Sicarius Phalanx VI
| R | Cr | St | W |
|---|---|---|---|
| 2550¢ | 10¢ | 0¢ | 2560¢ |
Actions
Log ActionFrom Helmawr’s Crown
Bought Mesh armour for IV Quartus Vigil (15¢)
Outcome: Credits remaining: 10¢Bought Hotshot las pack for Lasgun on IV Quartus Vigil (20¢)
Outcome: Credits remaining: 25¢Bought Lasgun for IV Quartus Vigil (10¢)
Outcome: Credits remaining: 45¢Bought Augerspex for IV Quartus Vigil (20¢)
Outcome: Credits remaining: 55¢Hired IV Quartus Vigil (75¢)
Outcome: Credits remaining: 75¢Assets & Resources
Assets
|
Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. |
This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
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An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due. |
This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll. |
This Territory grants Van Saar gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10. |
Resources
| Reputation | 8 |
Attributes
No attributes set.
Fighters
| Prime | Leader | 1 |
| Archeotek | Champion | 2 |
| Augmek | Champion | 1 |
| Tek-hunter | Specialist | 1 |
| Subtek | Juve | 4 |
| Tech-merchant | Hanger-on | 1 |
| Total | 10 | |
Stash
Stash Credits
I Primus Lex
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 3 | 5+ | 2 | 4+ | 5+ | 5+ | 4+ |
| Rules | Gang Hierarchy (Leader), Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Marksman | ||||||||||
| Gear | Grav-chute (40¢), Carapace (heavy) (100¢), Cameleoline cloak (35¢), Armoured bodyglove | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lascannon* (155¢) | 24" | 48" | - | +1 | 10 | -3 | 3 | 4+ |
| Knockback, Unwieldy | ||||||||
| Infra-sight† (+25¢) | ||||||||
| Suspensors (+60¢) | ||||||||
| Phosphor grenades (40¢) | - | Sx3 | - | -1 | 4 | -3 | 2 | 5+ |
| Blast (3"), Blaze, Grenade | ||||||||
III Tertius Exactus
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 4 | 2 | 4+ | 2 | 4+ | 6+ | 6+ | 5+ |
| Rules | Gang Hierarchy (Champion), Master of Cyberteknika, Tools of the Trade | ||||||||||
| Skills | Weaponsmith | ||||||||||
| Cyberteknika | Ocular Cyberteknika (Alpha) | ||||||||||
| Gear | Reflec shroud (30¢), Ablative overlay (20¢), Armoured bodyglove | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback, Plentiful | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| Plentiful | ||||||||
| photon flash grenades (+15¢) | 6" | 24" | - | - | - | - | - | 5+ |
| Blast (5"), Flash, Plentiful | ||||||||
| stun rounds (+25¢) | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
| Concussion, Rapid Fire (1), Plentiful | ||||||||
| Weaponsmith (gain Plentiful) | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Sidearm, Unstable | ||||||||
| Weaponsmith (remove Scarce) | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Sidearm, Unstable | ||||||||
| Weaponsmith (remove Scarce) | ||||||||
II Secundus Rigor
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 4 | 2 | 5+ | 3 | 4+ | 5+ | 6+ | 5+ |
| Rules | Gang Hierarchy (Champion), Master of Cyberteknika, Tools of the Trade | ||||||||||
| Skills | Cold and Calculating | ||||||||||
| Cyberteknika | Torsonic Cyberteknika (Gamma) (15¢), Vascular Cyberteknika (Alpha) (20¢) | ||||||||||
| Gear | Carapace (light) (80¢), Armoured bodyglove | ||||||||||
| Injuries | Partially Deafened , Impressive Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolter combi-melta (170¢) | ||||||||
| Bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Combi, Rapid Fire (1) | ||||||||
| Melta | 6" | 12" | +1 | - | 8 | -4 | 3 | 4+ |
| Combi, Melta, Scarce | ||||||||
| Spider-rig* (80¢) | E | 3" | +1 | +1 | S+1 | -1 | 1 | - |
| Entangle, Melee, Paired, Parry, Shock, Versatile | ||||||||
VI Sextus Tormentum
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 5+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Fast Shot | ||||||||||
| Gear | Reflec shroud (30¢), Armoured bodyglove | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Incendiary charges (40¢) | - | Sx3 | - | - | 3 | - | 1 | 5+ |
| Blast (5"), Blaze, Grenade | ||||||||
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
| Rad grenades (25¢) | - | Sx3 | - | - | 2 | -2 | 1 | 4+ |
| Blast (3"), Grenade, Rad-phage | ||||||||
IV Quartus Vigil
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
| Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
| Gear | Augerspex (20¢), Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Ocellus - 01
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Van Saar Specialist) | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | Old Battle Wound | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
Ocellus - 02
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 7+ | 10+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Van Saar Specialist) | ||||||||||
| Gear | Armoured bodyglove | ||||||||||
| Injuries | Head Injury , Lesson Learned , Impressive Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Ocellus - 03
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 5 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Van Saar Specialist) | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
| Hotshot las pack (+20¢) | ||||||||
| Infra-sight† (+40¢) | ||||||||
Ocellus - 04
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Van Saar Specialist) | ||||||||||
| Skills | Fixer | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Injuries | Lesson Learned | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Laspistol (5¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
| Laspistol (5¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
Artifex Clyne
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 6+ |
| Rules | Friends in the Trade, Techno-baubles | ||||||||||
| Skills | Munitioneer | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Master-crafted las sub-carbine | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Master-crafted, Plentiful, Sidearm | ||||||||
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