Metessy / Campaign Gang / Gruel Gang / Isekai Imperium

Isekai Imperium

Palanite Enforcers (BoL)
Gruel Gang In Progress
R Cr St W
1100¢ 15¢ 30¢ 1145¢

Actions

Log Action

From Gruel Gang

MetessyIsekai Imperium
1 week, 6 days ago

Bought Autopistol for John F Kennedy (10¢)

Outcome: Credits remaining: 15¢
MetessyIsekai Imperium
1 week, 6 days ago

Bought Flak armour for John F Kennedy (10¢)

Outcome: Credits remaining: 25¢
MetessyIsekai Imperium
1 week, 6 days ago

Bought Flak armour for Karl Marx (10¢)

Outcome: Credits remaining: 35¢
MetessyIsekai Imperium
1 week, 6 days ago

Equipped Karl Marx with Enforcer shotgun from stash (60¢)

Outcome: Credits remaining: 45¢
MetessyIsekai Imperium
1 week, 6 days ago

Hired Karl Marx (80¢)

Outcome: Credits remaining: 45¢

Assets & Resources

Assets

Narco Den (Escher) (Territory)
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)  ·  Enhanced boon: Reputation: +1

Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and chem-injectors. Rich and poor alike come to such places to chase dreams and forget nightmares.

Nova's Palanite Precinct (Territory)
Income: D6 × 10  ·  Recruit: If this gang deleted at least one fighter from their Gang Roster in the precious battle, recruit a free Juve.  ·  Reputation: +1

Fortress, gaol and place of execution, a Palanite precinct-fortress is the authority
of Lord Helmawr, stamped boldly into the very structure of the underhive in
rockcrete and plasteel for all to see. This one is the base of operations for the Strugat Squad.

Toll Crossing (Orlock+Enforcers) (Territory)
Income: D6 × 5  ·  Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.

The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.

Resources

Reputation 3

Attributes

No attributes set.

Fighters

Captain Leader 1
Sergeant Champion 2
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
Rogue Doc Hanger-on 1
Total 8

Stash

15¢
30¢

Stash Credits

15¢
Weapons
Frag grenades (30¢)

Margaret Thatcher

Captain (Leader)
320¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Threat Response
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
choke gas grenade (+30¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Jeffrey Epstein

Sergeant (Champion)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Karl Marx

Sergeant (Champion)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Amílcar Cabral

Subjugator Patrolman (Specialist) (Ganger)
230¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Ayn Rand

Rookie Patrolman (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

J. G. Ballard

Rookie Patrolman (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade

John F Kennedy

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Harold Shipman

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
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