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Squats

Ironhead Squats (HotA)
R Cr St W
1150¢ 1150¢

Attributes

Affiliations Chaos Corrupted (Architect of Fate)
Alignment Outlaw
Alliance Not set
Clan Tapferkeit
Saint Not set
Fighter Types Category Count #
Charter Master Leader 1
Drill Master Champion 2
Drill-kyn Ganger 2
Digger Juve 2
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 1
# of Active Fighters 9

Stash

Stash Credits

Leader

250¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills None
Ancestry None
Psyker None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Ironhead power fist (60¢) - E - - S+2 -2 2 -
Melee, Power, Pulverise
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
with dum-dum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
No info added yet.
No lore added yet.

Drill Master 1

340¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Ancestry None
Psyker None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile
No info added yet.
No lore added yet.

Drill Master 2

190¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Ancestry None
Psyker None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
No info added yet.
No lore added yet.

Drill-kyn

95¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Psyker None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
with dum-dum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
No info added yet.
No lore added yet.

Drill-kyn 2

95¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Psyker None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
with dum-dum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
No info added yet.
No lore added yet.

Juve 1

60¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Psyker None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
No info added yet.
No lore added yet.

Juve 2

60¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Psyker None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
No info added yet.
No lore added yet.

Claim Jumper

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Psyker None
Gear Techmite autoveyor (CJ)Mesh armour
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No info added yet.
No lore added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Psyker None
Gear Flak armour
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No info added yet.
No lore added yet.
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  • Stash

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  • Leader

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  • Drill Master 1

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  • Drill Master 2

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  • Drill-kyn

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  • Drill-kyn 2

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  • Juve 1

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/907b1507-fdcc-4391-9819-768de4100e18/fighter/a5be3354-a143-4b0a-8e83-b8b94423f073/embed?theme=auto"></iframe>

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  • Juve 2

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  • Claim Jumper

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  • Techmite Autoveyor (CJ)

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