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ArkCreator / Campaign Gang / Death And Taxes / The Charterbound

The Charterbound

Ironhead Squat Prospectors (BotO)
R Cr St W
1890¢ 295¢ 85¢ 2270¢

Actions

Log Action

From Death And Taxes

DickyMThe Charterbound
2 weeks, 6 days ago

Territory Transfer: Promethium Guild transferred from no one to The Charterbound

ArkCreatorThe Charterbound
2 weeks, 6 days ago

State Change: Hargin “Redbeard” Krail changed from Recovery to Active

Outcome: Hargin “Redbeard” Krail is now Active
ArkCreatorThe Charterbound
2 weeks, 6 days ago

State Change: Brok Ironwill changed from Recovery to Active

Outcome: Brok Ironwill is now Active
ArkCreatorThe Charterbound
3 weeks, 6 days ago

Added 85¢: Refund on Shotgun Loot

Outcome: +85¢ (to 295¢)
ArkCreatorThe Charterbound
3 weeks, 6 days ago

Bought Combat shotgun for Stash (85¢)

Outcome: Credits remaining: 210¢
View all actions →

Assets & Resources

Assets

General Settlement (Territory)
Transfer
Old Ruins 1 (Territory)
Transfer
Promethium Guild (Territory)
Transfer
Squat Slave Guild (Territory)
Transfer
Squats Settlement (Territory)
Transfer
Stinger Mould Sprawl (Territory)
Transfer
Tunnels (Territory)
Transfer

Resources

Reputation 7 Modify

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Drill Master Champion 2
Drill-kyn Ganger 3
Claim Jumper Ganger 1
Techmite Autoveyor Exotic Beast 3
Digger Juve 3
Claim Jumper Hanger-on 2
Total 15

Stash

295¢
160¢

Stash Credits

295¢
Weapons
Combat shotgun (70¢)
shatter shells (+15¢)

Brok Ironwill

315¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 2 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills OverseerIron WillDependable Like Kin
Gear Mesh armour (15¢)
Injuries Spinal Injury
Advancements 3
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Brok Ironwill — Leader, Heavy Gunner

Brok is a walking fortress: broad, scarred, and unyielding. A veteran of tunnel wars and surface skirmishes, he leads from the front, trusting armour and firepower over tactics. His presence alone steadies the gang.

Personality: Stoic, grimly loyal, intolerant of cowardice.

No notes added yet.

Hargin “Redbeard” Krail

530¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 2 5+ 2 6+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Nerves of SteelNobody Pushes Kin Around
Gear Carapace (heavy) (100¢)Armoured undersuit (25¢)
Injuries Head Injury , Convalescence
Advancements 3
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Mono-sight† (+35¢)
Suspensors (+60¢)

Hargin Krail — Shock Trooper

Hargin lives for momentum. When subtlety fails, he charges. His roaring hammer and ferocity have broken enemy lines more than once—often at great personal risk.

Personality: Loud, fearless, emotionally driven.

No notes added yet.

Skorri Ashvein

245¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Nobody Pushes Kin AroundDependable Like KinHip Shooting
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce

Skorri Ashvein — Breacher, Trench Fighter

Skorri was a digger before he was a killer. His shovel has buried more enemies than graves he ever dug professionally. He favours brutal efficiency and close-range dominance.

Personality: Blunt, pragmatic, dark humour.

No notes added yet.

Aldin Coalhand

85¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Aldin Coalhand — Scout, Marksman

Formerly a pit-runner turned surface scout, Aldin moves where others can’t. Calm, observant, and unsettlingly patient, he sees fights unfolding before the first shot is fired.

Personality: Quiet, analytical, dry-witted.

No notes added yet.

Friar Tuck

60¢
Claim Jumper (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 1 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee
No lore added yet.
No notes added yet.

Guy O'Gisbon

105¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Autogun combi-grenade launcher (30¢)
Autogun 8" 24" +1 - 3 - 1 4+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
krak grenades (+25¢) 6" 24" -1 - 6 -2 2 6+
Combi, Concussion, Rapid Fire (1)
No lore added yet.
No notes added yet.

Mutt Grindle

85¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills Hip Shooting
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Mutt Grindle — Suppressive Gunner

Once dismissed as a hanger-on, Mutt proved his worth through sheer endurance. He keeps enemies pinned while the others manoeuvre, trusting volume of fire over precision.

Personality: Nervous humour masking deep resolve.

No notes added yet.

Kett Underboot

120¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills Hip Shooting
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
plantbuster rounds (+15¢) 4" 8" +2 - 2 - 1 4+
Defoliate, Scarce, Scattershot
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Kett Underboot — Skirmisher, Runner

Kett is speed incarnate—reckless, fast, and rarely where the enemy expects. Lightly armoured and constantly moving, she thrives in chaos.

Personality: Impulsive, sharp-tongued, fearless.

No notes added yet.

Nasir Sultan

155¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy
No lore added yet.
No notes added yet.

Vikka “Sparks” Ironcoil

70¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 5 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Vikka Ironcoil — Engineer, Mechanic

Vikka keeps the gang alive between fights. Weapons, armour, traps—if it’s broken, she can fix it; if it doesn’t exist, she’ll build it.

Personality: Practical, calm, quietly authoritative.

No notes added yet.

Lady Marian

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee
No lore added yet.
No notes added yet.

Newt Sherwood

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee
No lore added yet.
No notes added yet.
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  • Stash

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  • Brok Ironwill

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  • Hargin “Redbeard” Krail

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  • Skorri Ashvein

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  • Aldin Coalhand

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  • Friar Tuck

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  • Techmite Autoveyor

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  • Guy O'Gisbon

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  • Mutt Grindle

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  • Kett Underboot

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  • Nasir Sultan

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  • Vikka “Sparks” Ironcoil

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  • Lady Marian

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  • Techmite Autoveyor

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  • Newt Sherwood

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  • Techmite Autoveyor

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