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Metessy / Campaign Gang / Gruel Gang / Isekai Imperium

Isekai Imperium

Palanite Enforcers (BoL)
R Cr St W
1100¢ 15¢ 30¢ 1145¢

Actions

Log Action

From Gruel Gang

MetessyIsekai Imperium
1 week, 6 days ago

Bought Autopistol for John F Kennedy (10¢)

Outcome: Credits remaining: 15¢
MetessyIsekai Imperium
1 week, 6 days ago

Bought Flak armour for John F Kennedy (10¢)

Outcome: Credits remaining: 25¢
MetessyIsekai Imperium
1 week, 6 days ago

Bought Flak armour for Karl Marx (10¢)

Outcome: Credits remaining: 35¢
MetessyIsekai Imperium
1 week, 6 days ago

Equipped Karl Marx with Enforcer shotgun from stash (60¢)

Outcome: Credits remaining: 45¢
MetessyIsekai Imperium
1 week, 6 days ago

Hired Karl Marx (80¢)

Outcome: Credits remaining: 45¢
View all actions →

Assets & Resources

Assets

Narco Den (Escher) (Territory)
Transfer
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)  ·  Enhanced boon: Reputation: +1

Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and chem-injectors. Rich and poor alike come to such places to chase dreams and forget nightmares.

Nova's Palanite Precinct (Territory)
Transfer
Income: D6 × 10  ·  Recruit: If this gang deleted at least one fighter from their Gang Roster in the precious battle, recruit a free Juve.  ·  Reputation: +1

Fortress, gaol and place of execution, a Palanite precinct-fortress is the authority
of Lord Helmawr, stamped boldly into the very structure of the underhive in
rockcrete and plasteel for all to see. This one is the base of operations for the Strugat Squad.

Toll Crossing (Orlock+Enforcers) (Territory)
Transfer
Income: D6 × 5  ·  Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.

The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.

Resources

Reputation 3 Modify

Attributes

No attributes set.

Fighters

Captain Leader 1
Sergeant Champion 2
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
Rogue Doc Hanger-on 1
Total 8

Stash

15¢
30¢

Stash Credits

15¢
Weapons
Frag grenades (30¢)

Margaret Thatcher

320¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills Threat Response
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
choke gas grenade (+30¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

Jeffrey Epstein

125¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Got Your Six
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
No lore added yet.
No notes added yet.

Karl Marx

150¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Amílcar Cabral

230¢
Subjugator Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 6 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

Ayn Rand

65¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

J. G. Ballard

115¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
No lore added yet.
No notes added yet.

John F Kennedy

45¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Harold Shipman

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Don Rumata

Dead
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Non-verbal Communication
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Richard Nixon

Dead
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 7+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 6 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries Head Injury
Advancements None
No lore added yet.

Nixon lost an eye while fighting Book Club

John Brunner

Dead
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Margaret Thatcher

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  • Jeffrey Epstein

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  • Karl Marx

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  • Amílcar Cabral

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  • Ayn Rand

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  • J. G. Ballard

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  • John F Kennedy

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  • Harold Shipman

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  • Don Rumata

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  • Richard Nixon

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  • John Brunner

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