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The Charterbound

Ironhead Squat Prospectors (BotO)
R Cr St W
1210¢ 240¢ 1450¢

Actions

Log Action

From Death And Taxes

ArkCreatorThe Charterbound
2 days, 8 hours ago

Equipped Guy O'Gisbon with Autogun combi-grenade launcher from stash (55¢)

Outcome: Credits remaining: 240¢
ArkCreatorThe Charterbound
2 days, 8 hours ago

State Change: Vikka “Sparks” Ironcoil changed from Active to Convalescence - OOA - Rolled a 34.

Outcome: Vikka “Sparks” Ironcoil is now Convalescence
ArkCreatorThe Charterbound
2 days, 8 hours ago

State Change: Kett Underboot changed from Active to Convalescence - Had to visit the Doctor, 50$ paid, Convalescence & Recovery, misses 1 battle.

Outcome: Kett Underboot is now Convalescence
ArkCreatorThe Charterbound
2 days, 8 hours ago

Added 4 XP for Vikka “Sparks” Ironcoil - +1 Participation +3 Win

Outcome: Current: 17 XP, Total: 17 XP
ArkCreatorThe Charterbound
2 days, 8 hours ago

Added 4 XP for Kett Underboot - +1 Participation +3 Win

Outcome: Current: 16 XP, Total: 16 XP
View all actions →

Assets & Resources

Assets

General Settlement (Territory)
Transfer
Squat Slave Guild (Territory)
Transfer
Squats Settlement (Territory)
Transfer
Stinger Mould Sprawl (Territory)
Transfer
Tunnels (Territory)
Transfer

Resources

Reputation 1 Modify

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Charter Master Leader 1
Drill Master Champion 2
Drill-kyn Ganger 3
Digger Juve 2
Total 8

Stash

240¢
15¢

Stash Credits

240¢

Brok Ironwill

250¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 18 XP
Skills Iron Will
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No info added yet.

Brok Ironwill — Leader, Heavy Gunner

Brok is a walking fortress: broad, scarred, and unyielding. A veteran of tunnel wars and surface skirmishes, he leads from the front, trusting armour and firepower over tactics. His presence alone steadies the gang.

Personality: Stoic, grimly loyal, intolerant of cowardice.

Hargin “Redbeard” Krail

240¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 17 XP
Skills Nobody Pushes Kin Around
Gear Mesh armour (15¢)
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
No info added yet.

Hargin Krail — Shock Trooper

Hargin lives for momentum. When subtlety fails, he charges. His roaring hammer and ferocity have broken enemy lines more than once—often at great personal risk.

Personality: Loud, fearless, emotionally driven.

Skorri Ashvein

255¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 15 XP
Skills Nobody Pushes Kin Around
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
No info added yet.

Skorri Ashvein — Breacher, Trench Fighter

Skorri was a digger before he was a killer. His shovel has buried more enemies than graves he ever dug professionally. He favours brutal efficiency and close-range dominance.

Personality: Blunt, pragmatic, dark humour.

Aldin Coalhand

85¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 13 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No info added yet.

Aldin Coalhand — Scout, Marksman

Formerly a pit-runner turned surface scout, Aldin moves where others can’t. Calm, observant, and unsettlingly patient, he sees fights unfolding before the first shot is fired.

Personality: Quiet, analytical, dry-witted.

Guy O'Gisbon

105¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun combi-grenade launcher (30¢)
Autogun 8" 24" +1 - 3 - 1 4+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
krak grenades (+25¢) 6" 24" -1 - 6 -2 2 6+
Combi, Concussion, Rapid Fire (1)
No info added yet.
No lore added yet.

Mutt Grindle

85¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 14 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No info added yet.

Mutt Grindle — Suppressive Gunner

Once dismissed as a hanger-on, Mutt proved his worth through sheer endurance. He keeps enemies pinned while the others manoeuvre, trusting volume of fire over precision.

Personality: Nervous humour masking deep resolve.

Kett Underboot

Convalescence
120¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 16 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
plantbuster rounds (+15¢) 4" 8" +2 - 2 - 1 4+
Defoliate, Scarce, Scattershot
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No info added yet.

Kett Underboot — Skirmisher, Runner

Kett is speed incarnate—reckless, fast, and rarely where the enemy expects. Lightly armoured and constantly moving, she thrives in chaos.

Personality: Impulsive, sharp-tongued, fearless.

Vikka “Sparks” Ironcoil

Convalescence
70¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 17 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No info added yet.

Vikka Ironcoil — Engineer, Mechanic

Vikka keeps the gang alive between fights. Weapons, armour, traps—if it’s broken, she can fix it; if it doesn’t exist, she’ll build it.

Personality: Practical, calm, quietly authoritative.

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  • Stash

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  • Brok Ironwill

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  • Hargin “Redbeard” Krail

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  • Skorri Ashvein

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  • Aldin Coalhand

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  • Guy O'Gisbon

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  • Mutt Grindle

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  • Kett Underboot

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  • Vikka “Sparks” Ironcoil

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