EisenhornFan / Campaign Gang / Death And Taxes / The Rust Vultures - Clanless Outcasts

The Rust Vultures - Clanless Outcasts

Underhive Outcasts
Death And Taxes In Progress
R Cr St W
3495¢ 124¢ 60¢ 3679¢

Actions

Log Action

From Death And Taxes

1 month ago

Added 120¢: Territory 1 -20c, territory 2 (with extra die for 3rd territory) - 100 c

Outcome: +120¢ (to 124¢)
1 month ago

Spent 3 XP for 8. Spider - Ganger - For intelligence advancement was only charged 3 instead of 6

Outcome: Current: 0 XP, Total: 18 XP
1 month ago

Rolling for advancement to 8. Spider - Ganger

Rolled 2D6: 5 , 4 = 9 Outcome: Improved Intelligence
1 month ago

Rolling for advancement to 5. Getz - Ganger

Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic Skill
1 month ago

State Change: 1. "Cap" - Silas "the Heater" Sweeney changed from Convalescence to Active - Post battle over - didn't participate

Outcome: 1. "Cap" - Silas "the Heater" Sweeney is now Active

Assets & Resources

Assets

Archaeotech Device (Territory)
Outcasts Settlement (Territory)
Outcasts Tech Bazaar (Territory)

Resources

Reputation 3

Attributes

Affiliations Unaligned
Alignment Unaligned
Outcast Affiliation Clanless

Fighters

Underhive Outcasts Leader 1 – 742 Leader 1
Underhive Outcasts Champion Champion 3
Underhive Outcasts Hive Scum Ganger 9
Ambot Brute 2
Ammo-jack Hanger-on 1
Total 16

Stash

124¢
-35¢

Stash Credits

124¢
Weapons
Chainsword (25¢)
Lasgun (15¢)
Hotshot las pack (+20¢)

1. "Cap" - Silas "the Heater" Sweeney

Underhive Outcasts Leader 1 – 742 (Leader)
460¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 4 2 3+ 2 5+ 3+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Spring Up
Archetype Archetype (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Convalescence , Impressive Scars
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

13. Webb

Underhive Outcasts Champion (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Hip Shooting
Archetype Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Web gun (125¢) - T - - 5 - - 5+
Silent, Template, Web

2. Scope - Champion 1

Underhive Outcasts Champion (Champion)
530¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 3 4+ 1 6+ 7+ 9+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Hip Shooting
Archetype Archetype [Champion]Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Out Cold , Convalescence , Head Injury
Weapons S L S L Str Ap D Am
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy
Suspensors (+60¢)
Volkite discharger 5" 10" - - 5 - 1 6+
Deflagrate, Sidearm

3. Boomer - Champion 2

Underhive Outcasts Champion (Champion)
375¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 4 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Archetype Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

10. Laz

Underhive Outcasts Hive Scum (Ganger*)
140¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

11. Chance

Underhive Outcasts Hive Scum (Ganger*)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

12. Fix It

Underhive Outcasts Hive Scum (Ganger*)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

4. Crump - Ganger

Underhive Outcasts Hive Scum (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 8+ 8+ 10+ 10+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Skills Fearsome
Gear Mesh armour (15¢)
Injuries Head Injury , Out Cold , Horrid Scars
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

5. Getz - Ganger

Underhive Outcasts Hive Scum (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

6. Krak - Ganger

Underhive Outcasts Hive Scum (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Injuries Out Cold , Convalescence
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

7. Payback - Ganger

Underhive Outcasts Hive Scum (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Warpstorm bolter (60¢) 12 24 +1 - 4 -1 2 6+
Cursed, Esoteric, Rapid Fire (1), Scarce

8. Spider - Ganger

Underhive Outcasts Hive Scum (Ganger)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 8+ 8+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

9. Stub

Underhive Outcasts Hive Scum (Ganger*)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

14. Shovels

Ambot (Brute)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 4 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
Skills Infiltrate
Gear Carapace (light)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

15. Mittens

Ambot (Brute)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

Bullet

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power
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