The Charterbound
| R | Cr | St | W |
|---|---|---|---|
| 1210¢ | 240¢ | 0¢ | 1450¢ |
Actions
Log ActionFrom Death And Taxes
Equipped Guy O'Gisbon with Autogun combi-grenade launcher from stash (55¢)
Outcome: Credits remaining: 240¢State Change: Vikka “Sparks” Ironcoil changed from Active to Convalescence - OOA - Rolled a 34.
Outcome: Vikka “Sparks” Ironcoil is now ConvalescenceState Change: Kett Underboot changed from Active to Convalescence - Had to visit the Doctor, 50$ paid, Convalescence & Recovery, misses 1 battle.
Outcome: Kett Underboot is now ConvalescenceAdded 4 XP for Vikka “Sparks” Ironcoil - +1 Participation +3 Win
Outcome: Current: 17 XP, Total: 17 XPAdded 4 XP for Kett Underboot - +1 Participation +3 Win
Outcome: Current: 16 XP, Total: 16 XPAssets & Resources
Attributes
| Affiliations | Not set | |
| Alignment | Not set | |
| Alliance | Not set | |
| Saint | Not set |
Fighters
| Charter Master | Leader | 1 |
| Drill Master | Champion | 2 |
| Drill-kyn | Ganger | 3 |
| Digger | Juve | 2 |
| Total | 8 | |
Stash
Stash Credits
Brok Ironwill
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 5+ | 5+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 18 XP | ||||||||||
| Skills | Iron Will | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead boltgun (95¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (2) | ||||||||
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Brok Ironwill — Leader, Heavy Gunner
Brok is a walking fortress: broad, scarred, and unyielding. A veteran of tunnel wars and surface skirmishes, he leads from the front, trusting armour and firepower over tactics. His presence alone steadies the gang.
Personality: Stoic, grimly loyal, intolerant of cowardice.
Hargin “Redbeard” Krail
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 17 XP | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Convalescence | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead heavy stubber* (140¢) | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ |
| Rapid Fire (3), Unwieldy | ||||||||
Hargin Krail — Shock Trooper
Hargin lives for momentum. When subtlety fails, he charges. His roaring hammer and ferocity have broken enemy lines more than once—often at great personal risk.
Personality: Loud, fearless, emotionally driven.
Skorri Ashvein
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 15 XP | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead meltagun (155¢) | 6" | 12" | +1 | - | 8 | -4 | 3 | 5+ |
| Melta, Rapid Fire (1), Scarce | ||||||||
Skorri Ashvein — Breacher, Trench Fighter
Skorri was a digger before he was a killer. His shovel has buried more enemies than graves he ever dug professionally. He favours brutal efficiency and close-range dominance.
Personality: Blunt, pragmatic, dark humour.
Aldin Coalhand
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 13 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Aldin Coalhand — Scout, Marksman
Formerly a pit-runner turned surface scout, Aldin moves where others can’t. Calm, observant, and unsettlingly patient, he sees fights unfolding before the first shot is fired.
Personality: Quiet, analytical, dry-witted.
Guy O'Gisbon
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun combi-grenade launcher (30¢) | ||||||||
| Autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Combi, Rapid Fire (1) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Combi, Knockback | ||||||||
| krak grenades (+25¢) | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| Combi, Concussion, Rapid Fire (1) | ||||||||
Mutt Grindle
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 14 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Mutt Grindle — Suppressive Gunner
Once dismissed as a hanger-on, Mutt proved his worth through sheer endurance. He keeps enemies pinned while the others manoeuvre, trusting volume of fire over precision.
Personality: Nervous humour masking deep resolve.
Kett Underboot
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 16 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| plantbuster rounds (+15¢) | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Defoliate, Scarce, Scattershot | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Kett Underboot — Skirmisher, Runner
Kett is speed incarnate—reckless, fast, and rarely where the enemy expects. Lightly armoured and constantly moving, she thrives in chaos.
Personality: Impulsive, sharp-tongued, fearless.
Vikka “Sparks” Ironcoil
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 17 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Vikka Ironcoil — Engineer, Mechanic
Vikka keeps the gang alive between fights. Weapons, armour, traps—if it’s broken, she can fix it; if it doesn’t exist, she’ll build it.
Personality: Practical, calm, quietly authoritative.
Embed Code
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Stash
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Brok Ironwill
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Hargin “Redbeard” Krail
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Skorri Ashvein
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Aldin Coalhand
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Guy O'Gisbon
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Mutt Grindle
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Kett Underboot
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Vikka “Sparks” Ironcoil
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