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Ironhead Squat Prospectors (BotO)
Death And Taxes In Progress
R Cr St W
1890¢ 295¢ 85¢ 2270¢

Overview

THE CHARTERBOUND

The Charterbound were not always outlaws.

They were once a respected Ironhead mining clan of the Anglish Confederation, sworn to the Great Charter and loyal only to their Laager and kin. When the call came to join a distant Guild war beyond the Ash Wastes — a conflict promised as short, profitable, and honourable — they answered.

They should not have.

The war was a grinder. Guild lies. House politics. Squat lives spent for human coin. When the Charterbound finally returned to Necromunda, scarred and diminished, they found their roaming Laager seized.

A newly appointed Charter Warden, installed during their absence, now ruled their holdings. Backed by Guild factors and House enforcers, he claimed “emergency authority” under a twisted interpretation of the Great Charter. Tithes were raised. Food was rationed. Independent diggers were pressed into debt-slavery.

The Squats called him The Coin-Warden.

Brok Ironwill refused to kneel.

For defying the Warden’s tithe collectors — and for breaking open a debt convoy to return credits to starving diggers — Brok and his kin were declared Charterbreakers. Their names were struck from the rolls. Bounties were issued.

So they fled below.

Into forgotten shafts. Collapsed domes. Old mine-works even the Guilders feared to map.

From there, the Charterbound strike.

They ambush tax caravans and vanish into dust storms. They sabotage Guild drills before they reach Squat claims. Stolen supplies are returned — quietly — to the weak, the indebted, the abandoned.

To the Guilders, they are criminals.
To the Houses, a nuisance.
To the poor of the underhive and ash wastes?

They are a promise.

That the Great Charter still means something.
That Squats do not forget.
That no tyrant keeps what he steals forever.

And if justice cannot be bought…

It will be taken with hammer and drill.

Brok Ironwill

Charter Master (Leader)

Brok Ironwill — Leader, Heavy Gunner

Brok is a walking fortress: broad, scarred, and unyielding. A veteran of tunnel wars and surface skirmishes, he leads from the front, trusting armour and firepower over tactics. His presence alone steadies the gang.

Personality: Stoic, grimly loyal, intolerant of cowardice.

Brok Ironwill

Charter Master (Leader)
315¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 2 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills OverseerIron WillDependable Like Kin
Gear Mesh armour (15¢)
Injuries Spinal Injury
Advancements 3
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Hargin “Redbeard” Krail

Drill Master (Champion)

Hargin Krail — Shock Trooper

Hargin lives for momentum. When subtlety fails, he charges. His roaring hammer and ferocity have broken enemy lines more than once—often at great personal risk.

Personality: Loud, fearless, emotionally driven.

Hargin “Redbeard” Krail

Drill Master (Champion)
530¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 2 5+ 2 6+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Nerves of SteelNobody Pushes Kin Around
Gear Carapace (heavy) (100¢)Armoured undersuit (25¢)
Injuries Head Injury , Convalescence
Advancements 3
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Mono-sight† (+35¢)
Suspensors (+60¢)

Skorri Ashvein

Drill Master (Champion)

Skorri Ashvein — Breacher, Trench Fighter

Skorri was a digger before he was a killer. His shovel has buried more enemies than graves he ever dug professionally. He favours brutal efficiency and close-range dominance.

Personality: Blunt, pragmatic, dark humour.

Skorri Ashvein

Drill Master (Champion)
245¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Nobody Pushes Kin AroundDependable Like KinHip Shooting
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce

Aldin Coalhand

Drill-kyn (Ganger)

Aldin Coalhand — Scout, Marksman

Formerly a pit-runner turned surface scout, Aldin moves where others can’t. Calm, observant, and unsettlingly patient, he sees fights unfolding before the first shot is fired.

Personality: Quiet, analytical, dry-witted.

Aldin Coalhand

Drill-kyn (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Friar Tuck

Claim Jumper (Hanger-on)

No lore added yet.

Friar Tuck

Claim Jumper (Ganger*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 1 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)

No lore added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee

Guy O'Gisbon

Drill-kyn (Ganger)

No lore added yet.

Guy O'Gisbon

Drill-kyn (Ganger*)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Autogun combi-grenade launcher (30¢)
Autogun 8" 24" +1 - 3 - 1 4+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
krak grenades (+25¢) 6" 24" -1 - 6 -2 2 6+
Combi, Concussion, Rapid Fire (1)

Mutt Grindle

Drill-kyn (Ganger)

Mutt Grindle — Suppressive Gunner

Once dismissed as a hanger-on, Mutt proved his worth through sheer endurance. He keeps enemies pinned while the others manoeuvre, trusting volume of fire over precision.

Personality: Nervous humour masking deep resolve.

Mutt Grindle

Drill-kyn (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills Hip Shooting
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Kett Underboot

Digger (Juve)

Kett Underboot — Skirmisher, Runner

Kett is speed incarnate—reckless, fast, and rarely where the enemy expects. Lightly armoured and constantly moving, she thrives in chaos.

Personality: Impulsive, sharp-tongued, fearless.

Kett Underboot

Digger (Juve)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills Hip Shooting
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
plantbuster rounds (+15¢) 4" 8" +2 - 2 - 1 4+
Defoliate, Scarce, Scattershot
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Nasir Sultan

Digger (Juve)

No lore added yet.

Nasir Sultan

Digger (Juve)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy

Vikka “Sparks” Ironcoil

Digger (Juve)

Vikka Ironcoil — Engineer, Mechanic

Vikka keeps the gang alive between fights. Weapons, armour, traps—if it’s broken, she can fix it; if it doesn’t exist, she’ll build it.

Personality: Practical, calm, quietly authoritative.

Vikka “Sparks” Ironcoil

Digger (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 5 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Lady Marian

Claim Jumper (Hanger-on)

No lore added yet.

Lady Marian

Claim Jumper (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)

No lore added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee

Newt Sherwood

Claim Jumper (Hanger-on)

No lore added yet.

Newt Sherwood

Claim Jumper (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJO)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 1 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)

No lore added yet.

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Tech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - S - 1 -
Melee