| R | Cr | St | W |
|---|---|---|---|
| 1210¢ | 240¢ | 0¢ | 1450¢ |
Overview
THE CHARTERBOUND
The Charterbound were not always outlaws.
They were once a respected Ironhead mining clan of the Anglish Confederation, sworn to the Great Charter and loyal only to their Laager and kin. When the call came to join a distant Guild war beyond the Ash Wastes — a conflict promised as short, profitable, and honourable — they answered.
They should not have.
The war was a grinder. Guild lies. House politics. Squat lives spent for human coin. When the Charterbound finally returned to Necromunda, scarred and diminished, they found their roaming Laager seized.
A newly appointed Charter Warden, installed during their absence, now ruled their holdings. Backed by Guild factors and House enforcers, he claimed “emergency authority” under a twisted interpretation of the Great Charter. Tithes were raised. Food was rationed. Independent diggers were pressed into debt-slavery.
The Squats called him The Coin-Warden.
Brok Ironwill refused to kneel.
For defying the Warden’s tithe collectors — and for breaking open a debt convoy to return credits to starving diggers — Brok and his kin were declared Charterbreakers. Their names were struck from the rolls. Bounties were issued.
So they fled below.
Into forgotten shafts. Collapsed domes. Old mine-works even the Guilders feared to map.
From there, the Charterbound strike.
They ambush tax caravans and vanish into dust storms. They sabotage Guild drills before they reach Squat claims. Stolen supplies are returned — quietly — to the weak, the indebted, the abandoned.
To the Guilders, they are criminals.
To the Houses, a nuisance.
To the poor of the underhive and ash wastes?
They are a promise.
That the Great Charter still means something.
That Squats do not forget.
That no tyrant keeps what he steals forever.
And if justice cannot be bought…
It will be taken with hammer and drill.
Brok Ironwill - Charter Master (Leader)
Brok Ironwill — Leader, Heavy Gunner
Brok is a walking fortress: broad, scarred, and unyielding. A veteran of tunnel wars and surface skirmishes, he leads from the front, trusting armour and firepower over tactics. His presence alone steadies the gang.
Personality: Stoic, grimly loyal, intolerant of cowardice.
Brok Ironwill
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 5+ | 5+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Iron Will | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead boltgun (95¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (2) | ||||||||
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Hargin “Redbeard” Krail - Drill Master (Champion)
Hargin Krail — Shock Trooper
Hargin lives for momentum. When subtlety fails, he charges. His roaring hammer and ferocity have broken enemy lines more than once—often at great personal risk.
Personality: Loud, fearless, emotionally driven.
Hargin “Redbeard” Krail
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Convalescence | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead heavy stubber* (140¢) | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ |
| Rapid Fire (3), Unwieldy | ||||||||
Skorri Ashvein - Drill Master (Champion)
Skorri Ashvein — Breacher, Trench Fighter
Skorri was a digger before he was a killer. His shovel has buried more enemies than graves he ever dug professionally. He favours brutal efficiency and close-range dominance.
Personality: Blunt, pragmatic, dark humour.
Skorri Ashvein
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead meltagun (155¢) | 6" | 12" | +1 | - | 8 | -4 | 3 | 5+ |
| Melta, Rapid Fire (1), Scarce | ||||||||
Aldin Coalhand - Drill-kyn (Ganger)
Aldin Coalhand — Scout, Marksman
Formerly a pit-runner turned surface scout, Aldin moves where others can’t. Calm, observant, and unsettlingly patient, he sees fights unfolding before the first shot is fired.
Personality: Quiet, analytical, dry-witted.
Aldin Coalhand
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Guy O'Gisbon - Drill-kyn (Ganger)
No narrative added yet.
Guy O'Gisbon
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun combi-grenade launcher (30¢) | ||||||||
| Autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Combi, Rapid Fire (1) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Combi, Knockback | ||||||||
| krak grenades (+25¢) | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| Combi, Concussion, Rapid Fire (1) | ||||||||
Mutt Grindle - Drill-kyn (Ganger)
Mutt Grindle — Suppressive Gunner
Once dismissed as a hanger-on, Mutt proved his worth through sheer endurance. He keeps enemies pinned while the others manoeuvre, trusting volume of fire over precision.
Personality: Nervous humour masking deep resolve.
Mutt Grindle
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Kett Underboot - Digger (Juve)
Kett Underboot — Skirmisher, Runner
Kett is speed incarnate—reckless, fast, and rarely where the enemy expects. Lightly armoured and constantly moving, she thrives in chaos.
Personality: Impulsive, sharp-tongued, fearless.
Kett Underboot
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| plantbuster rounds (+15¢) | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Defoliate, Scarce, Scattershot | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Vikka “Sparks” Ironcoil - Digger (Juve)
Vikka Ironcoil — Engineer, Mechanic
Vikka keeps the gang alive between fights. Weapons, armour, traps—if it’s broken, she can fix it; if it doesn’t exist, she’ll build it.
Personality: Practical, calm, quietly authoritative.
Vikka “Sparks” Ironcoil
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||