COG Yellow Jackets

walkertg42
Orlock (HoI)
Cog-League Year 2 (v2.1) In Progress
R Cr St W
1145¢ 120¢ 1265¢

Actions

walkertg42COG Yellow Jackets
1 month, 1 week ago

Bought Mesh armour for Alex (15¢)

Outcome: Credits remaining: 120¢
walkertg42COG Yellow Jackets
1 month, 1 week ago

Bought Hazard suit for Marlene (10¢)

Outcome: Credits remaining: 135¢
walkertg42COG Yellow Jackets
1 month, 1 week ago

Marlene spent 5 XP to advance

Outcome: Improved Movement
walkertg42COG Yellow Jackets
1 month, 1 week ago

Added 50¢: UTI after Parley Gone Wrong

Outcome: +50¢ (to 145¢)
1 month, 1 week ago

UTI 2d3x10

Rolled 2D6: 5 , 4 = 9 Outcome: 50

Assets & Resources

Resources

Reputation 5

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set
Fighter Types Category Count #
Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 4
Gunner Ganger 1
Gunner (Specialist) Ganger 1
# of Active Fighters 9

Stash

120¢

Stash Credits

120¢

Captain Underhive

Convalescence
Road Captain (Leader)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Mesh armour (15¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Sarg

Convalescence
Road Sergeant (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 6+ 7+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Shotgun Sean

Arms Master (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun Savant
Legendary Names Improbable Beat-downs (One Punch)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Fuego

Wrecker (Prospect)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 2 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

Habanero

Wrecker (Prospect)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

Marlene

Wrecker (Prospect)
110¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Alex

Gunner (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Partially Deafened (second time) , Partially Deafened
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Green Beret

Gunner (Specialist) (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
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