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COG Yellow Jackets

R Cr St W
1400¢ 65¢ 1465¢

Actions

From Cog-League Year 2 (v2.1)

walkertg42COG Yellow Jackets
3 months, 4 weeks ago

Recovery: Captain Underhive recovered from Convalescence

Outcome: Injury removed
walkertg42COG Yellow Jackets
3 months, 4 weeks ago

Injury: Captain Underhive suffered Hand Injury - v Delaque Milles Fils

Outcome: Captain Underhive was put into Recovery
3 months, 4 weeks ago

D66 for Stabilized

Rolled 2D6: 4 , 5 = 9 Outcome: 45 Hand Injury, Recovery and -1 WS
3 months, 4 weeks ago

Medical Escort result for Captain

Rolled 1D6: 2 = 2 Outcome: 2 Stabilized
walkertg42COG Yellow Jackets
3 months, 4 weeks ago

Reduced 30¢: ¢30 Medical Escort for Captain

Outcome: -30¢ (to 65¢, all time: 420¢)
View all actions →

Assets & Resources

Resources

Reputation 5

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 3
Gunner Specialist 1
Gunner (Specialist) Specialist 1
Total 8

Stash

65¢

Stash Credits

65¢

Captain Underhive

Recovery
270¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Hazard suit (10¢)Bio-booster (35¢)
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Sarg

210¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 6+ 7+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills True Grit
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)
Injuries Partially Deafened , Out Cold , Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Shotgun Sean

190¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Shotgun SavantFearsome
Legendary Names Improbable Beat-downs (One Punch)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Horrid Scars , Partially Deafened
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No lore added yet.
No notes added yet.

Fuego

140¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 2 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 4 XP
Skills None
Legendary Names None
Gear Hazard suit (10¢)Jump booster
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
No lore added yet.
No notes added yet.

Habanero

140¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 4 XP
Skills None
Legendary Names None
Gear Hazard suit (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
No lore added yet.
No notes added yet.

Marlene

Recovery
140¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries Eye Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Alex

150¢
Gunner (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Skills Nerves of Steel
Legendary Names None
Gear Mesh armour (15¢)
Injuries Partially Deafened (second time) , Partially Deafened
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Green Beret

160¢
Gunner (Specialist) (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Telescopic sight† (+25¢)
No lore added yet.
No notes added yet.

Angel

Dead
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Captain Underhive

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  • Sarg

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  • Shotgun Sean

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  • Fuego

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  • Habanero

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  • Marlene

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  • Alex

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  • Green Beret

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  • Angel

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