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DickyM / Campaign / Death And Taxes

Death And Taxes

Public
Status
In Progress
Budget
1000¢

Necromunda is not one place, but many.

At the very top lies the Hive City — spires of wealth, law, and distance from consequence. Beneath that sits the Underhive, a vast industrial labyrinth of factories, hab-blocks, tunnels, and forgotten infrastructure where gangs rule what the law cannot. Beyond the hive walls stretch the Outlands and Ash Wastes: poisoned deserts, ancient roadways, and half-buried ruins where survival depends on knowing the land and respecting old, brutal balances.

Most people never move between these worlds.

But Guilder’s Ford is where they collide.

Guilder’s Ford is a heavily trafficked trade choke-point on the edge of Hive Primus, where ash waste routes descend into the Underhive via cargo lifts, transit rails, slag bridges, and sump ferries. It is a place of tariffs and tolls, where Guilders tax everything that moves — weapons, water, information, even people. If something must pass between the wastes and the hive, it passes through Guilder’s Ford… and someone always gets paid.

Recently, that payment has become a problem.

Beyond Hive Primus — even beyond Necromunda itself — rebellion has ignited. On the fringes of the Imperium, in Sector 14 near the Outer Rim, an alliance of Ork-infested worlds has stopped paying Imperial tithes. The Emperor has responded as he always does: with force.

Imperial Marines were dispatched to “negotiate”.

Negotiations, however, do not come cheap.

To fund the war, the Imperial War Tax has been raised to 10% across the galaxy. Necromunda is no exception. Precinct 19 has been ordered to collect, and the Guilders have been instructed to ensure the tithe flows upward — no excuses, no delays.

Suddenly, every shipment matters. Every credit is counted. Every gang is on the ledger.

This has drawn all factions to Guilder’s Ford.

  • Underhive gangs move to protect their territory, seize taxable assets, or resist Guild enforcement.
  • Guild-aligned forces seek to secure trade routes, collect arrears, and make examples of defiance.
  • Outcasts gather where systems strain — hired guns, debt-runners, smugglers, and deserters exploiting the chaos or fleeing Imperial notice.
  • Ash Waste Nomads, rarely seen beneath the hive, descend because the tax has disrupted ancient routes and violated old understandings. Convoys now move without permission, landmarks have been destroyed, and the balance of the wastes has been broken. The Nomads have come to confront whoever is responsible — and to remind the hive that the wastes are not theirs to exploit without consequence.

Guilder’s Ford now sits at the fault line between Imperial authority and local survival.

Precinct 19 will collect the War Tax.
The Guilders will take their cut.
The gangs must decide where they stand.

Will your gang pay the Imperial War Tax and remain aligned with the rule of Precinct 19?
Or will they refuse — and suffer the consequences?

In Necromunda, there are only two certainties:

Death. And taxes.

Gangs

Territories
Archaeotech Device
The Rust Vultures - Clanless Outcasts
Ash Gate
The Iron Mandate
Badzone Enforcer Settlement
The Iron Mandate
Cawdor Settlement
The Cleansing Cinders
Cawdor Slave Pits
The Cleansing Cinders
Collapsed Dome
Van Damme
Delaque Manufactorum Level
The Veiled Hand
Delaque Settlement
The Veiled Hand
Delaque Settlement #2
Whispered Wrath
Fallen House
The Ginger Goliaths
General Settlement
The Charterbound
Genestealers Fighting Pit Recruit
Robos Rampagers
Genestealers Settlement
Robos Rampagers
Goliath Gambling Den
The Ginger Goliaths
Goliath Settlement
The Ginger Goliaths
Guilder Stronghold
Unowned
Hab Level
Whispered Wrath
Mine Workings
The Cleansing Cinders
Needle Ways
The Iron Mandate
Nomads Outpost
Ashen Winds
Old Ruins 1
The Charterbound
Old ruins Central
Whispered Wrath
Old Ruins North West
Unowned
Old Ruins West
Unowned
Outcasts Settlement
The Rust Vultures - Clanless Outcasts
Outcasts Tech Bazaar
The Rust Vultures - Clanless Outcasts
Promethium Guild
The Charterbound
Reclamation Zones
Ashen Winds
Rogue Doc Shop
Whispered Wrath
Rogue Doc Shop
Robos Rampagers
Second Best Smuggler
Unowned
Settlement General
Unowned
Squat Slave Guild
The Charterbound
Squats Settlement
The Charterbound
Stinger Mould Sprawl
The Charterbound
Thermal Vent
Whispered Wrath
Tunnels
The Charterbound
Van Saar Promethium Cache
Van Damme
Van Saar Settlement
Van Damme
Wall Outpost
Unowned
Water Guild
The Cleansing Cinders
Workshop Recruit
Van Damme

Battle Reports

Action Log

DelaquesWrathWhispered Wrath
1 week ago

Equipped 11. Mr Chime with Wyld bow from stash (30¢)

Outcome: Credits remaining: 64¢
DelaquesWrathWhispered Wrath
1 week ago

Added 20¢: For gazette article

Outcome: +20¢ (to 64¢)
DelaquesWrathWhispered Wrath
1 week ago

Bought Grav-chute for 12. Mr. Grimm (50¢)

Outcome: Credits remaining: 44¢
DelaquesWrathWhispered Wrath
1 week ago

Bought Ablative overlay for 12. Mr. Grimm (20¢)

Outcome: Credits remaining: 94¢
DelaquesWrathWhispered Wrath
1 week ago

Bought Mesh armour for 12. Mr. Grimm (15¢)

Outcome: Credits remaining: 114¢
View all 1356 actions →

Captured Fighters

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Fighter Original Gang Captured By Status
Faisal Run’taani Dust Runner Ashen Winds Whispered Wrath Captured