TripleAsh / Campaign Gang / Gruel Gang / Scions of Power

Scions of Power

Spyre Hunting Party
Gruel Gang In Progress
R Cr St W
1560¢ 1560¢

Actions

Log Action

From Gruel Gang

TripleAshScions of Power
2 weeks, 5 days ago

Reduced 10¢

Outcome: -10¢ (to 0¢, all time: 380¢)
TripleAshScions of Power
2 weeks, 5 days ago

Bought Bio-booster for Ransomme (35¢)

Outcome: Credits remaining: 10¢
TripleAshScions of Power
2 weeks, 5 days ago

Bought Photo-goggles for Ransomme (35¢)

Outcome: Credits remaining: 45¢
TripleAshScions of Power
2 weeks, 5 days ago

Bought Paired Yeld missile gauntlets for Ransomme (0¢)

Outcome: Credits remaining: 80¢
TripleAshScions of Power
2 weeks, 5 days ago

Hired Ransomme (220¢)

Outcome: Credits remaining: 80¢

Assets & Resources

Assets

Ash's Spyrer Base Camp (Territory)
Special: During wrap-up, one spyrer may perform post-battle actions, even if they are in Convalescence.

A stronghold from which the Spyrers can operate, a Spyrer Base Camp is heavily fortified and highly mobile, moving with the Spyre Hunting Party gang so they always have a safe place to recover from battle and hone their skills. This one is the base of the Scions of Power.

Drinking hole (Delaque+Enforcers) (Territory)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.  ·  Enhanced boon: Reputation: +2

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Slag Furnace (Goliath) (Territory)
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Tech Bazaar (Van Saar) (Territory)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Tunnels (Orlock) (Territory)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.  ·  Enhanced boon: Reputation: +2

The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish.

Resources

Reputation 9
Terror 11

Attributes

Alignment Unaligned

Fighters

Hunt Master Leader 1
Caryatid Prime Exotic Beast 1
Orrus Spyre Hunter Champion 2
Yeld Spyre Hunter Champion 1
Total 5

Stash

Stash Credits

Geraldine Greim

Hunt Master (Leader)
490¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 2+ 3 4 4 3+ 3 7+ 5+ 6+ 6+
Rules Experienced HunterGang LeaderKill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
Skills Parry
Gear Sovereign hunting rig (Tier 1) (20¢)Malcadon toxin whip with web incisors, grapnel launcher and drop rig (60¢)Caryatid prime (90¢)
Weapons S L S L Str Ap D Am
Malcadon toxin whip E 2" - -1 - -2 - -
Entangle, Melee, Toxin
Web incisors 4" 8" - - 3 - - 4+
Silent, Web
Yeld laser gauntlet (30¢) 10" 20" +1 - 3 -1 1 3+
Plentiful

Caryatid Prime

Caryatid Prime (Exotic Beast)
Geraldine Greim
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 2 1 2+ 1 7+ 6+ 7+ 8+
Rules Charmed CompanionFlightPrecognitionReflex Enhancers
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Charlemagne Greim

Orrus Spyre Hunter (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 2+ 3 4 3 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
Skills Gunfighter
Gear Orrus hunting rig
Weapons S L S L Str Ap D Am
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Orrus power talons - E - - S+1 -3 1 -
Melee, Paired, Power

Elzbethine Greim

Orrus Spyre Hunter (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 3+ 3 4 3 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
Skills Combat Master
Gear Orrus hunting rig
Weapons S L S L Str Ap D Am
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Orrus power talons - E - - S+1 -3 1 -
Melee, Paired, Power

Ransomme Greim

Yeld Spyre Hunter (Champion)
290¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 3 2 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
Skills Overwatch
Gear Photo-goggles (35¢)Bio-booster (35¢)Yeld hunting rig
Weapons S L S L Str Ap D Am
Paired Yeld missile gauntlets 15" 30" - - 5 - 1 4+
Knockback, Rapid Fire (1)
Yeld wings - E - - S+1 -1 1 -
Melee
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