Tassrin / Campaign Gang / Ash Wastes: The Ghost Sands / Patrol Gauntlet

Patrol Gauntlet

Palanite Enforcers (BoL)
Ash Wastes: The Ghost Sands In Progress
R Cr St W
3220¢ 80¢ 3301¢

Actions

Log Action

From Ash Wastes: The Ghost Sands

KazorathPatrol Gauntlet
4 weeks, 1 day ago

Sanctioned Road Section Transfer: First Step transferred from Gunsen’s Expedition to Patrol Gauntlet

TassrinPatrol Gauntlet
4 weeks, 1 day ago

Cpt. Drako Somoza spent 9 XP to advance

Outcome: Gained Got Your Six skill
TassrinPatrol Gauntlet
4 weeks, 1 day ago

Damage: Rockgrinder suffered Persistent Rattle

Outcome: Rockgrinder was put into Active
TassrinPatrol Gauntlet
4 weeks, 1 day ago

Equipped Robocop with Skeletal enhancers (mundane) from stash (70¢)

Outcome: Credits remaining: 1¢
TassrinPatrol Gauntlet
4 weeks, 1 day ago

Bought Vigilance pattern assault shield for Subj. Sgt. Chuck Bandwagon (40¢)

Outcome: Credits remaining: 1¢

Assets & Resources

Assets

Graveway (Sanctioned Road Section)
Pilgrim's Road (Sanctioned Road Section)
Red Cliff Pass (Sanctioned Road Section)
Storm's Toll (Sanctioned Road Section)
The Pilgrimage (Trade Route)
Raider's Delight (Unsanctioned Road Section)
Trail of Ghouls (Unsanctioned Road Section)

Resources

Reputation 18

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Subjugator Sergeant Champion 2
Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Ranger Crew 2
‘Sanctioner’ Pattern Automata Brute 1
Total 12

Stash

80¢

Stash Credits

Gear
Bionic arm (mundane) (45¢)

Cpt. Drako Somoza

Captain (Leader)
560¢
M WS BS S T W I A Ld Cl Wil Int
5" 4 2+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills FixerTrick Shot
Gear Armoured undersuit (25¢)Mesh armour (15¢)Photo-goggles (35¢)Uphive raiments (50¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Cpt. Drako Somoza
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Subj. Sgt. Chuck Bandwagon

Subjugator Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Gear Armoured undersuit (25¢)Hardened layered flak armour (40¢)Magnacles
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Subj. Sgt. Hector Zemka

Subjugator Sergeant (Champion)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 6+ 7+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Threat Response
Prefecture Skills Palanite (Shield Companion)
Gear Armoured undersuit (25¢)Hardened layered flak armour (40¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Patrolman Raphael Briggs

Patrolman (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Patrolman Spc. Guy

Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Subjugator Spc. Eli Ashcroft

Recovery
Subjugator Patrolman (Specialist) (Ganger)
270¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Patrolman Lucius Kronstadt

Rookie Patrolman (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman Rook

Rookie Patrolman (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rockgrinder

Rockgrinder (Vehicle)
Crew
285¢
M Fr Sd Rr HP Hnd Sv
6" 7 7 6 4 7+ 4+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Drive (2/3) Tyre claws (10¢)Pneumatic radials (30¢)
Engine (3/3) Smoke vents (25¢)Nitro burner (15¢)Easy turnover (5¢)
Locomotion Wheeled
Gear Smoke launchers (20¢)
Damage Persistent Rattle
Weapons S L S L Str Ap D Am
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy

Crew

Ranger (Crew)
315¢
M WS BS S T W I A Ld Cl Wil Int
- - 2+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
Skills Expert DriverHip Shooting
Gear Rockgrinder (145¢)Photo-goggles (35¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Tauros Venator

Tauros Venator (Vehicle)
crew 2
245¢
M Fr Sd Rr HP Hnd Sv
9" 5 5 4 3 4+ 4+
Rules Dedicated GunnerWeapon Hardpoint
Drive (2/3) Tyre claws (10¢)Powered steering (30¢)
Engine (2/3) Glys injector (20¢)Archaeotech automantic reactor (40¢)
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Twin-linked concussion cannon* (145¢) 9" 18" +1 - 4 -1 2 4+
Blast (3"), Concussion, Knockback, Seismic, Twin-linked

crew 2

Ranger (Crew)
160¢
M WS BS S T W I A Ld Cl Wil Int
- - 4+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
Gear Enforcer tauros venator (130¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Robocop

Recovery
‘Sanctioner’ Pattern Automata (Brute)
405¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 6 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Skeletal enhancers (mundane) (70¢)Carapace (heavy) (20¢)Carapace (light)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
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