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Guns of Freedom

R Cr St W
1065¢ 43¢ 75¢ 1183¢

Actions

Log Action

From The Rustspire Territories

haze2000Guns of Freedom
7 months, 3 weeks ago

Added 1 XP for Vasily

Outcome: Current: 2 XP, Total: 2 XP
haze2000Guns of Freedom
7 months, 3 weeks ago

Added 1 XP for Sharkbait

Outcome: Current: 2 XP, Total: 2 XP
haze2000Guns of Freedom
7 months, 3 weeks ago

Added 1 XP for Tucker

Outcome: Current: 5 XP, Total: 5 XP
haze2000Guns of Freedom
7 months, 3 weeks ago

Added 1 XP for Tucker

Outcome: Current: 4 XP, Total: 4 XP
haze2000Guns of Freedom
7 months, 3 weeks ago

Added 1 XP for Pavlov

Outcome: Current: 4 XP, Total: 4 XP
View all actions →

Assets & Resources

Assets

Orlock Settlement (Territory)
Transfer

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Tech Bazaar (Territory)
Transfer

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 2
Gunner Ganger 3
Gunner (Specialist) Ganger 1
Greenhorn Juve 2
Total 9

Stash

43¢
75¢

Stash Credits

43¢
Gear
Mesh armour (15¢)
Mesh armour (15¢)
Mesh armour (15¢)
Mesh armour (15¢)
Weapons
Smoke grenades (15¢)

Saben Gorr - Comrade

220¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 7 XP
Skills Nerves of Steel
Legendary Names None
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
No lore added yet.
No notes added yet.

Dimitri - Stitches

240¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Munitioneer
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

Mikhail - Whaler

195¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Ballistics Expert
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No lore added yet.
No notes added yet.

Pavlov

75¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 4 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No lore added yet.
No notes added yet.

Tolstoy

60¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Tucker

110¢
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 5 XP
Skills Fast Shot
Legendary Names None
Gear None
Injuries Old Battle Wound
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
No lore added yet.
No notes added yet.

Vasily

100¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear None
Injuries Impressive Scars
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Bagitchz

10¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Sharkbait

55¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • Saben Gorr - Comrade

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  • Dimitri - Stitches

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  • Mikhail - Whaler

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  • Pavlov

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  • Tolstoy

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  • Tucker

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/9340f841-ae5e-414b-81a0-0421c7e81e19/fighter/92978713-aec1-46dc-a3cf-d4f583dced2d/embed?theme=auto"></iframe>

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  • Vasily

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  • Bagitchz

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  • Sharkbait

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/9340f841-ae5e-414b-81a0-0421c7e81e19/fighter/895989c0-c9b9-41c7-a08c-a52482f06285/embed?theme=auto"></iframe>

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