Leroy_Balboa / Campaign Gang / Helmawr’s Crown / Sicarius Phalanx VI

Sicarius Phalanx VI

Van Saar (HoA)
Helmawr’s Crown In Progress
R Cr St W
2550¢ 10¢ 2560¢

Actions

Log Action

From Helmawr’s Crown

Leroy_BalboaSicarius Phalanx VI
2 weeks, 6 days ago

Bought Mesh armour for IV Quartus Vigil (15¢)

Outcome: Credits remaining: 10¢
Leroy_BalboaSicarius Phalanx VI
2 weeks, 6 days ago

Bought Hotshot las pack for Lasgun on IV Quartus Vigil (20¢)

Outcome: Credits remaining: 25¢
Leroy_BalboaSicarius Phalanx VI
2 weeks, 6 days ago

Bought Lasgun for IV Quartus Vigil (10¢)

Outcome: Credits remaining: 45¢
Leroy_BalboaSicarius Phalanx VI
2 weeks, 6 days ago

Bought Augerspex for IV Quartus Vigil (20¢)

Outcome: Credits remaining: 55¢
Leroy_BalboaSicarius Phalanx VI
2 weeks, 6 days ago

Hired IV Quartus Vigil (75¢)

Outcome: Credits remaining: 75¢

Assets & Resources

Assets

SETTLEMENT (formerly OLD RUINS – TWO OF DIAMONDS) (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

 

TECH BAZAAR (VAN SAAR) – KING OF SPADES (Territory)

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

 

Resources

Reputation 8

Attributes

No attributes set.

Fighters

Prime Leader 1
Archeotek Champion 2
Augmek Champion 1
Tek-hunter Specialist 1
Subtek Juve 4
Tech-merchant Hanger-on 1
Total 10

Stash

10¢

Stash Credits

10¢

I Primus Lex

Prime (Leader)
630¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 3 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
Skills Marksman
Gear Grav-chute (40¢)Carapace (heavy) (100¢)Cameleoline cloak (35¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Infra-sight† (+25¢)
Suspensors (+60¢)
Phosphor grenades (40¢) - Sx3 - -1 4 -3 2 5+
Blast (3"), Blaze, Grenade

III Tertius Exactus

Archeotek (Champion)
420¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 4+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
Skills Weaponsmith
Cyberteknika Ocular Cyberteknika (Alpha)
Gear Reflec shroud (30¢)Ablative overlay (20¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback, Plentiful
krak grenades 6" 24" -1 - 6 -2 2 6+
Plentiful
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash, Plentiful
stun rounds (+25¢) 6" 24" - - 2 -1 1 4+
Concussion, Rapid Fire (1), Plentiful
Weaponsmith (gain Plentiful)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Sidearm, Unstable
Weaponsmith (remove Scarce)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Sidearm, Unstable
Weaponsmith (remove Scarce)

II Secundus Rigor

Archeotek (Champion)
565¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 3 4+ 5+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
Skills Cold and Calculating
Cyberteknika Torsonic Cyberteknika (Gamma) (15¢)Vascular Cyberteknika (Alpha) (20¢)
Gear Carapace (light) (80¢)Armoured bodyglove
Injuries Partially Deafened , Impressive Scars
Weapons S L S L Str Ap D Am
Bolter combi-melta (170¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Melta 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

VI Sextus Tormentum

Augmek (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Gear Reflec shroud (30¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

IV Quartus Vigil

Tek-hunter (Specialist)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
Gear Augerspex (20¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Ocellus - 01

Subtek (Juve)
110¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Ocellus - 02

Subtek (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 4+ 1 9+ 7+ 10+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Gear Armoured bodyglove
Injuries Head Injury , Lesson Learned , Impressive Scars
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Ocellus - 03

Subtek (Juve)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 5 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Infra-sight† (+40¢)

Ocellus - 04

Subtek (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
Skills Fixer
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Lesson Learned
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Artifex Clyne

Tech-merchant (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules Friends in the TradeTechno-baubles
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
Master-crafted las sub-carbine 4" 12" +1 - 3 - 1 4+
Master-crafted, Plentiful, Sidearm
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