stash

110¢

Stash Credits

110¢

TechBear

Prime (Leader)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 2 XP
Skills Precision ShotFast Shot
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Partially Deafened , Bitter Emnity
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
Rad gun (100¢) - T - - 2 -2 1 4+
Rad-phage, Template

Robobjørn

Archeotek (Champion)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 0 XP
Skills Savvy TraderMarksmanMedicae
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Rad-beamer* (70¢)
dispersed beam 12" 24" - - 2 -2 1 5+
Rad-phage, Rapid Fire (1)
focused beam 12" 24" +2 - 3 -2 1 5+
Rad-phage

Svejseren

Augmek (Champion)
380¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills MarksmanInfiltrate
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Rad cannon* (130¢) 16" 32" - -1 2 -2 1 4+
Blast (5"), Rad-phage, Unwieldy
Suspensors (+60¢)

Speedbjørn

Neotek (Prospect)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 9+ 8+ 10+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 5 XP
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries Bitter Emnity , Head Injury
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

HackerBjørnen

Tek (Specialist*)
200¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 4 4 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 1 XP
Skills Fast Shot
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)

SniperBamse

Tek (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Byggebjørn Bob

Subtek (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Skills Sprint
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

MekanikBjørnen

Recovery
Subtek (Juve)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 3 1 4+ 1 9+ 8+ 10+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Old Battle Wound , Head Injury
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Bazar Bjørnen

Tech-merchant (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules Friends in the TradeTechno-baubles
XP 0 XP
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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